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leplubodeslapin last won the day on September 4 2018

leplubodeslapin had the most liked content!


About leplubodeslapin

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  • Birthday 02/20/1992

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  • Real Name
    Sylvain Menguy
  • Employer
    Arkane Studios
  • Job
    Level Designer
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  1. The index has been out of stock for more than a month now (Europe warehouses I guess) and I haven't heard any news about when it's going to be available again I'm afraid people are going to rush-buy it when it becomes available once again and I miss it. Does anyone know anything aout the Valve Index stocks ?
  2. I'm already more than halfway through, too late ! Seems nice, the SMG feeling should be much better with the bullet drop instead of hitscan + the iron sight It's such a great game, guys replay it, now is the perfect time ! I bought new ram and CPU, and I asked for a motherboard to santa claus And I'll buy the Index in january ! I'm so hyped !!!!!!!
  3. It's sick ! I'm glad you're able to release this before DL2 comes out, I'm sure a lot of people are interested in playing such an extensive campaign. Maybe Techland can help you to promote the campaign ? I don't know much about Dying Light custom campaigns but this seems very impressive and totally deserves to be under the spotlights !
  4. The lighting is just insane, pause the video at any frame and it's incredibly crisp and clear with no glitch whatsoever. I'm sure this brings a lot to the table of VR and player immersion. I don't know what to do, it's just so expensive (I would want to play it on the Index for sure, and my PC is quite not up to date enough )
  5. It's Half-Life Maybe Source 2 Even if I don't have a VR headset (and I have no idea if I'll get one soon or not), this is freaking good news 100 times better than nothing, like it's been for 12 years regarding Half-Life !!!
  6. That's really cool dude, congratulations that's a lot of achievements for 1 year ! Your portfolio is really neat and showcases nicely your work Well done for surpassing these two laborious years, good luck with all these new projects
  7. what Guys ok it's nice that you can be so accurate with your feedbacks and I'm pretty sure that they're welcome to improve the visuals of the map and make it more "realistic". But please, understand that not everybody is an expert in AC, plumbing and in the history of USSR vehicles from decades ago. It's something that the map creators can take into account and change but it's their map, they don't have to change these things to please a community of people. Appreciate the work applied here and do your feedbacks as suggestions of stuff that could be improved, kindly. Just my 2 cents :x
  8. He doesn't mean that ^^ A normal map is in the end a colored picture with a combination of red, green and blue colors. Each one of them is a layer, a channel. Maybe look for how a normal map works (try here ?), but to explain it as simple as possible : the green and red channels are used to explain in which direction an area of your texture would be looking at if it was in 3D. The red is for horizontal direction and the green is for vertical direction. The issue with Source is that the green channel is reversed compared to most of the other 3D engines (like : low value would look downward and high value would look upward or the other way around, I dont' remember, and it's the opposite of the standard of other 3D softwares). This ends up with your brick texture that has cement between bricks. This cement should probably remain in between the bricks (recessed) and not spilling outward. But since your green channel is likely reversed, the normal map is in the wrong way. Kinda hard to explain :x Does it make sense ?
  9. They would just need to switch from a bounding box used for the player collision with the world to a more classic capsule or something else. It would probably impact the gameplay quite a lot though and people are really used to it for precise movements. I wouldn't mind a transition to Source 2 the same way they did it on Dota 2, or even with CSS back in 2010 (where they moved it from an old 2006 Source engine to the Orange box version) → They did a beta branch that lasted a few months and in the end the transition was completely invisible for everyone. I believe it could be useful to bring back map makers to CSGO and get newer and better content. But yeah, nothing makes this necessary for them and it's risky.
  10. Isn't the option you're looking for "U (unwrap menu) → Project from view", with the camera looking at the selected faces with the desired angle of projection ? Recorded a gif to show what I mean : https://i.imgur.com/GkhTSNX.mp4 Also btw, i'm following the excellent beginner tutorial BlenderGuru is currently making for Blender 2.8. I'm making a waffle, it's really nice to follow (Still missing materials and the rest of the scene basically )
  11. leplubodeslapin


    @Serialmapper You don't need SMD files anymore, you can compile a model for Source from a .fbx now ! So you don't need that SMD plugin anymore. You just have to give .fbx files to your .QC, here's an example : Personally I was really used to 2.79 (I mean before 2.8). I tried working on a blend file on 2.80, on the next day I tried to open it with an older version of Blender and it didn't work anymore (makes sense) so I continued working on 2.80 and I'm getting used to it it's great
  12. leplubodeslapin


    Hummm ... I believe Blender got its 2.80 update (still in beta but plenty of people are using it) → People realize it's at least as good as maya/max for what they do but it also has plenty of tools within the same software that can replace other softwares (sculpting, baking, rendering, physics simulation ...) → They give it a try and it's just much better than paid softwares ? Plus it has an incredible real-time render view (eevee). Maybe guys you should give it a try ? To me, it's 1000% deserved. (I'm no expert, I'm not an 3D artist)
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