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Posted (edited)

CFkFUgU.png

 

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Was being driven insane this past week trying to bake out simple cylinders. Literrally, drove me up the walls with frustration. I don't understand why they are so difficult.... but they are. The materials are shoddy at best here - but I was playing around with the bake more than anything and also incorporating custom pre-built details like the logo on the barrel. This is a 24 sided cylinder. Nothing fancy. Just.... glad to be done with it for now (although certainly not portfolio worthy).

Edited by Sigma
Reupload
Posted
10 hours ago, PogoP said:

That looks ace dude. Never tried Blender. How did you create the interesting patterning? Do they have an equivalent of splines?

Yes Blender has splines but i used a different method that i found to be much more suitable for modeling this type of ornaments from ref. Which is also the reason why i learn Blender. This technique doesn't work in max or at least it would be much more cumbersome. Basicly in Blender you can create polystrips like for retopo that have depth and curvature to them but you can do it mid air easily which i'm using for the outer shapes and edge flow and then you have some very powerful scripts to fill in and create polies which are context sensitive and all use the same keyboard shortcut.

Here is a video demonstrating the technique:

Blender also has another alternative/extension to splines which is some next level shit called bsurfaces:

 

  • 2 weeks later...
Posted
On 4.2.2016 at 2:26 AM, paranoidMonkey said:

Great Stuff people. PenE you rock man!

Here is some stuff I've been working on lately, it's a building for an upcoming game.

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Keep it coming folks!

wow, that really looks amazing. there has to be a serious amount of time in there =) keep up that work

  • 4 weeks later...
  • 2 weeks later...
Posted (edited)
5 hours ago, 'RZL said:
Spoiler

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(her eyes are weird)

haha yes, messed around in substance and I think they look fine now:

//Edit, so apparently it was still a bit ayy lmao, so I tried adjusting the face even more and baking in higher resolution + toning down the red drips

I want to make the jaw a bit more defined still and make the feet better, but this will do for now ^^. Thanks everyone who gave feedback on this small model

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Edited by Terri
Posted

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Made my first ever 3D Model today for Ridge. Thanks to @Bevielis for helping me model / texture / export everything, +15 Mapcore points to him. 

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