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TheOnlyDoubleF

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TheOnlyDoubleF last won the day on January 18 2016

TheOnlyDoubleF had the most liked content!

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About TheOnlyDoubleF

  • Rank
    Regular
  • Birthday 05/19/1993

Profile Information

  • Job
    Level Designer
  • Location
    France

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  • Website
    http://franckfitrzyk.com

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  1. TheOnlyDoubleF

    What's going on with your life?

    UE4 ofc. Simple clear and easy. I prepared them a Platform-FPS ish to make level like the training level of call of duty modern warfare where you just move and shoot at targets. Already a loooooot to learn from there and it was pretty cool. Honestly, they did go.
  2. TheOnlyDoubleF

    What's going on with your life?

    I just spent 3 days giving Level design lessons for the first time in my life... and it was super fun! I gave them 3 hours of macro theroy about level design and flow. We spent the rest of the time doing their first level creationf from paper to 3D. It was super cool. I'm a exhausted ahah I didn't thought it would be that intense. In the end they said that it was the best lesson they got this year! So I'm happy
  3. TheOnlyDoubleF

    Recent Graduate Looking For Level Design Portfolio Feedback!

    Hey @JamesThomas Thanks for sharing your portfolio with us. There are three key things I would say at the moment: - first, the "case studies" and "game modes" are not clickable so we can't access the content - When we are not on your landing page / home page, we never see your name or you role. That is an information that should always be at the top of your portfolio. - you should make the "more details" links more obvious 'cause if I hadn't looked at it twice, I would have said that it was lacking of explaination in your work( which is not the case). So, find something to make this more obvious, make a big colored square with a "CLICK HERE", I don't know, whatever. - Stay consistant! If you're trying to find a job as a junior, why do I see a "Lead design at whatever" in the about me section? Stay consistency in what you say to people, 'cause that's the kind of things people through a "Ew" at. Or precise it is a personnal student project or community thing, whatever. - No Resume link? May be you are super junior and you think you have nothing to prepare a CV, but actually, companies will request one so you should try to make one that sells you as a junior level designer and potential good team player. - Personnally, I would not put a link to my Facebook profil. This has nothing to do with work. Would put a LinkedIn link there. It's not clear neither if you did also the visuals of your dodge ball levels or not. If not, the work with level artist could be appreciated if you think it could be interested. Super interesting to see information about playtests! Still, good job, that's a very good basis to build upon
  4. TheOnlyDoubleF

    Apex Legends

    Who's down to play it a bit ? You can add me TheOnlyDoubleF on Origin.
  5. TheOnlyDoubleF

    Trinh Nguyen - Level Design Student, looking for feedback

    Very very cool. This only thing to me that is not suepr clear about the project is if they are student projects or online community or whatever. The rest of it is super super nice, the descriptions, screenshots, work explanations. Good content. Keep it up and you'll get a job in the industry for sure
  6. TheOnlyDoubleF

    Junior level designer looking for portfolio feedback

    Hello @Uruzawa When we arrive on you site, the overall looks cool but after few clicks and a very quick digging, here are the issues to me: Visually: On your home/landing page, I think the color choice of the text boxes are wrong. I had a very bad time trying to read those text. May be these are colors that go well together, but for text, the contrast is not strong enough to make it easy to read. It took me several minutes to understand the separation between the left column and the right one. I thought the left column was the titles of the sentences on the left. This is not clear at all. I think would be better to clearly separate this information. Content: I don't really understand why you have so many categories. In the "game design" content, you have level design things and management things; in the level design section, you only have only few screenshots that show nothing at all; the "experience" is not clear at not, why not just call it Resume. On each page, I don't a lot of interesting information on what you did on each project. Still, you wrote long sentences. I would propose going for bullet points but with an exhaustive list of tasks and responsabilities you had and that you want to show off. Sell you achievements and learnings! In Mars Life, You put this under "Game Design" section, and the first thing you describe is doing Level design and project management. That makes no sense. This is a big issue in how you present things dude. Try to be clearer. Same for Arcade journey, It's in "Game Design", it's said your role was Level designer (in the left column) and that you too were a game designer (in the center description) that took care of the level design Plus ofr this project, only screenshots is useless. I need a build to test what you did if I want to or at least a video to see what the game is about. And last, in level design section, Noctis Labyrinthus. I have no fucking what this is about and you start like that, assuming I should know: "Since we had decided to give players the double jumping ability during the mid-late phase of the game, there are certain points of this level that cannot be reached the rst time the player gets there." I have no idea what you are talking, I don't have any explication of the game, no video to see the gameplay, how am I supposed to get this? To me, you really have to rework the way you talk about your work, what you want to sell, what you want to do to know who you want to talk to.
  7. TheOnlyDoubleF

    WIP in WIP, post your level screenshots!

