laminutederire Posted March 29, 2017 Report Posted March 29, 2017 1 hour ago, will2k said: While I already have my references photos ready, I wouldn't mine some extra ones especially if they are for nice authentic stone houses or old storefronts or the castle Focus first on the elections and if you manage to take some pics in your free time, I would be happy to use them . Well the choice isn't that hard, candidates aren't all fabulous I'll try to find some! References as in normal pictures to inspire brushwork, or something more texture ready? Squad 1 Quote
TheOnlyDoubleF Posted March 29, 2017 Report Posted March 29, 2017 There's some really nice content over here these days Good job guys. Quote
[N]awbie Posted March 29, 2017 Report Posted March 29, 2017 slavikov4, RivFader, 'RZL and 6 others 9 Quote
Roald Posted March 29, 2017 Report Posted March 29, 2017 (edited) 7 minutes ago, [N]awbie said: Hey Nawbie Just a few things I noticed. The bombsite seems abit small, but I don't know how it feels ingame? The map could use some more lighting, maybe if you place them higher at the ceiling it will provide more light? The shutter infront of the stairs seems a litle misplaced. I would defenitly stumble over it while walking down the stairs xD Anyway just some minor stuff. Overall the brushwork looks interresting Edited March 29, 2017 by Roald [N]awbie 1 Quote
blackdog Posted March 29, 2017 Report Posted March 29, 2017 Uh oh, de_train2! Curious to see what theme you're going for, it looks like underground under construction or something Quote
GRiNET Posted March 30, 2017 Report Posted March 30, 2017 WIP of my Unreal Tournament map. DM-Cove Inspired by Underland and sharing its assets. TheOnlyDoubleF, Rusk, Sjonsson and 4 others 7 Quote
will2k Posted March 30, 2017 Report Posted March 30, 2017 On 3/29/2017 at 3:58 PM, laminutederire said: I'll try to find some! References as in normal pictures to inspire brushwork, or something more texture ready? Both are good. If they are hi-res with good composition, then they serve as texture material Quote
laminutederire Posted March 30, 2017 Report Posted March 30, 2017 3 hours ago, will2k said: Both are good. If they are hi-res with good composition, then they serve as texture material I won't oversell my photographer talents, but I think I have slate sheets waiting to go on the roof, that could help Quote
will2k Posted March 31, 2017 Report Posted March 31, 2017 Couple more shots Roald, Klarkie8, FMPONE and 15 others 18 Quote
Roald Posted March 31, 2017 Report Posted March 31, 2017 Looking good @will2k Though the windmill is looking really small to me. You got that from a reference? In Holland, the heaven of windmills, they are mostly way bigger then the houses. So thats my reference Vaya and [Deleted] 2 Quote
Vorontsov Posted March 31, 2017 Report Posted March 31, 2017 I agree. The higher up you get, the more wind Vaya 1 Quote
blackdog Posted March 31, 2017 Report Posted March 31, 2017 de_dust_canals But seriously, good job Will! Quote
will2k Posted March 31, 2017 Report Posted March 31, 2017 Thanks guys I'll definitely make the windmill's double-sided sails longer in the next iteration Quote
Roald Posted March 31, 2017 Report Posted March 31, 2017 2 hours ago, will2k said: Thanks guys I'll definitely make the windmill's double-sided sails longer in the next iteration Well those sails are designed to catch the sleightest wind so I dont think there is a problem with them. Just when you make the building taller and the propellor higher, the sails would logicly have more chance to catch the wind. I think u can easyly find info about it on the internet. But yea for proporsion it could be needed you also increase the sails Quote
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