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TheOnlyDoubleF

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TheOnlyDoubleF last won the day on January 18 2016

TheOnlyDoubleF had the most liked content!

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About TheOnlyDoubleF

  • Rank
    Regular
  • Birthday 05/19/1993

Profile Information

  • Real Name
    Franck Fitrzyk
  • Job
    Technical Level Designer
  • Location
    France

Profile Fields

  • Website
    http://franckfitrzyk.com

Recent Profile Visitors

15,608 profile views
  1. Hey, I played your game yesterday and I wanted to say I find it pretty cool. I would suggest to handle the level progression with a bit more a rational design 'cause there is no obvious theme in each round of level and I found it hard to understand the learning curve.
  2. Hey guys, Some of you may have seen my post in the "How to break in the games industry" thread that I was working on a book to gather advices and experience to explain to juniors how to improve their application profile. Well, I'm now launching a Kickstarter campaign to help me fund a proper translation from French to English to share the book worldwide. It's useless for the seniors and veterans to get this book (unless you want to be really nice and back the project) as the book is really aiming newbies. Yet, I'd gladly take your sharing abilities to spread the word about the campaign that is ending on the 1rst of April. If you know people that ask tons of questions about the gaming industry, teenagers that wonder how to break in, that's for them. Here is the link to the Kickstarter page! Comments and suggestions are welcomed See you!
  3. Hey guys, to add on to this thread, I worte a broke that should be out soon aabout this same topic: http://franckfitrzyk.com/index.php/2020/a-new-chapter-in-my-life-and-my-book/
  4. I had enough of the production* of Steep which is different. Well I announced yesterday that I wrote a book called "Starting your career in the video game industry" so I have to finish this and it's done, I'd like to get some tech design freelance missions and travel for a bit. http://franckfitrzyk.com/index.php/2020/a-new-chapter-in-my-life-and-my-book/
  5. I'm not working at Ubisoft Annecy anymore. Cool project but I need some fresh air.
  6. Hey boys, I haven't share many things lately to the community ('cause I didn't much. (Harsh years at work). More info soon) But i've participated to the Epic Games' Megajam this week. I ended up making this game alone: https://itch.io/jam/2019-epic-megajam/rate/521019 You are a good doggo and you have to get to gather the sheeps in the white circle. If you want to try it, be my guest. I'm quite proud because it's the first time I make something "good" during a game jam alone. Please, share comments and feedback. (yeah I know, the AI is extremely silly)
  7. UE4 ofc. Simple clear and easy. I prepared them a Platform-FPS ish to make level like the training level of call of duty modern warfare where you just move and shoot at targets. Already a loooooot to learn from there and it was pretty cool. Honestly, they did go.
  8. I just spent 3 days giving Level design lessons for the first time in my life... and it was super fun! I gave them 3 hours of macro theroy about level design and flow. We spent the rest of the time doing their first level creationf from paper to 3D. It was super cool. I'm a exhausted ahah I didn't thought it would be that intense. In the end they said that it was the best lesson they got this year! So I'm happy
  9. Hey @JamesThomas Thanks for sharing your portfolio with us. There are three key things I would say at the moment: - first, the "case studies" and "game modes" are not clickable so we can't access the content - When we are not on your landing page / home page, we never see your name or you role. That is an information that should always be at the top of your portfolio. - you should make the "more details" links more obvious 'cause if I hadn't looked at it twice, I would have said that it was lacking of explaination in your work( which is not the case). So, find something to make this more obvious, make a big colored square with a "CLICK HERE", I don't know, whatever. - Stay consistant! If you're trying to find a job as a junior, why do I see a "Lead design at whatever" in the about me section? Stay consistency in what you say to people, 'cause that's the kind of things people through a "Ew" at. Or precise it is a personnal student project or community thing, whatever. - No Resume link? May be you are super junior and you think you have nothing to prepare a CV, but actually, companies will request one so you should try to make one that sells you as a junior level designer and potential good team player. - Personnally, I would not put a link to my Facebook profil. This has nothing to do with work. Would put a LinkedIn link there. It's not clear neither if you did also the visuals of your dodge ball levels or not. If not, the work with level artist could be appreciated if you think it could be interested. Super interesting to see information about playtests! Still, good job, that's a very good basis to build upon
  10. Who's down to play it a bit ? You can add me TheOnlyDoubleF on Origin.
  11. Very very cool. This only thing to me that is not suepr clear about the project is if they are student projects or online community or whatever. The rest of it is super super nice, the descriptions, screenshots, work explanations. Good content. Keep it up and you'll get a job in the industry for sure
  12. Hello @Uruzawa When we arrive on you site, the overall looks cool but after few clicks and a very quick digging, here are the issues to me: Visually: On your home/landing page, I think the color choice of the text boxes are wrong. I had a very bad time trying to read those text. May be these are colors that go well together, but for text, the contrast is not strong enough to make it easy to read. It took me several minutes to understand the separation between the left column and the right one. I thought the left column was the titles of the sentences on the left. This is not clear at all. I think would be better to clearly separate this information. Content: I don't really understand why you have so many categories. In the "game design" content, you have level design things and management things; in the level design section, you only have only few screenshots that show nothing at all; the "experience" is not clear at not, why not just call it Resume. On each page, I don't a lot of interesting information on what you did on each project. Still, you wrote long sentences. I would propose going for bullet points but with an exhaustive list of tasks and responsabilities you had and that you want to show off. Sell you achievements and learnings! In Mars Life, You put this under "Game Design" section, and the first thing you describe is doing Level design and project management. That makes no sense. This is a big issue in how you present things dude. Try to be clearer. Same for Arcade journey, It's in "Game Design", it's said your role was Level designer (in the left column) and that you too were a game designer (in the center description) that took care of the level design Plus ofr this project, only screenshots is useless. I need a build to test what you did if I want to or at least a video to see what the game is about. And last, in level design section, Noctis Labyrinthus. I have no fucking what this is about and you start like that, assuming I should know: "Since we had decided to give players the double jumping ability during the mid-late phase of the game, there are certain points of this level that cannot be reached the rst time the player gets there." I have no idea what you are talking, I don't have any explication of the game, no video to see the gameplay, how am I supposed to get this? To me, you really have to rework the way you talk about your work, what you want to sell, what you want to do to know who you want to talk to.
  13. @General Vivi Oooh I love this kind of stuff ^^
  14. Hello guys, We are looking for a lot of people design and art here in Ubisoft Annecy, France. Probably the Ubisoft studio with the most amazing view on the mountains you can have from your desk! There is a lot to be and everything happening here atm is super exciting. Design Technical Game designer: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999680981094&is-redirect=true Economic Game Designer: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999680819719&is-redirect=true Technical Level Designer : https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999677313149&is-redirect=true Level Designer: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999676721672&is-redirect=true Art Artistic Director: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999681040267&is-redirect=true Technical Artist: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999681026838&is-redirect=true Level Artist: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999680337392&is-redirect=true 3D Environment / Nature Artist : https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999677191956&is-redirect=true Senior Level Artist: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999676721483&is-redirect=true Lead 3D Environment Artist: https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999676720681&is-redirect=true Don't hesitate to ping me if you find something interesting and I'll see if I can help.
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