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slavikov4

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slavikov4 last won the day on October 7

slavikov4 had the most liked content!

1 Follower

About slavikov4

  • Rank
    Regular
  • Birthday December 23

Contact Methods

  • Steam
    http://steamcommunity.com/id/slavikov4/

Recent Profile Visitors

1,916 profile views
  1. WIP in WIP, post your level screenshots!

    My contest map here http://steamcommunity.com/sharedfiles/filedetails/?id=939423441 CT's can pass trought skylight window to get the hostages
  2. de_desertstorm ~ WIP

    you should activate windows
  3. Ct spawn and stadium view
  4. Old Town Street http://steamcommunity.com/sharedfiles/filedetails/?id=939423441
  5. i like 80s futurism XD

  6. [CS:GO] DE_Breach (formerly de_agency)

    i believed it
  7. -game $gamedir $path\$file

    1. slavikov4

      slavikov4

      -StaticPropLighting -StaticPropSampleScale 0.25 -bounce 2 -noextra -game $gamedir $path\$file

  8. materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
    Map revision 7539
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 908 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (984401 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3450 texinfos to 2008
    Reduced 128 texdatas to 127 (3134 bytes to 3081)
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    5 seconds elapsed

    4 threads
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
    1744 portalclusters
    5502 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13862 visible clusters (0.00%)
    Total clusters visible: 1241434
    Average clusters visible: 711
    Building PAS...
    Average clusters audible: 1711
    visdatasize:688271 compressed from 781312
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    2 hours, 37 minutes, 44 seconds elapsed

    materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
    Map revision 7539
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 908 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (984401 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3450 texinfos to 2008
    Reduced 128 texdatas to 127 (3134 bytes to 3081)
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    6 seconds elapsed

    4 threads
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
    1744 portalclusters
    5502 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13862 visible clusters (0.00%)
    Total clusters visible: 1241434
    Average clusters visible: 711
    Building PAS...
    Average clusters audible: 1711
    visdatasize:688271 compressed from 781312
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    2 hours, 27 minutes, 41 seconds elapsed

    [Reading texlights from 'lights.rad']
    [17 texlights parsed from 'lights.rad']

    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    7697 faces
    1255943 square feet [180855808.00 square inches]
    105 Displacements
    198155 Square Feet [28534446.00 Square Inches]
    7697 patches before subdivision
    63331 patches after subdivision
    36 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12305893, max 2169
    transfer lists: 93.9 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(518371, 492293, 442210)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85160, 77494, 67406)
    Build Patch/Sample Hash Table(s).....Done<0.0273 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness 
    ------------ --------------- --------------- -------- 
    models 6/1024 288/49152 ( 0.6%) 
    brushes 2881/8192 34572/98304 (35.2%) 
    brushsides 19956/65536 159648/524288 (30.5%) 
    planes 6330/65536 126600/1310720 ( 9.7%) 
    vertexes 17097/65536 205164/786432 (26.1%) 
    nodes 4110/65536 131520/2097152 ( 6.3%) 
    texinfos 2008/12288 144576/884736 (16.3%) 
    texdata 127/2048 4064/65536 ( 6.2%) 
    dispinfos 105/0 18480/0 ( 0.0%) 
    disp_verts 7441/0 148820/0 ( 0.0%) 
    disp_tris 11616/0 23232/0 ( 0.0%) 
    disp_multiblend 0/0 0/0 ( 0.0%) 
    disp_lmsamples 201116/0 201116/0 ( 0.0%) 
    faces 7697/65536 431032/3670016 (11.7%) 
    hdr faces 0/65536 0/3670016 ( 0.0%) 
    origfaces 5774/65536 323344/3670016 ( 8.8%) 
    facebrushes 662/0 1324/0 ( 0.0%) 
    facebrushlists 7697/0 30788/0 ( 0.0%) 
    leaves 4117/65536 131744/2097152 ( 6.3%) 
    leaffaces 9872/65536 19744/131072 (15.1%) 
    leafbrushes 5291/65536 10582/131072 ( 8.1%) 
    areas 3/1024 24/8192 ( 0.3%) 
    surfedges 60402/512000 241608/2048000 (11.8%) 
    edges 41435/256000 165740/1024000 (16.2%) 
    LDR worldlights 36/8192 3600/819200 ( 0.4%) 
    HDR worldlights 0/8192 0/819200 ( 0.0%) 
    leafwaterdata 1/32768 12/393216 ( 0.0%) 
    waterstrips 1252/32768 12520/327680 ( 3.8%) 
    waterverts 0/65536 0/786432 ( 0.0%) 
    waterindices 22911/65536 45822/131072 (35.0%) 
    cubemapsamples 0/1024 0/16384 ( 0.0%) 
    overlays 133/1024 46816/360448 (13.0%) 
    LDR lightdata [variable] 3835964/0 ( 0.0%) 
    HDR lightdata [variable] 0/0 ( 0.0%) 
    visdata [variable] 688271/16777216 ( 4.1%) 
    entdata [variable] 80227/393216 (20.4%) 
    LDR ambient table 4117/65536 16468/262144 ( 6.3%) 
    HDR ambient table 4117/65536 16468/262144 ( 6.3%) 
    LDR leaf ambient 19046/65536 533288/1835008 (29.1%) 
    HDR leaf ambient 4117/65536 115276/1835008 ( 6.3%) 
    occluders 0/0 0/0 ( 0.0%) 
    occluder polygons 0/0 0/0 ( 0.0%) 
    occluder vert ind 0/0 0/0 ( 0.0%) 
    detail props [variable] 1/12 ( 8.3%) 
    static props [variable] 1/133100 ( 0.0%) 
    pakfile [variable] 14609433/0 ( 0.0%) 
    physics [variable] 984401/4194304 (23.5%) 
    physics terrain [variable] 8381/1048576 ( 0.8%)

    Level flags = 3d

    Total triangle count: 22272
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    4 minutes, 28 seconds elapsed

    materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
    Map revision 7539
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 908 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (984401 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3450 texinfos to 2008
    Reduced 128 texdatas to 127 (3134 bytes to 3081)
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    5 seconds elapsed

    materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
    Map revision 7553
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 908 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
    done (1)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (984401 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3451 texinfos to 2008
    Reduced 129 texdatas to 128 (3169 bytes to 3116)
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    6 seconds elapsed

    4 threads
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
    1744 portalclusters
    5492 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2

    materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
    Map revision 7554
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 908 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (1009048 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3507 texinfos to 2009
    Reduced 130 texdatas to 129 (3185 bytes to 3132)
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    5 seconds elapsed

    4 threads
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
    1744 portalclusters
    5492 numportals
    0...1...2...3...4...5...6...7...8...9...

    materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
    Map revision 7554
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 908 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
    done (1)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (1009048 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 3507 texinfos to 2009
    Reduced 130 texdatas to 129 (3185 bytes to 3132)
    Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    5 seconds elapsed

    4 threads
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
    1744 portalclusters
    5492 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13753 visible clusters (0.00%)
    Total clusters visible: 1243657
    Average clusters visible: 713
    Building PAS...
    Average clusters audible: 1711
    visdatasize:687835 compressed from 781312
    writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
    2 hours, 20 minutes, 17 seconds elapsed

  9. WIP in WIP, post your level screenshots!

    where a tube of toothpaste?
  10. [csgo]tropicana

    cool landscape
  11. [CS:GO] Riverside (WIP)

    Need slack for Telephone wires
  12. [WIP] de_mical (formerly de_honeycomb)

    wow! It's great!
  13. [CS:GO]de_corp

    about scale of the buildings, those buildings must be in 3d skybox
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