Jump to content

slavikov4

Members
  • Content Count

    57
  • Joined

  • Last visited

  • Days Won

    5

slavikov4 last won the day on September 23

slavikov4 had the most liked content!

1 Follower

About slavikov4

  • Rank
    Regular
  • Birthday December 23

Online IDs

  • Steam
    http://steamcommunity.com/id/slavikov4/

Profile Information

  • Job
    Unemployed

Recent Profile Visitors

2,515 profile views
  1. slavikov4

    cs_old_town

    Thanks to Yanzl for models
  2. slavikov4

    WIP in WIP, post your level screenshots!

    it like real photo
  3. slavikov4

    WIP in WIP, post your level screenshots!

    My contest map here http://steamcommunity.com/sharedfiles/filedetails/?id=939423441 CT's can pass trought skylight window to get the hostages
  4. slavikov4

    de_desertstorm ~ WIP

    you should activate windows
  5. slavikov4

    [WIP] Old Town (Hostage Rescue)

    Ct spawn and stadium view
  6. slavikov4

    [WIP] Old Town (Hostage Rescue)

    //
  7. slavikov4

    [WIP] Old Town (Hostage Rescue)

    Old Town Street http://steamcommunity.com/sharedfiles/filedetails/?id=939423441
  8. i like 80s futurism XD

  9. slavikov4

    [CS:GO] DE_Breach - Released!

    i believed it
  10. -game $gamedir $path\$file

    1. slavikov4

      slavikov4

      -StaticPropLighting -StaticPropSampleScale 0.25 -bounce 2 -noextra -game $gamedir $path\$file

  11. materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
    Map revision 7539
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 908 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (984401 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3450 texinfos to 2008
    Reduced 128 texdatas to 127 (3134 bytes to 3081)
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    5 seconds elapsed

    4 threads
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
    1744 portalclusters
    5502 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13862 visible clusters (0.00%)
    Total clusters visible: 1241434
    Average clusters visible: 711
    Building PAS...
    Average clusters audible: 1711
    visdatasize:688271 compressed from 781312
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    2 hours, 37 minutes, 44 seconds elapsed

    materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
    Map revision 7539
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 908 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (984401 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3450 texinfos to 2008
    Reduced 128 texdatas to 127 (3134 bytes to 3081)
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    6 seconds elapsed

    4 threads
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
    1744 portalclusters
    5502 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13862 visible clusters (0.00%)
    Total clusters visible: 1241434
    Average clusters visible: 711
    Building PAS...
    Average clusters audible: 1711
    visdatasize:688271 compressed from 781312
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    2 hours, 27 minutes, 41 seconds elapsed

    [Reading texlights from 'lights.rad']
    [17 texlights parsed from 'lights.rad']

