Jump to content

Recommended Posts

Posted (edited)

I am using blender. What does relax modifier do?

Edit. Actually some pinches you have marked are supposed to be shapes of the car.

Edited by KOLARI
Posted
3 hours ago, Pink Flamingo said:

I couldnt find any solition for my issue and made it out in hammer. Making a ferris wheel is easy only when its used in 3d skybox. :D

 

Screenshot_1.png

This really shouldn't be made out of brushes. If you allready made some models you should also be able to bring them into the game. Everything that is needed is on the valve developer community. Go for it.

Posted (edited)
23 minutes ago, kinggambit said:

s4ZjFki.jpg

Any experienced substance designer users have an idea of how to procedurally apply snow to the lower crevices of the model? I'm planning on adding snow to most of my exterior models.

Ambient Occlusion + Position input -> mask?

Yup that's how I'd do it. Clamp your position map with a histogram scan to wherever you need the snow to be on your mesh, and add an inverted AO. Make the snow as a separate material and add it via a material blend node.

Edited by PogoP
Posted (edited)

@KOLARI Looks great dude !!! 

I can see you're having troubles for defining which edges should be hard and which edges should be smooth.

By default, everything is flat obviously ...

mjyr72F.png

And when you smooth your object, everything is smooth, not depending from any angle between the faces

YRxhPu6.png

In Edit mode, select an edge and press CTRL + E, and then Mark Sharp

93LS4kv.png

Finally, you need to change that Edge split modifier you may have used (i'm assuming you're using it), uncheck "Edge angle" and check "Sharp Edges"

0mU6qoy.png

Then, you'll have full control over which edges are sharp and all the others will be smooth.

I hope that helps

 

WdO9DrG.png

Edited by leplubodeslapin
Posted
21 minutes ago, Vorontsov said:

Smoothing groups are old stuff! Get on editing the vertex normals of your models :)

Yeah smoothing tends to fuck over shading on props sometimes in Source. It has frustrated me quite a deal.

Posted (edited)
On 11.1.2017 at 10:37 PM, kinggambit said:

s4ZjFki.jpg

Any experienced substance designer users have an idea of how to procedurally apply snow to the lower crevices of the model? I'm planning on adding snow to most of my exterior models.

Ambient Occlusion + Position input -> mask?

I'm positive that those will look fantastic on your polar base. Imho, compared to the rest, the shovel looks a little bland. Maybe you could make it a little more interesting like in this picture

DSC01575.jpg

Also those rubber-chaines (?) should be way darker than the metal wheels.

Anyway great job. I would be interested in seeing the colission model if you feel like sharing.

Edited by esspho
Posted

Took a break from solid modeling and did some surface modeling for fun :)

Done in Solidworks, so gimme a break :P  I know there is a curvature/tangency error on the sill below the door; it has been fixed, just not in this render.

~8hrs of work on this.

Ideas on the design are welcome!

rendah8_rs.jpg

rendah3_rs.jpg

Posted
On 1/14/2017 at 4:26 AM, Vorontsov said:

Smoothing groups are old stuff! Get on editing the vertex normals of your models :)

 

On 1/14/2017 at 2:39 PM, grapen said:

I finally defeated VRAD. Slightly cheaper than our favourite Source tree, here for scale.

did you edit vertex normals for that? Coincidentally read about them the other day for a maxscript and I had no idea how essential they are TreeMakerScript_plus_NormalThiefScript.g

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...