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Marcos's Achievements


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  1. Marcos

    De_forlorn WIP

    Really like the clean oldschool look here! Reminds me of the old de_prodigy. Do you have the layout done?
  2. Hello! Judging by the vent props you placed in T-spawn, the map looks very small? If so, I think the chocke-points and general feel of the map will be cramped. It also makes it a bit too easy to rotate around the map for both sides. The middle corridor just east of CT-spawn looks too "powerful". CTs can guard both bombsites from this location and easily rotate from A to B (or B to A) . Try to redesign it, maybe delete the connecting path in the middle? I like the idea behind the train though. But I would consider making the train rails from north to south so it lines up with the bombsites, making it more rational to have the bombsites there in the process.
  3. Working on the transition between hi-tech and rustic, but im having a hard time detailing the floor infront with something interesting..
  4. Unbelievable work there Philip, your creativity is mind-blowing! I realy dig how it all fits together even though there is so much contrast in the scene. I started a little cs:source map since I got alot of spare time now. Layout is done, but I redid the whole look because I want to incoporate Phil's texturepacks into it. Dont know if it will be do-able because of it's sci-fi look but im trying the whole "secret government research lab" cliché. Pic shows T-spawn which is a bunker/sever system. It's the first compile and clearly the env_sprites turned out shit
  5. Sadly, Norwegian isn't a major international hit yet. Gamesexpo right? Im very hyped for this game, even though I have never played any SimCity for more than 15 min in the past. But all the media for this new one looks awesome. Hope they fix those issues you mentioned Skjalg, that didn't sound very nice
  6. 3? tried to understand your satement, but i gave up. can someone translate?
  7. To compare your rings, hold the alt key to see the other one
  8. Very true Taylor, I did actualy change my build to something very similar yesterday. Now I wont be instagibbed atleast
  9. Been playing monk through normal, nightmare and now act 3 hell. The game def becomes better and better the higher the difficulty. The only problem is that monk stands out to be such a weak character. You cant do tanking and taking damage like a barb, and you def cant do range, so you are stuck with going in doing some strikes and move way out again. And with all the fucked up combos the elites got its almost impossible. To move on, my gear has to be much better and that means one thing. Grindfest. Which im not very keen on
  10. Downloading now. Havent played any Diablo game before (just this beta), but i fkn love the setting and feeling of the game. Mucho exited!
  11. Its economics made fun looks mighty cool!
  12. Was about to say the same. It does realy look like Oblivion with some gfx mods.. Too bad they didnt use iDTech for this! Though faces and body's looks way much better now, I wonder how the animations are going to be like. Beth has much to improve in both modeling and animation department. Textures will be replaced by mods anyway
  13. how is that possible in source? insane man!
  14. haha awesome mate! I remember the incident and that I saw you walking around with that eyepatch, felt sorry for you there mate. Man CSS was a shitty place though.. Who was your LF?
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