    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    7697 faces
    1255943 square feet [180855808.00 square inches]
    105 Displacements
    198155 Square Feet [28534446.00 Square Inches]
    7697 patches before subdivision
    63331 patches after subdivision
    36 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12305893, max 2169
    transfer lists: 93.9 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(518371, 492293, 442210)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85160, 77494, 67406)
    Build Patch/Sample Hash Table(s).....Done<0.0273 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness 
    ------------ --------------- --------------- -------- 
    models 6/1024 288/49152 ( 0.6%) 
    brushes 2881/8192 34572/98304 (35.2%) 
    brushsides 19956/65536 159648/524288 (30.5%) 
    planes 6330/65536 126600/1310720 ( 9.7%) 
    vertexes 17097/65536 205164/786432 (26.1%) 
    nodes 4110/65536 131520/2097152 ( 6.3%) 
    texinfos 2008/12288 144576/884736 (16.3%) 
    texdata 127/2048 4064/65536 ( 6.2%) 
    dispinfos 105/0 18480/0 ( 0.0%) 
    disp_verts 7441/0 148820/0 ( 0.0%) 
    disp_tris 11616/0 23232/0 ( 0.0%) 
    disp_multiblend 0/0 0/0 ( 0.0%) 
    disp_lmsamples 201116/0 201116/0 ( 0.0%) 
    faces 7697/65536 431032/3670016 (11.7%) 
    hdr faces 0/65536 0/3670016 ( 0.0%) 
    origfaces 5774/65536 323344/3670016 ( 8.8%) 
    facebrushes 662/0 1324/0 ( 0.0%) 
    facebrushlists 7697/0 30788/0 ( 0.0%) 
    leaves 4117/65536 131744/2097152 ( 6.3%) 
    leaffaces 9872/65536 19744/131072 (15.1%) 
    leafbrushes 5291/65536 10582/131072 ( 8.1%) 
    areas 3/1024 24/8192 ( 0.3%) 
    surfedges 60402/512000 241608/2048000 (11.8%) 
    edges 41435/256000 165740/1024000 (16.2%) 
    LDR worldlights 36/8192 3600/819200 ( 0.4%) 
    HDR worldlights 0/8192 0/819200 ( 0.0%) 
    leafwaterdata 1/32768 12/393216 ( 0.0%) 
    waterstrips 1252/32768 12520/327680 ( 3.8%) 
    waterverts 0/65536 0/786432 ( 0.0%) 
    waterindices 22911/65536 45822/131072 (35.0%) 
    cubemapsamples 0/1024 0/16384 ( 0.0%) 
    overlays 133/1024 46816/360448 (13.0%) 
    LDR lightdata [variable] 3835964/0 ( 0.0%) 
    HDR lightdata [variable] 0/0 ( 0.0%) 
    visdata [variable] 688271/16777216 ( 4.1%) 
    entdata [variable] 80227/393216 (20.4%) 
    LDR ambient table 4117/65536 16468/262144 ( 6.3%) 
    HDR ambient table 4117/65536 16468/262144 ( 6.3%) 
    LDR leaf ambient 19046/65536 533288/1835008 (29.1%) 
    HDR leaf ambient 4117/65536 115276/1835008 ( 6.3%) 
    occluders 0/0 0/0 ( 0.0%) 
    occluder polygons 0/0 0/0 ( 0.0%) 
    occluder vert ind 0/0 0/0 ( 0.0%) 
    detail props [variable] 1/12 ( 8.3%) 
    static props [variable] 1/133100 ( 0.0%) 
    pakfile [variable] 14609433/0 ( 0.0%) 
    physics [variable] 984401/4194304 (23.5%) 
    physics terrain [variable] 8381/1048576 ( 0.8%)

    Level flags = 3d

    Total triangle count: 22272
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    4 minutes, 28 seconds elapsed

    materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
    Map revision 7539
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 908 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (984401 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3450 texinfos to 2008
    Reduced 128 texdatas to 127 (3134 bytes to 3081)
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    5 seconds elapsed

    materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
    Map revision 7553
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 908 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
    done (1)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (984401 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3451 texinfos to 2008
    Reduced 129 texdatas to 128 (3169 bytes to 3116)
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    6 seconds elapsed

    4 threads
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
    1744 portalclusters
    5492 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2

    materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
    Map revision 7554
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 908 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (1009048 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3507 texinfos to 2009
    Reduced 130 texdatas to 129 (3185 bytes to 3132)
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    5 seconds elapsed

    4 threads
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
    1744 portalclusters
    5492 numportals
    0...1...2...3...4...5...6...7...8...9...

    materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
    Map revision 7554
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 908 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
    done (1)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (1009048 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3507 texinfos to 2009
    Reduced 130 texdatas to 129 (3185 bytes to 3132)
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    5 seconds elapsed

    4 threads
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
    1744 portalclusters
    5492 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13753 visible clusters (0.00%)
    Total clusters visible: 1243657
    Average clusters visible: 713
    Building PAS...
    Average clusters audible: 1711
    visdatasize:687835 compressed from 781312
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    2 hours, 20 minutes, 17 seconds elapsed

  12. slavikov4

    WIP in WIP, post your level screenshots!

    where a tube of toothpaste?
  13. slavikov4

    [csgo]tropicana

    cool landscape
  14. slavikov4

    [CS:GO] Riverside (WIP)

    Need slack for Telephone wires
×