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Sigma last won the day on August 22 2015

Sigma had the most liked content!


About Sigma

  • Rank
    3D Artist
  • Birthday February 25

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  • Real Name
    John Emerson
  • Employer
  • Job
    Consultant / Freelance 3D Artist
  • Location
    Kansas, USA

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  1. Sigma

    3D Art Reference Wiki

    Hi gang. Last year I started putting together my own personal wiki due to finding others lacking in areas (such as dead links or out of date information). After a couple of migrations and a lot of additions and edits, I made it available publicly in November. Since then I have continued working on it. I don't know if anyone here will find it useful as I am not treading any new ground - but thought I would share it. It covers a wide range of topics centered around 3D art for games. It is a work in progress so there are areas that are clearly lacking (e.g., the Unity section). Please let me know what you think. Thanks! - John
  2. Sigma

    The random model thread!

    Finished up this pistol as far as I want to take it. There is more that could be done, but considering it was only ever intended to be a 3rd person piece that would barely be seen with detail, I'm happy. Artstation for full
  3. Sigma

    Effect and Cause - Titanfall 2 Level Breakdown

    I read up on this level's creation last year. It was not as difficult as you might think. It basically boiled down to creating two (mirrored essentially) levels that were consistently offset from one another. The time travel mechanic merely offsets the player, maintaining orientation and velocity, between the two play areas. The scripting may have been a little more complex, but because so much of it is triggered through proximity, I doubt it was horrendous. This is one of those levels that will always be memorable to me, and I hope to create an awesome experience using it as inspiration at some point.
  4. Sigma

    What movie is this?

    I keep trying to come up with an answer @blackdog, all I can think of is "The Big Lebowski". But that just doesn't seem right....
  5. Sigma

    The random model thread!

    Working on a fully working (with internals) 1847 Colt paddington style revolver. Currently going through and fixing the major areas where mistakes were made before moving onto all the internals (which are far easier... mostly screws/springs). Booleans are my friend! :
  6. Sigma

    Altered Carbon

    Binge watched this over the past couple days. I think what you have to remember is this is a classic Dick Tracy (crime mystery drama) set in a dystopian neo-punk universe. Once you accept that, it becomes much more palatable.
  7. Sigma

    What movie is this?

    Too easy. Your turn!
  8. Sigma

    What movie is this?

    @Radu: Predator?
  9. Sigma

    Looking for a game development team.

    @joro.jur The advice being given here is hard-earned knowledge through the School of Hard Knocks (experience). The reason @Puddy, @'RZL, and @FrieChamp are saying to scale back on what you are trying to accomplish is because we can tell that you are underestimating the complexities of a single project, if not multiple projects simultaneously. To contextualize why this is so difficult, look at Valve. Presumably their company structure is set-up to be flat and allows employees to work on whatever project(s) their heart desires. How many new innovations does Valve produce? How many new products, IP's, services, etc . . . Not that many. The reasons for this are a great multitude ranging from interest levels, fatigue, to turnover in personnel and lack of clear direction due to flat management styles. To clarify, it is like trying to spread too little butter across too much bread. The covering of butter is not adequate to provide a tasty treat on any portion of the bread. Whereas if you use a smaller piece of bread, the butter fully covers the bread. Do not assume you will have more butter because resources are always finite, particularly when first starting. I would also reiterate what @Puddy had said about expecting people who likely work full-time and have some years of experience working on hobby projects. They are projects of passion, but time is not limitless. If I only have X amount of time in a day, and I intend to devote 1 year to a hobby project, then my full effort should go into that single project and not be split between others so that I maximize the output (result). So you are better served to scale back what you want to do, be specific, give a time frame to work on it (e.g., 1 year), and be receptive to feedback. Furthermore, as a 15 year old you are going to struggle to find people willing to work with you. That's the reality. So again, scaling back and demonstrating knowledge, experience, and understanding of scope will increase the likelihood that you are successful. No one is saying a 15 year old cannot do it, but we are saying to tread cautiously and understand that you are attempting to be a project manager, which encompasses a great depth and breadth of knowledge. Read, a lot, on what others have accomplished and how they did it. There is no perfect model, but recognizing your own limitations is critical to being a good manager.
  10. Sigma

    Star Wars

    Just saw it last night... I'd have to write an essay (and started to but abandoned it as it would take all day to write). But I thoroughly enjoyed it. I don't go into movies with expectations, so for me this was a 9/10. A lot of room to write in for Episode IX and the next trilogy.
  11. Sigma

    What have you watched recently?

    Watch Bright in 3 days time when it premiers? Looks silly, or completely BA. Not sure which way it's gonna go. . . but I'm excited.
  12. Sigma

    Stephen King's IT

    When you have access to post production fixes, it makes it difficult to build true suspense through use of more traditional special effects (tricks and hiding to create "the unknown". The Exorcist will forever be ingrained in my mind due to how much build-up there was.
  13. Sigma

    Goals for 2018?

    1. Learn Modo. 2. Continue work on current game. 3. Prepare portfolio for career switch (est. 2019). 4. Get a dog? Probably get a dog... if not a house then dog. I want a dog. Boop the snoot.
  14. Sigma

    What's going on with your life?

    Hey gang. Just got back from my honeymoon in New Zealand. Loved it. 3 weeks of fast-paced bliss and adventuring. A lot of nature photos taken for source materials and I feel rejuvenated to tackle 3D projects again.