Stract Posted April 2, 2017 Report Share Posted April 2, 2017 (edited) hey nice func_precipitation thanks valve, really didn't drop the ball on this one Edited April 2, 2017 by Stract the0rthopaedicsurgeon, hoistenize, Joy and 3 others 6 Quote Link to comment Share on other sites More sharing options...
CWardee Posted April 8, 2017 Report Share Posted April 8, 2017 (edited) Quick update! Tried to address the brightness issues as well as adding some varations to the ceiling height. Planning on tarting up these assets and porting them over to Unreal once I've finished this up! Edited April 8, 2017 by CWardee Fnugz, vfxNev, Serialmapper and 23 others 26 Quote Link to comment Share on other sites More sharing options...
Lemurr Posted April 9, 2017 Report Share Posted April 9, 2017 On 4/2/2017 at 9:51 PM, Stract said: hey nice func_precipitation thanks valve, really didn't drop the ball on this one Suddenly, laser rain from all directions! Also CWardee I remember that map. The lighting looks greatly improved since last time I saw it! I reworked an area into a vista moment: SPY_JOHN, [N]awbie, Bevster and 15 others 18 Quote Link to comment Share on other sites More sharing options...
Bastion Posted April 10, 2017 Report Share Posted April 10, 2017 WD and Joy 2 Quote Link to comment Share on other sites More sharing options...
Jiro Posted April 10, 2017 Report Share Posted April 10, 2017 Working on some prefabs for the map. Maybe Tspawn in a building courtyard. Klarkie8, SirK, OrnateBaboon and 11 others 14 Quote Link to comment Share on other sites More sharing options...
tr0nic Posted April 10, 2017 Report Share Posted April 10, 2017 (edited) On 4/8/2017 at 2:39 PM, CWardee said: Quick update! Tried to address the brightness issues as well as adding some varations to the ceiling height. Planning on tarting up these assets and porting them over to Unreal once I've finished this up! I would place the ''get out'' text somewhere accessible without a ladder, unless you put one on the ground by the stairs otherwise it just feel out of place. Why would someone write it up there instead of at player level. Edited April 10, 2017 by tr0nic Thurnip and CWardee 2 Quote Link to comment Share on other sites More sharing options...
Roald Posted April 11, 2017 Report Share Posted April 11, 2017 de_acquisition, I changed the stone/wood textures to something more medieval Deathy, will2k, SirK and 7 others 10 Quote Link to comment Share on other sites More sharing options...
will2k Posted April 12, 2017 Report Share Posted April 12, 2017 More WIP El Moroes, Deathy, Smileytopin and 18 others 21 Quote Link to comment Share on other sites More sharing options...
Jiro Posted April 12, 2017 Report Share Posted April 12, 2017 Typical West Coast church, i was raised in Nantes and this kind of stuff grows in villages of less than 10k inhabitants. Nice job! Maybe the roof/wall transition is a bit brutal? I was thinking about something like l'église de Vertou (i let you google image it). Nice job will2k 1 Quote Link to comment Share on other sites More sharing options...
Nohns Posted April 13, 2017 Report Share Posted April 13, 2017 (edited) Just started on a little bit of detailing in the CT-spawn portion of my map More screenshots! Spoiler Edited April 13, 2017 by Nohns Joy, Fnugz, blackdog and 8 others 11 Quote Link to comment Share on other sites More sharing options...
will2k Posted April 13, 2017 Report Share Posted April 13, 2017 20 hours ago, Jiro said: Typical West Coast church, i was raised in Nantes and this kind of stuff grows in villages of less than 10k inhabitants. Nice job! Maybe the roof/wall transition is a bit brutal? I was thinking about something like l'église de Vertou (i let you google image it). Nice job Thanks. As stated many times before in this thread, my main inspiration is small villages in Bretagne (and to a lesser extent Normandie). All these villages are in the "Les Plus Beaux Villages de France" category and they kept their charming rustic and medieval looks. For the church, my main references were the churches in Saint Suliac and Le Bec-Hellouin (Saint André). I checked your reference (Église Saint-Martin-de-Vertou), and while I can certainly take some more reference points from it, the overall architecture is a bit fancy for the small rustic village look I'm going for . (c'est presque la taille and les ornements d'une cathédrale) Quote Link to comment Share on other sites More sharing options...
Ridders Posted April 13, 2017 Report Share Posted April 13, 2017 (edited) Middle area I made after getting some inspiration from a few images. Just been playing around with detailing to get a feel of the map, still a long way to go! Some more Screenshots: Spoiler Reference Image: Spoiler Edited April 13, 2017 by Ridders Vaya, blackdog, the0rthopaedicsurgeon and 8 others 11 Quote Link to comment Share on other sites More sharing options...
MadsenFK Posted April 14, 2017 Report Share Posted April 14, 2017 (edited) Hopefully this will be the last time I change the theme on this map. Reference from Copenhagen. Map is gonna be situated there. Edited April 14, 2017 by madsenfk Vaya, Joy, Bastion and 10 others 13 Quote Link to comment Share on other sites More sharing options...
Dillonbarba Posted April 14, 2017 Report Share Posted April 14, 2017 back from my break! something is wrong with the facebook login on this site though, was kind of waiting for it to be sorted out so i wouldnt have to make a new account oh well. Joy, Corvus, slavikov4 and 4 others 7 Quote Link to comment Share on other sites More sharing options...
blackdog Posted April 15, 2017 Report Share Posted April 15, 2017 Hey @Ridders, liking what you have. Is that CSGO or DoI? That must be Italy as well, can you tell the name of the place? Quote Link to comment Share on other sites More sharing options...
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