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will2k last won the day on June 14

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About will2k

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  1. @jackophant long time, no see . Hope all is well on your side. Good luck with your entry. Might want to look at the radar creation part of your thread and include the new panorama changes. Nothing urgent, just to keep in mind I would also like to bring the attention of newcomers (and veterans alike) to another thread that will prove useful during your project's lifetime for this contest. @El_Exodus thread from the 2017 contest era Good luck everyone, you have most of the ammo you need
  2. My plan was to release in end May-early June and as the saying goes "everyone has a plan until they get punched in the face" I had a series of unfortunate and unforeseen setbacks that inevitably delayed the above plan of release. My mother is going to have surgery by the end of this month and this is a priority (family comes first ) with all the pre-surgery appointments and taking her to the doctor and whatnot. Next, I found a new and better way to implement my NPC dialogues and player monologues so i had to re-adjust and re-write considerable chunks of dialogs and the corresponding quest script lines. To add to this, Techland patched the game in early June which in turn screwed the developer tools; the map started crashing at loading screen and couldn't work on it for a week Finally, E3 happened and everyone, developer Techland and the active player base, has their eyes on Dying Light 2. Any content for DL1 will probably go unnoticed so we will wait a bit until DL2 hype sets down a notch The map is 95% done and under active development, so that is reassuring after all the above setbacks. Thanks everyone for the continuous support and for sticking around for this long, I hope it will be worth it in the end
  3. This is a good time to remind newcomers to mapcore and/or CSGO level design about @jackophant's thread from the 2015 and 2017 versions of this contest. It has quite the info and links to have a smooth sailing in this contest (veterans can use it as a refresher too ) Good luck everyone!
  4. Here are several articles from gaming sites (Rockpapershotgun, IGN, gamesradar, vg247 etc) with their impressions of Dying Light 2 demo at E3 (hint: they were impressed and loved it) Release date: Spring 2020 https://www.rockpapershotgun.com/2019/06/12/ive-seen-how-choices-impact-your-dying-light-2-city-and-im-sold-e3-preview/ https://www.ign.com/articles/2019/06/11/you-will-probably-only-see-50-of-dying-light-2s-content-in-your-first-playthrough-e3-2019?sf103901898=1 https://www.pcworld.com/article/3402256/dying-light-2-preview-e3-2019.html https://www.gamesradar.com/dying-light-2-e3-2019-gameplay-preview/?utm_content=buffer787a3&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer_grtw https://www.vg247.com/2019/06/11/dying-light-2-e3-preview/ https://www.pcgamesn.com/dying-light-2/parkour-movement https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview?utm_campaign=polygon&utm_content=chorus&utm_medium=social&utm_source=twitter https://www.usgamer.net/articles/dying-light-2-player-choices-preview?utm_source=dlvr.it&utm_medium=twitter And some in-game screenshots (for those of you who did not see the trailer and gameplay videos yet) after teasing with so many concept art pics. Can't wait to get my hands on the game and the developer tools afterwards
  5. More new exclusive concept art; the city is looking insane
  6. Exclusive new concept art. There seems to be snow coming from the skylight, which might hint at seasons being present in the game; just a speculation though
  7. 2 new articles at Game spot and IGN before E3; The hype is palpable
  8. Latest hot article, fresh off the presses before the E3 hype next week. https://www.gamesradar.com/dying-light-2-exclusive-concept-art-e3-2019/ Exclusive new concept art showcasing a new area never shown before that can be shaped based on the different decisions the player takes. The developer description is quite interesting: Pripyat? Chernobyl? Fellow STALKER fans, take notice @FMPONE
  9. There will be many new parkour moves, on top of the ones from the first game. One rumored move will let you jump unto a rope, swing from one building to the other, let go of the rope at the end of the swing, and immediately use your knife mid-air to "stab" a building banner, slicing it from top to bottom, using it as fast way to climb down a building while amortizing your "fall". Hope this makes it into the final game
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