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Everything posted by Roald

  1. Roald


    I did a playtest at Source Engine and made some changes An album: https://imgur.com/a/LlHZ5R2
  2. Roald


    I worked on the feedback from last playtest and the biggest point of feedback is B being too hard to hold and too hard to retake, so I did a major update on this bombsite and fixes some smaller issues all over the map. Album: https://imgur.com/a/xuV9bOw
  3. Roald

    Prime [Wingman]

    mannn this rocks
  4. Roald


    I have been very subtle with the changes this time, but I think they will have a huge impact none the less. Go check it out: https://imgur.com/a/dezoaJR (album)
  5. Check this out and yea giving credits would be a polite thing to do
  6. Roald


    Well, I reworked bombsite B entirly and spiced middle as it was quite uninspired. My aim for this map is making it feel more dynamic with different ways of playing/approaching one area and quick rotations for both teams. I hope I didn't go overboard with my ideas, but a playtest should tell more Here the album with more screenshots and info about the timings and angles and such: https://imgur.com/a/UjLjLYv
  7. Roald


    Dammm thats nice, I was thinking of doing it in the fall season. Some nice yellow/orange/red tints with some green stuff aswell. I really wonder how they build those things, must have been a pain in the ass
  8. Roald


    Boulder is a bomb defusal map based around the Meteora Monasteries in Greece https://www.trekhunt.com/blog/en/meteora-greece-monastery-map-itinerary-images-hotel/ Here is a album with some WIP pictures and a overview: https://imgur.com/a/y7RdFTg And the workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2325218920
  9. Haha would defenitly be cool getting some Mapcore merchandise in there! Might be time to buy me some. I don't think you will see me on skis, I am sorry, Apris ski will do though!
  10. Not sure if I can already call myself a Level Designer, but I (Roald van der Scheur) did sign my contract to start working at Bongfish in Graz, Austria as a Junior Level Designer on 11 January 2021! I will be working with @poLemin
  11. Oh and just came across this guy, doing some covers which are pretty good
  12. This guy is a freestyle rapper and just so intelligent on how he can make things up on the spot and have it all make sence and logic, it is crazy. If you like (intelligent) rap you should check out this guy and go to his channel
  13. I am just an hobbiest myself and just like you trying to find my entry as a Level Designer somewhere. For me personally its multiplayer LD what drives me and since I found Mapcore and became part of the community I learned a lot from the people and experiences. I think, being part of an community, playtest with them, talk to them and giving them feedback really helps you develop as an Level Designer and person. Because it is not just about the LD skills but also about people skills like communication, recieving and giving feedback, presentation and etc. Working with other people (like environm
  14. Roald

    [CS:GO] Ravine (wingman)

    dude you are a mapping god this is looking so dam good! cant wait to play it
  15. Roald


    Csgo is a very competetive game where prediction is key. Players should have a clear understanding of when they could possibly meet a enemy and where to aim at, how to use grenades and stuff like that. This means, till an certain level, the map should be a static and predictable environment for the player, where in they could experiment, out smart the enemy and outskill them. When making maps for csgo you need to know this and know the game and probably have thrown away x ammount of greyboxes to get to something that works well and played x ammount of hours. In your design it seems
  16. @Soldat Du Christ are you going to post a screenshot of every single brush you have add to your map? But jokes aside, just get that greybox done and have a playtest also its better to create your own topic in '3D' to show progress and maybe get feedback. Edit: oh and for the radar u should use TAR (Terri Auto Radar)
  17. Roald


    I also like those houses a lot, it reminds me of far cry 5
  18. Roald

    [CSGO] Engage

    Stunningly beautiful
  19. Roald

    Random Photo Thread

    Just checked out that website and dam your photos are a piece of art
  20. Roald

    [Wingman] Paro

    I had two playtests, the outcome is - The hostage room is super focused on the cliff side and disconnect from the upper side of the map - The Ts can flank the CTs in the hostage room way too easy To fix these issues - I reduced some paths arround the hostage room and put them in CTs favor, making the 'circulation paths' be longer so its less of a cat and mouse game - Allowed Ts to flank to get to the hostage room by either side, BUT they now have to push far out, expose themself and face risky chokepoints. Each flank route will also allow CTs to carry the hostage more directly an
  21. Roald

    [Wingman] Paro

    exactly the reason why there are two just cs:go only support one hostage rescue zone radar icon
  22. Roald

    [Wingman] Paro

    Read my last sentence thanks though for the reminder
  23. Roald

    [Wingman] Paro

    Since this is more likely to become a serieus project, why not share some about it on the forums I am working on a litle wingman hostage map which is based on the Tiger's Nest Temple located in the Paro region in Bhutan. My orignal idea was to have it be a VIP escort kind of map, but afther a few playtests I decided to keep it more like the original hostage mode, but just have two hostage rescue instead which are located on the Terrorist side of the map. edit: changed mapname, idk if the original name causing problems
  24. Roald


    The map feels a bit overly designed. Too many paths that do not have to be there, you could defenitly simplify a lot. Just make sure that all paths do have a fully own function and if not remove it or see how u can redesign it to make them more usefull. Especially talking about the T side of midle connectors. Also not a fan of the T spawn being this 'seperated' and facing to one side of the map, rather have them face to the center of the map and be more included. Dont be afraid to have some open areas in your map and make things less corridory. Show them from spawn all directions they ca
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