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zombi

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zombi last won the day on July 26 2020

zombi had the most liked content!

About zombi

  • Rank
    Regular
  • Birthday 08/26/1997

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  • Steam
    http://steamcommunity.com/id/zombi321/

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  • Real Name
    Jan

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  1. Map is available on workshop https://steamcommunity.com/sharedfiles/filedetails/?id=2278130287 You can check it out and let me know what do you think!
  2. Heyo! After almost a full year finnally I'm close to release. Sadly it will be Work In Progress release, because alone I'm not able to make all things like they should be done. Hopefully it won't be an obstalce to enjoy the map and give feedback so I can improve map and my skills. Also I hope that after this release I will encourgae someone to cooperate. If not, I will finish it as best I can and then probably I will rest from our lovely sorse and move on to other engines. Special thanks to Radu who supported me all this time!
  3. Hello everyone! I'm working on Danger Zone map since november 2019, with few months break. I'm hobbyst level designer and I'm looking for help with 3D models. Here you can see how map looks and how much more needs to be done - https://imgur.com/a/E9PzVIG I have tons of stuff that are made of brushes and need to be changed into 3D models with some aditional details (window trim, railings and general simple things). Also I need more complex models like air ballon, campers, tent, street signs and more. Finally I need help with retexturing Valve models and making accurate collisions on some of them. If you are interested, write to me and we will talk about details. https://steamcommunity.com/id/zombi321/ discord zombi#0759
  4. Hello everyone! I'm working on Danger Zone map since november 2019, with few months break. I'm hobbyst level designer and I'm looking for help with 3D models. Here you can see how map looks and how much more needs to be done - https://imgur.com/a/E9PzVIG I have tons of stuff that are made of brushes and need to be changed into 3D models with some aditional details (window trim, railings and general simple things). Also I need more complex models like air ballon, campers, tent, street signs and more. Finally I need help with retexturing Valve models and making accurate collisions on some of them. If you are interested, write to me and we will talk about details. https://steamcommunity.com/id/zombi321/ discord zombi#0759
  5. zombi

    Maginot [Wingman]

    Looks nice! Keep up a good work
  6. Thank you Radu for all your support and advices! You are a great guy.
  7. Few more screenshots. There are 2 balloons in air as landmark points Finished clocktower Car ferry without car and ferry Shack Autoservice Scrapyard Red lantern from Croatia Concert (there is festival on island and it's cool refrence to Woodstock) Lighthouse house
  8. Still working on this boy.
  9. There is a lot of dead ends. I don't like it and it's bad for gameplay imo. Also underground is very linear. Last thing. Make ski lift moving and I can see this map in game. Ice texture is pretty cool. Good job guys!
  10. I just wanted to share progress of this location. Still a lot of work, but I'm of good faith.
  11. Hey, I will try give some more detailed feedback, but it's really time consuming. For now I just found few things while playing match. I can't see my crosshair because of too strong light You have some places with gaps like this. It's really bad for gameplay. Weird spot. I think it's better put some barrel to cover than thing that cover all your body and giving you small gap to face. About barrels and containers. I have no idea how they put this big containers inside. Normal forklift or even 2 woudn't be able to do that and for sure it won''t be safety. Also there is too much barrels. Only cover we have are barrels. It's a little boring to be honest. Last. You can't see your beautiful graffities on CT spawn because of water The map is nice and original, but gameplay needs some corrections. I will try give some newbie feedback tomorrow. Good job man and don't listen frustrated people. It's hard to make original layout and I respect you made it.
  12. Hey guys. First thing I want to mention. It feels great to see wind on map. Most relaxing spawn I have ever seen in cs. Layout is really complicated. I have played 4-5 matches and still don't know every route and angle to check. For example on Anubis I just needed 1 match to understand layout and probably 2-3 to better checking angles. Here is general feedback. Ask if something isn't clear. More detailed feedback. This spot is op. I would suggest to change truck with boxes to something with basic shape and some clear angles to pick from. You have some places with that clipping. Try to avoid that, it's not good for feeling map. Some idea. Maybe move entry to this place? I didn't analize this too much, but with entry here, you could make some cover for TT in old shop area. For now A is too complicated. Like I said, after 4-5 matches I still don't know where I can expect CT's. Always I'm dying without seeing enemy. Maybe move bombsite closer to TT entry? Maybe at the top of rocks on the left? Oh, and you can stuck on this wooden thing. Also seeing rocks here is something unrealistic(?) and I feels weird to me. Maybe if you will add some damgae to the roof and dirst under them it could work. Map feels too big, but timings are fine ¯\_(ツ)_/¯ Overall map is cool and graphics are amazing. You did great job boys!
  13. there is nothing wrong with few jumps in a row man
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