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dux last won the day on November 21 2019

dux had the most liked content!

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About dux

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  • Birthday 04/28/1987

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  • Job
    Level Designer
  • Location
    Wales, UK

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  1. I like how they dodged all the questions about alyx's voice actor.
  2. The mood the game created through light looks lost in the "enhanced mode". Still excited to see how this turns out, Kingpin was a wow moment for me as a young teenager. Wobbly Quake 2 Poly's was the real deal then.
  3. Wow awesome trailer!
  4. Not of a fan of amid evil, dusk was good.
  5. I haven't bought a game from a steam sale in about 2 years. Nothing on sale there interests me anymore
  6. A rough but solid foundation to build season 2 off of. I think I'd prefer it more if it was structured like the mandolorian. Just Geralt and pals out and about killing beasts and having fun. Trying to cram all of the witchers detailed backstory and history into these epidodes is a bit too much for anyone to chew on. I know a lot about the back story but even I got confused at times.
  7. Makes 0 sense to me. I'm just under the impression someone high up doesn't like her for X reason. A shame really, it's brought down my anticipation for this a bit.
  8. I'm just thinking out loud that if they weren't happy with the demo why let the shaky 3rd party footage be the first real glimpse we get at someone playing? I'm not trying to sound like a knob or anything just seemed a strange choice to me. But what do I know EDIT : I also thought this was the Alyx thread my bad
  9. So valve cancels the game awards demo, the first time we get to see the game in action. And instead allows some shaky, blurry ass, cam footage to be released instead of dudes teleporting up a ladder...
  10. What a terrible trailer. Why did they do it all in first person at the start? Almost vomed allover my screen from motion sickness.
  11. I probably could of done that but I couldn't remember how to do it nor could I really be bothered I just found it strange that there are all these options for everything including how big the kitchen sink is but nothing to disable the god awful footsteps. It's almost as if it were done in purpose
  12. Never played Reach, Halo 2, Halo 3, Halo 4, Halo 5, Halo 76 or any of that. Only Halo Combat Evolved when it came on PC all those years ago before Microsoft decided to be cocks. Bought the Collection, played Reach a bit - it's ok. Not really getting the hype that surrounded it but I'm only two missions in. Feel like I've watched more cutscenes than actually played the game so far.
  13. I'm currently replaying HL2 and this mod looked really cool so downloaded and gave it a go. Within 30 minutes I uninstalled it as the footstep sounds drove me crazy. A great mod ruined by one thing. Playing with this instead: https://store.steampowered.com/app/290930/HalfLife_2_Update/
  14. I feel others have said what I have to say but I want to chime in anyway Start small, be realistic, don't go in expecting the world. When I was 17/18 I'd always dream big and go into making a map with the intention of it being the greatest thing created since the statue of David's ballsack or something. The further in I got with my projects the more I realised I sucked and got super frustrated at what I was making because I was just biting off more than I could chew. My vision outmatched my abilities and I refused to accept that. So if I could go back and give my aspiring idiot ass some tips, downsize and get rid of that ego and just release it. Small maps or whatever, and level up as you go. A good example of my younger thinking was Half-life Nightwatch was all the rage back then in the HL1 modding community, It was the Duke Nukem Forever of mods and everytime they released screenshots I got really disheartened with my own work and just binned it and started over. I was always comparing myself to people with far more experience and ability at the time. What I should of done is ignored all that and focus on my own creations and work on my skills rather than looking at what the best at the time were doing. I even remember applying to Nightwatch at one point as an LD, I sent in shit tonnes of my work hoping they'd take me on but they ultimately rejected me citing I wasn't quite up to the standards they required. That really stung as I thought I had the abilities to match their amazing work, but alas no. That was the spark that ignited me to really drive myself and improve my skills as an LD. So yeah, moral of story, finish what you start. Don't be afraid of negative feedback. Don't get distracted by what others are producing. Don't bite off more than you can chew and be realistic with yourself.
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