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will2k

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will2k last won the day on October 23

will2k had the most liked content!

About will2k

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    Regular

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    http://will8k.tripod.com

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  1. Now playing - 2017

    Currently playing with these fine gentlemen
  2. [CS:GO] Voodoo (alpha)

    the map base is already there, go for it . You can get some inspiration from Mafia III's French Quarter rendition, they did a nice job on the theme Good luck
  3. WIP in WIP, post your level screenshots!

    I've been dabbling with Dying Light Developers Tools/SDK for the past couple of days; brilliant tools. Techland have done a commendable job on the game and the SDK altogether ; respect I put together a random scene just to test the SDK and I'm loving it. I'm considering expanding this to a full single player mission.
  4. What have you watched recently?

    Average movie
  5. What's going on with your life?

    c'est où ça? les Alpes ou les Pyrénées? The fog always kills the scene; I've lived in a mountainous region for 5 years and God, how I hated the thick fog in the middle of the Summer
  6. What music have you listened to recently?

    Having a Creedence Clearwater Revival 60s rock marathon
  7. [PVKII] Fortwick

    Minor update today: The map is being switched back to bsp instead of being packed inside a VPK. The VPK was created to counter an issue where PVKII was not able to handle custom loading screens that are embedded inside the bsp. The only solution to remedy this was to pack the bsp inside a VPK with the custom loading screens packed alongside the bsp in the VPK. The map works perfectly fine for clients but server operators were having issues with the map not being a standard bsp. The custom loading screen will not work for the time being once the map is switched back to bsp; the developers of PVKII assured me that they will implement custom loading screen support as part of the next PVKII patch. If you're subscribed on the workshop, steam will auto-update the map. If you want a manual download (rar archive), head to Gamebanana to grab the updated archive.
  8. [PVKII] Fortwick

    Thank you
  9. [PVKII] Fortwick

    Fortwick is a PVKII Team Deathmatch map. The visuals and architecture are inspired by several European medieval castles, mainly Warwick and Bodiam castles in England and Carcassonne castle in France. A big and special thanks to the developers and private testers of PVKII: Colonel: for the encouragement, feedback/suggestions, PVKII-related issues help, and playtests/broadcasts organization. Gaz, Schatzmeister, Agsma, Saunachum, Combine: for the quality feedback and helpful suggestions during the several playtests of the map. The rest of the PVKII private beta testers: for making the playtests a success. The map supports up to 16 players per team (16 randomized spawns for each team). Enjoy the map. Will2k September 10, 2017 http://steamcommunity.com/sharedfiles/filedetails/?id=1132101990
  10. What have you watched recently?

    Re-watched The Matrix trilogy over the weekend Still good after all these years
  11. Cool, but ".txt" will mostly be barebones in terms of assets compared to the official game with the richer ".docx". Nice try though
  12. So, to summarize, this is basically how EP3 ends
  13. Random Photo Thread

    more summer fruits
  14. I've been a strong advocate of breaking steam's monopoly over the years but, in reality, the more time passes, the harder it becomes to do so. The competing platforms should have happened before 2010 when steam was just a DRM content delivery platform; through the years, it has become a social media platform, a workshop, a gambling platform, a game startup incubator, and generally an easy way to make money. Gamers and developers alike are now deeply rooted in steam, and migrating to a new platform might prove cumbersome. People by default do not like change. It's still feasible though but the new platform has to be very lucrative for both gamers and developers to warrant all the hassle of moving. If a new platform offers the same services/games as steam in addition to some REAL customer service, then I expect steam to lose at least quarter to half of its market share in a year, and you could see an exodus of gamers and devs. In this case, even a new IP/game from Valve won't save them. What Valve might, and probably will do is add new features to steam to prevent further market erosion and lure gamers/devs back. I highly doubt they will think of a new game to save the platform. There is always a tried-and-tested way to make them change their minds (and @Sprony will back me up on this one ): vote/protest with your wallet; let them feel the heat. I would have to disagree with you on the single player experience. Some games from the 90s are still being played today; the magic "ingredient": mods. You make a great game, make it moddable with a proper SDK, sit back and watch it live long past its expected shelf life. Case in point, Half-Life itself: Awesome, ground-breaking single player, coupled with a decent multiplayer component and a myriad of free mods is keeping the game alive til now. The problem in games started when "the suits" from upstairs started to have the last word in games over the creative people. The shitty concepts of paid DLCs, early-access, and micro-transactions started to creep in, and this has become the standard way to keep your players hooked. As for VR, it's a nice concept but I don't see it as a crucial necessity in today's gaming. You can well game and live without it, hence the very slow adoption rate. I honestly don't see it becoming mainstream in the next 5-10 years; after that, who knows, maybe porn VR will become the norm and force the adoption of VR
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