Vorontsov Posted March 30, 2016 Report Posted March 30, 2016 Show wireframe, you probably got ngons Quote
Sigma Posted April 4, 2016 Report Posted April 4, 2016 (edited) Was being driven insane this past week trying to bake out simple cylinders. Literrally, drove me up the walls with frustration. I don't understand why they are so difficult.... but they are. The materials are shoddy at best here - but I was playing around with the bake more than anything and also incorporating custom pre-built details like the logo on the barrel. This is a 24 sided cylinder. Nothing fancy. Just.... glad to be done with it for now (although certainly not portfolio worthy). Edited April 4, 2016 by Sigma Reupload Shibou and Breadbird 2 Quote
Steppenwolf Posted April 5, 2016 Report Posted April 5, 2016 Made my first mesh in Blender. One piece, all quads. Fnugz, Squeebo, will2k and 11 others 14 Quote
PogoP Posted April 6, 2016 Report Posted April 6, 2016 That looks ace dude. Never tried Blender. How did you create the interesting patterning? Do they have an equivalent of splines? Here's a gun model I've been working on recently just for fun. More images on my Artstation: https://www.artstation.com/artwork/rWVnO hgn, leplubodeslapin, Furiosa and 16 others 19 Quote
Steppenwolf Posted April 6, 2016 Report Posted April 6, 2016 10 hours ago, PogoP said: That looks ace dude. Never tried Blender. How did you create the interesting patterning? Do they have an equivalent of splines? Yes Blender has splines but i used a different method that i found to be much more suitable for modeling this type of ornaments from ref. Which is also the reason why i learn Blender. This technique doesn't work in max or at least it would be much more cumbersome. Basicly in Blender you can create polystrips like for retopo that have depth and curvature to them but you can do it mid air easily which i'm using for the outer shapes and edge flow and then you have some very powerful scripts to fill in and create polies which are context sensitive and all use the same keyboard shortcut. Here is a video demonstrating the technique: Blender also has another alternative/extension to splines which is some next level shit called bsurfaces: clankill3r, will2k, Deathy and 7 others 10 Quote
Pampers Posted April 9, 2016 Report Posted April 9, 2016 A combination of different tests in UE4 that ended in a little scene El_Exodus, Vaya, hgn and 15 others 18 Quote
Sigma Posted April 18, 2016 Report Posted April 18, 2016 (edited) Working on this little lady this weekend. Got the high poly almost complete. Needs new screws, a couple of changes, and forward sights. Rey's Blaster - Star Wars: The Force Awakens Edited April 18, 2016 by Sigma Quotingmc and BjornFred 2 Quote
CubeEON Posted April 21, 2016 Report Posted April 21, 2016 On 4.2.2016 at 2:26 AM, paranoidMonkey said: Great Stuff people. PenE you rock man! Here is some stuff I've been working on lately, it's a building for an upcoming game. Keep it coming folks! wow, that really looks amazing. there has to be a serious amount of time in there =) keep up that work Quote
major.quin_n Posted May 20, 2016 Report Posted May 20, 2016 I'm attempting to make a modular system for my CS:GO map and I have finished the actual model, but not texturing yet. I'm looking for feedback on it, if you have any advice I would appreciate it greatly. I am using this for reference: http://imgur.com/a/6Te6B clankill3r, SPY_JOHN, mcunha98 and 5 others 8 Quote
hgn Posted May 31, 2016 Report Posted May 31, 2016 (edited) Ive been sculpting ^^, tell me what you guys think, I still want to add some more details before it gets finished On Sketchfab Edited June 1, 2016 by Terri links rosk, Fnugz, Logic and 3 others 6 Quote
'RZL Posted June 1, 2016 Report Posted June 1, 2016 16 hours ago, Terri said: (her eyes are weird) hgn, JSadones, Marrón and 10 others 13 Quote
hgn Posted June 1, 2016 Report Posted June 1, 2016 (edited) 5 hours ago, 'RZL said: Spoiler (her eyes are weird) haha yes, messed around in substance and I think they look fine now: //Edit, so apparently it was still a bit ayy lmao, so I tried adjusting the face even more and baking in higher resolution + toning down the red drips I want to make the jaw a bit more defined still and make the feet better, but this will do for now ^^. Thanks everyone who gave feedback on this small model Edited June 1, 2016 by Terri Lizard, Fnugz, wylde and 8 others 11 Quote
Guest Posted June 4, 2016 Report Posted June 4, 2016 Made my first ever 3D Model today for Ridge. Thanks to @Bevielis for helping me model / texture / export everything, +15 Mapcore points to him. Quote
xzi Posted June 6, 2016 Report Posted June 6, 2016 (edited) Made this low-poly Arcade Machine over the weekend. I'm still very new to modeling and what's mostly kept me away is texturing anything, but I managed to do this without tutorials so yay.Also posted it on Sketchfab so you can get a better look if you want. Edited June 6, 2016 by xzi tomm 1 Quote
kinggambit Posted June 10, 2016 Report Posted June 10, 2016 Made a low poly f1 car for csgo. Anyone know why $blendtintbybasealpha 1 leaves the tints desaturated? (sedans are from Valve's hr_nuke for comparison) catfood and JustFredrik 2 Quote
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