    @General Vivi Oooh I love this kind of stuff ^^
  8. Hello guys, We are looking for a lot of people design and art here in Ubisoft Annecy, France. Probably the Ubisoft studio with the most amazing view on the mountains you can have from your desk! There is a lot to be and everything happening here atm is super exciting. Design Technical Game designer: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999680981094&is-redirect=true Economic Game Designer: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999680819719&is-redirect=true Technical Level Designer : https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999677313149&is-redirect=true Level Designer: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999676721672&is-redirect=true Art Artistic Director: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999681040267&is-redirect=true Technical Artist: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999681026838&is-redirect=true Level Artist: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999680337392&is-redirect=true 3D Environment / Nature Artist : https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999677191956&is-redirect=true Senior Level Artist: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999676721483&is-redirect=true Lead 3D Environment Artist: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999676720681&is-redirect=true Don't hesitate to ping me if you find something interesting and I'll see if I can help.
  9. TheOnlyDoubleF

    Seeking portfolio feedback - Pancakesandsyrup

    +1
  10. TheOnlyDoubleF

    2018: Mapcore's Year in Review

    This is so good ! Thx for the recap, I missed so many things omg
  11. TheOnlyDoubleF

    What's going on with your life?

    Hey guys, it's been a while since I posted here (in May or so ?). I've been following a bit the activities on the forum. So many cool maps created! I wanted to give some news of what happened those last few months. Still at Ubisoft Annecy but I got a permanent contract now I've been assigned many technical tasks, working on improving pipepline through tools. This shit is super exciting! Super good feedback for management, tasks are fun and atmosphere is very friendly (btw we're still looking for level designers and level artists here ) For the french speakers, I've launched a podcast called Meet The Dev in which I interview people working in the game industry (if french speakers are interested to participate, contact me!) I'm also writing a book! It is a book about how to get a job in the industry where I talk about speciliazed schools, Cv, portfolio but also professionnal attitude, application, networking etc. I try to cover everything to create the master "guide" (i don't like to say guide). I hope it will be interesting for people willing to get into the industry. I've been willing to do that for a long time and i'm very happy I finally started to do it. It's a big retropecctive on what have happen in my life for the past years ^^ I've been reading many books about personal developement lately and as i'm starting to work with schools, I thought it would be a super good tool to make a universal book about game industry's "secrets' and hidden truths about recruitment. there are big parts of "Open your eyes!" for newbies. Yeah I said it, I'm getting in touch with game schools in France to make some lessons. Normally I'll be starting that beginning of next year ! I'm super happy about that too! It's mainly a personal goal but i'll may be under the ubisoft flags for few lessons. Oh and those personal development books... man it has changed my life. Honestly, reading those has been a big change of perspective on how to achieve objective. The best two i've read are "The 7 habits of highly efficient people" and "the Magic of seeing big". It has put me in an amazingly good mood and I'm doing averything to keep on with like that. I can only recommend to read them! And last but not least, I've been training to get into the real estate investment. I'm planning to buy my first appartment next year to rent it. I'll do good quality flats don't worry. I'm not a fucker that rent shit. Wow, didn't expect to write that much ahah
  12. TheOnlyDoubleF

    Level Design Portfolio Feedback (Junior/intern Level)

    I didn't read everything in detail, but the first of it is : It's very good. i like the classic front page presentation (i have the same), It's responsive, it's simple, it's efficient. The sections about your projects are super cool. Good job, keep it that way. Would you mind if I use it during my lessons to students?
  13. TheOnlyDoubleF

    The Door Challenge - 2018 - Winners!!!!!

    Excellent ideas guys. Nice work.
  14. TheOnlyDoubleF

    Fredric Grapensparr - Level Designer

    I agree with the good and simple visual point from the people above. Yet, what I don't like is the fact that I don't have any information about your design process, no overview of the map and most of all no video showing how the level is played, how is the navigation etc.
  15. TheOnlyDoubleF

    Session - A new skateboarding game

    Three things: 1 - How the hell are they going to do a game with 50k ? 2 - Ew the camera and the jerky navigation 3 - STOP USING FLASHY REFLECTIONS IN UE4 (still look better than the last Tony Hawk btw).
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