Bevster

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Bevster last won the day on November 3 2016

Bevster had the most liked content!

About Bevster

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  • Job
    Caffeine to Polygon Converter

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  1. By god you guys @Lajron, @tomm will finish this map or I will summon Castro's undead body to force you to open up the SDK.
  2. Good luck everybody!
  3. Back in summer I had to use a laptop where half the keys didn't work, so I became ambidextrous and proficient with using the physical keyboard with one hand and the digital one with another. I feel your pain man, just get yourself some cheap generic one, since you seem to have a hardware curse on you.
  4. Let's all hope you've finally cured the map of it's personality disorder . It's sad to see such a promising theme go, but if you're confident in the new setting - best of luck, just please commit and finish it, this map really deserves it. I like that you didn't completely scrape it and kept a lot of structure from the older layout, but I think you're trying to rework in all the wrong places. Your previous map had very exciting and polished pathing into the bombsites and the bombsites themselves, but you seem to have abandoned that and gone for more direct and bold gameplay approaches for both teams. That's obviously not inherently bad, but you're reworking stuff that did not need any fixing, a simple theme redo would have been enough. Meanwhile your Middle is still kind of unexciting because it's just a glorified angled rectangle with two long connectors, very similar to it's previous version. Maybe new design decisions will prove me wrong, playtest it! :^)
  5. Wouldn't expect anything less from you Grimwald, you always deliver.
  6. It's one of the main engagement points in the map, as you know it's always the best when cover and angles are strict shapes, so I felt like it was vital for you to fix that up. By the way, the map looks amazing, completely nailed the theme with the visuals. The layout is also standart yet unique, great job!
  7. Some possible problems: Out of map bounds/leaking light_environment (I'm assuming that's not the case) Messy brushwork (lots of intersecting, micro-brushes) sometimes causes VRAD to completely fail. If you can't fix it, it would be nice if you gave us the .VMF so we can take a deeper look.
  8. no man i played it in casual n its fun!!!1
  9. What a shock to see Valve wake up from it's map content hibernation with this unconventional masterpiece. Not sure what motivated them to ditch the competitive setting that they have stuck to with all their previous map remakes. The layout is objectively bad: scale issues with both chokepoints and pathways, unnecessary routes, too much angle and cover clutter. Textbook tier "rectangle hallway to room syndrome" that most new mappers suffer from even just looking at the radar. My only guess is that it's all intentional and it's all in favour of realism since it gives little respect to the mapping rules they have established. Now the visuals are just inconsistent in terms of level of detail, but the content is generally polished and nice. My theory is that Valve just plain doesn't care what the community thinks and they're willing to give a mediocre first impression in order to do massive overhauls to it as time goes on. What better way to gauge what to improve than with thousands of Reddit mapping experts crying about the map, let them do your thinking for you. At least I hope so.
  10. Absolutely beautiful architecture and color scheming. Good luck with the rest!
  11. Nice traps!
  12. Atmosphere is gorgeous!
  13. Map looks properly detailed, great job. Obviously the industrial setting using stock content is generic, but it's just a drawback in terms of uniqueness, the most important thing is that it's functional and pretty. Hope you'll get it playtested before you're done, so we get to admire your work
  14. Nice, it looks a lot like Seaside, if it was actually a good looking map :^)