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leplubodeslapin

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leplubodeslapin last won the day on September 4

leplubodeslapin had the most liked content!

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About leplubodeslapin

  • Rank
    Regular
  • Birthday 02/20/1992

Profile Information

  • Real Name
    Sylvain Menguy
  • Employer
    Arkane Studios
  • Job
    Level Designer
  • Location
    France

Profile Fields

  • Website
    http://www.sylvainmenguy.com/en/

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  1. leplubodeslapin

    UE4 and Blender - BSP style is a must

    I don't get why you think those coordinates use irrational numbers, it's just decimal numbers with plenty of significant digits. They don't get rounded because of fast algorithms like the fast inverse square root (which I assume is more related to the rendering) that aren't perfect but gives the opportunity to manipulate complex geometry. It's important to understand how accurate your result is : if a rotation has an angle of "15.00000154121254884516515465449" , you'll need to make that rotate thousands of times in a row before slightly noticing an offset visually.
  2. leplubodeslapin

    Mapcore Job Census

    oh shit i'm done Is it possible for me to pick whom i might have to collaborate with ? No ? ... ok be gentle pls I still have time before i can leave my current job, i'll be prepared
  3. leplubodeslapin

    [TF2] Ctf_frosty

    Congratulations for this release ! Dude 6 years that's crazy, that must be a big relief to be done with this project!! GOOD JOB
  4. leplubodeslapin

    Mapcore Job Census

    I just signed a contrat to work at Arkane Studios I should start in a few weeks, as a level designer
  5. leplubodeslapin

    The Door Challenge - 2018 - General Discussion Thread

    I've been trying a bit to build something for a few days but i keep getting vertices off the grid after loading the vmf ... I have a decent simple gameplay and design idea but I'm just slowed down by this kind of bugs all the time. I'm tired of source ... :- EDIT : HammerPatch seems to be a great fix for this kind of issue. Thank you klems as usual! https://github.com/crashfort/HammerPatch (read the ReadMe.md)
  6. leplubodeslapin

    Really need help for a part of my map

    Ok. You should use func_button entities for both buzzers and the button for the host. Func_button has a "lock" property, which means : With a flag "Starts locked", you can start the game with the buzzers locked (= when players will try to press them, nothing will happen) With outputs, you can lock and unlock the buzzers at any time I think that's the key to your problem. I made a map like that, if you want i can share the source files. (show example #1, show example #2)
  7. leplubodeslapin

    Really need help for a part of my map

    On what engine/game are you creating this map for ?
  8. leplubodeslapin

    The Door Challenge - 2018

    Very nice ! I'll do my best to find an idea and participate !
  9. leplubodeslapin

    A leak that shouldn't be there.

    No. I literally always do the opposite and it always work. Sometimes it can be really small holes (less than 1 unit wide), sometimes it can be skybox brushes that are entities, sometimes it can be a texture used to seal the map that just has translucent properties (even if it's not using it), sometimes an entity origin can be outside of the map (as klems said) ... It can be plenty of things, the most annoying problems are when it's not related to you work but corrupt stuff in your vmf and for which you have to do what vaya said.
  10. leplubodeslapin

    Echo the game - Student looking for feedback

    The ones for the elevator
  11. leplubodeslapin

    Echo the game - Student looking for feedback

    That was great, it's a great example of a short game that could actually be a prototype for a "real" game, like Limbo or Inside indeed. I really liked the story but even more the way it's told : no text, just exposition, nice The art work is pretty neat for such a short project, impressive. At first i found the wooden floor funny and weird but I guess that's also part of storytelling. And there's also a good use of lighting to guide the player eyes where he needs to look at. Maybe you could have highlighted a bit more some elements, like the handles the player has to pull down simultaneously, a bit hard to notice at first glance. Technically, everything worked smoothly (with the xbox one controller). Great job to all of you !!
  12. leplubodeslapin

    Sylvain Menguy - Level Designer

    @Dea Thank you Yea Archives is on there because actually the level design work on the map is done, the rest is more art work. I'm surprised that this kind of graph isn't common, I must probably have previously seen that in a GDC conf or something i guess. That's weird you can't scroll with your mouse, can you tell me if you have this issue with other internet browsers ?
  13. leplubodeslapin

    Sylvain Menguy - Level Designer

    Hello, I built my first portfolio some months ago but didn't have the courage to translate it in english. Now it is : https://sylvainmenguy.com/en/ My friend who coded everything isn't really available right now but I'm taking notes for future modifications I'll ask him to do. Some features are missing, such as the "burger menu" if you're using a small monitor, so you won't be able to navigate through tabs on a smartphone, sorry :x I can manage all the content from a Google Sheets though My translation might be a bit rough at times, sorry I know it's a bit weird because there are both level design and product design projects, I am looking for a level designer position but still wanted to show a bit of what I did in my current job. I hope it's not too confusing.
  14. leplubodeslapin

    3D Printing

    Sculpteo is really nice, and their prices are really low for the kind of technology they use !
  15. leplubodeslapin

    3D Printing

    The classic Creality CR-10S
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