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tr0nic

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Everything posted by tr0nic

  1. tr0nic

    [CS:GO] de_Iris

    Ran through, very cool map! I like the visual theme a lot. Cool self boost into middle construction/diner, boosts in general actually. Teamplay will shine! Also love how Heaven in Bombsite B strength is kept in check with easy smoke lineups and peeks from T side's windows. Additional feedback: Screenshot1: I brought the big guns and tried to destroy it but the electrical sound could still be heard across all map, it's driving me nuts! Seems the soundscape was triggered when I jumped into the vents, otherwise it wasn't emitting any noise. Screenshot2: Another issue with soundscapes in storage room Screenshot3: This illustrate my biggest complaint for Iris. I was expecting to be able to jump on those crates and run across the fences delimiting the bombsite. I know this breaks your bombsite design but Maybe fences aren't the solution? I think this could be executed better, removing the ambiguity of whether you can jump on the fence or not, and in this case, prevent some frustration caused by invisible walls. Screenshot4: Can't hide in that corner although we should be able to (visually)
  2. Semis were a bit of a letdown... Let's hope Na' Vi vs Astralis goes to 3 maps with a bonus overtime somewhere in there
  3. Revisited an old map of mine from october 2014 during the holidays. I'll try to set up a playtest soon ™
  4. Games last between 15 to 45 mins in a group of 4 and it's very cheap (got it for 7$ CAD)
  5. Recently finished Layers of Fear (Xbox Games with gold free) Half Way through Zelda Playing Lovers in a dangerous spacetime (Xbox Games with Gold free) with la girlfriend! It's an awesome couch co-op game! (up to 4 players) Almost finished Gears of War 4 in couch co-op at my friend's place, on a 65inch Sony x900e HDR10 Xbox One X + Dolby 5.1 surround. It is so much fun. Also playing Monopoly Deal, a Monopoly Card Game that I would recommend over the original board game any time!
  6. Reminds me of World of Goo in some aspects!
  7. tr0nic

    Abbey

    Was able to jump out of the map through this window! Cool map, congrats! I'll need to give it another go.
  8. Starcraft: Brood War is officially free! https://starcraft.com/en-us/articles/20674424
  9. I would place the ''get out'' text somewhere accessible without a ladder, unless you put one on the ground by the stairs otherwise it just feel out of place. Why would someone write it up there instead of at player level.
  10. Players using the free version of the game will be able to compete vs those who got the Remastered version. That also means both versions will have Widescreen and Win7/8/10 support. It's time to go back to my level design roots!
  11. Hey! I'm a Level Designer at Behaviour Interactive since november 2016. Add me in! Behaviour Interactive Website: http://bhvr.com/ Jérôme ''tr0nic'' Cyr - Level Designer
  12. Csgo Co-op Strike like in Operation Wildfire.
  13. Reminds me a lot of Battlefield 3's Armored Kill dlc map called Alborz Mountain, except prettier ( bf3 maps were awesome )
  14. I played around the map a bit, looks nice although I'm not a big fan of the color correction ( too bright for me ) I have a couple of issues with the map: 1. Terrorist spawn is surrounded by swat teams and police vehicles, no dead bodies or bullets showing prior fire exchange, or blood. 2. Vehicles all have their lights on even if the map brightness equals 2 suns 3. Police vehicles lights strobes are turned off 4. Bombsite circles on blue tarp (imo shouldn't be used as randomly as this is a bombsite indicator in other official maps) 5. around 80 fps in gardens/outside areas (I usually have 150-250 in official maps, including nuke and inferno. 6. I understand you restricted jumping on the outside bombsite structure, but there's some weird clipping buffer that prevents from touching the structure, especially noticeable in the 4 corners. 7. In the indoor bombsite, there's a piece of equipment with motor and its door is open, Feels like you shouldn't be forced to crouch as the height is very close to allow walk-able.
  15. Maybe this could apply to your projects? http://www.tophattwaffle.com/custom-content-without-contamination/ I've did it for my CS:GO map and it works wonderfully.
  16. This is a great read! Unfortunately, the image links are all broken as well as the Part 2 and Part 3 links.
  17. Minimal optimization pass would fix that for you.
  18. Been tracking this beast for a week now on nhc website, hopefully the computer models are wrong in that it will loop back on Florida!
  19. I bought Destiny The Collection. I'm having a lot of fun right now with a couple of friends.Looking forward the Rise of Iron raid. However, I really dislike how Bungie manage their old content. There's no incentives to play older Raids or missions because they didn't scale the difficulty|rewards|previous gear.
  20. Thanks for the kind words guys! I'm going to apply tonight and hope for the best. I've been working on this project for far too long, I'm not sure adding a date would be beneficial! I will add a date once it's done!
  21. Hello! If you could give feedback on my website, that would be awesome! I tried to make navigation the best I could. My portfolio: jeromecyr.com Thanks!
  22. Some Bf3 maps were pretty decent, at 32 players max.
  23. By Nintendo's latest count, it had sold 12.8 million Wii U systems after almost four years on the market. I have a WiiU and there's a lot of good first party games. Having no Third party hurt them though.
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