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About zombi

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  • Birthday 08/26/1997

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  1. zombi

    Level Design Help Files

    Make sure you have detail.vbsp in your game folder. Valve removed it long time ago for no reason. If you don't have, you can download it from TopHattWaffle website - https://www.tophattwaffle.com/downloads/detail-vbsp-pack/
  2. zombi

    [CS:GO] de_tunnel

    Few changes:
  3. zombi

    [CS:GO] de_tunnel

    Hey, after Subzero from FMPone I decided to try again myself with "de_" map. This is what I got. I'm interesting how it works with real players, not bots only. Peace! Workshop link
  4. zombi

    [CS:GO]Endless Hours

  5. zombi

    WIP in WIP, post your level screenshots!

    after playing a lot, I came back to my csgo coop map
  6. zombi

    [WIP] De | Calid

    I love the atmosphere of the first photo
  7. zombi

    WIP in WIP, post your level screenshots!

    @blackdog it will be a coop map for csgo with tons of bots and simple puzzles
  8. zombi

    WIP in WIP, post your level screenshots!

    working on coop map
  9. zombi

    Random Photo Thread

    Polish autumn
  10. zombi

    [CS:GO]Endless Hours

    Sweet! I can't wait to see more.
  11. zombi

    de_business (dev build)

    With the help of RZL, I have eliminated some basic layout mistakes. Thank you very much again! There is still a lot of work on the layout, but first I want to check current changes, how they look in practice. New overview:
  12. zombi

    de_business (dev build)

    I worked a little on the map, and I hope that now playtesting give more fun than the last time. Few screenshots: Overview Mid Bombsite A Bombsite B Other
  13. zombi

    Re-compiling valve maps

    I think it's fix. If you want work, and make some changes on valve maps, you just need to download the map from workshop, then everything should be fine.
  14. zombi

    Re-compiling valve maps

    Hey mapcore. I have some problems with re-compiling valve maps(Cobble, Dust, Cache - I know it's fmpone map, but still official map on tournaments etc.). In CSGO SDK: So, when I decompiled Cache to .vmf and after some changes compiled to .bsp everything was works. But in game I didn't see all of the blocks that have been marked as "func_detail" in hammer. In the game, these walls didn't exist. I was trying to deselected from this function but still this didn't work. In Source Filmmaker - Launch SDK: Next thing is Filmmaker. I want make small change on Cache for my friend(this change is simply remove of a single door model), who will be use this map in Filmmaker. But when I trying compiling map(step by step as in this guide - http://steamcommunity.com/sharedfiles/filedetails/?id=592178213) after these change I have errors and it's stop compiling. I hope I don't forget about anything but if someone need any information to help me, just write. Thx for you'r time. Peace out!