-
Posts
16 -
Joined
-
Last visited
-
Days Won
1
2REK last won the day on January 17 2023
2REK had the most liked content!
Online IDs
-
Steam
2rek
Profile Information
-
Job
Lead 3D Artist at MEHUMAN GAMES
-
Location
Gdańsk, Poland
Profile Fields
-
Website
http://polishedsurfaces.xyz
Recent Profile Visitors
2,301 profile views
-
slavikov4 reacted to a post in a topic:
The random model thread!
-
melc311 reacted to a post in a topic:
The random model thread!
-
2REK reacted to a post in a topic:
[TF2] Nocturne
-
WD reacted to a post in a topic:
The random model thread!
-
Serialmapper reacted to a post in a topic:
The random model thread!
-
Small animated scene created for Adventure Challenge. Well i'm sure i didn't win but i'm left with this guy so its ok astronaut anim.mp4
-
2REK reacted to a post in a topic:
WIP in WIP, post your level screenshots!
-
2REK reacted to a post in a topic:
The random model thread!
-
2REK reacted to a post in a topic:
WIP in WIP, post your level screenshots!
-
2REK reacted to a post in a topic:
The random model thread!
-
2REK reacted to a post in a topic:
The random model thread!
-
Greeb reacted to a post in a topic:
The random model thread!
-
Before tests tomorrow some changes have been made based on the feedback i received from my friends. Main issues were: -long "corridors" that made sniping too easy -rotation times -terrorists route to mid New layout is smaller and features new entrance to bombsite A, as well as new route from Terrorist spawn. CT spawn area leading to bombsite B has been redesigned.
-
+Rusty+ reacted to a post in a topic:
The random model thread!
-
-
2REK reacted to a post in a topic:
WIP in WIP, post your level screenshots!
-
Freaky_Banana reacted to a post in a topic:
Amber
-
Hello Mapcore I'm currently working on a defuse map based on old town of Gdańsk. Here are few screenshots Current layout: Here is Imgur gallery LINK with more screenshots. And here you can find Steam Workshop LINK.
-
2REK changed their profile photo
-
2REK reacted to a post in a topic:
The random model thread!
-
Furiosa reacted to a post in a topic:
totally random texture thread
-
zombi reacted to a post in a topic:
totally random texture thread
-
I was learning to make some advanced shapes in Substance Designer, so i made some hieroglyphic texture.
-
So some time ago i started modelling weapon. Thought it would be composed only of some scrap elements (metal rods, some pipes etc.) Didn't rly have time to finish modelling or texturing.
-
It is true that it's mindless. But playtest will show to what gameplay it will lead.
-
Is there some tool to create heatmaps?
-
Marina was initially designed 3 years ago as a level set in Marina in Agadir (Marocco) Photo, but i had no time/skill/you name it back then to finish it. Map was never tested and now it was reworked back to greybox stage. I want finally finish some bigger project now that i know how to make props and textures so i will be very grateful for any advice. Some screenshots here Bombsite A Bombsite B Road to B Terrorist spawn The biggest concern was no "typical" mid so that is why i want this map to be tested. I want to see if this layout will work out in game. Workshop link
-
I'm (you can say) new to texturing / texture creation but this is what i managed to make aluminium foil texture in B2M.
-
ITT: Post maps/scenes that never saw the light of the day.
2REK replied to Minos's topic in Level Design
Some de_inferno styled town. I started doing this project to learn something more about hammer and stuff. I wanted to finish and release it but i was tired of watching similar "infernos" around workshop so i abandoned the project even though i started modeling assets. I wanted to make some nice gungame/arms race map based around middle-east styled palace that was hit by a missle and is now recovering, but i lost my interest after finishing the first asset. This is funny one because it is failed attempt on creating map for Gamebanana's High-attitude mapping contest. I was just learning about map brush limits and making assets in external programs like blender/3dsmax. I tried to make everything from brush so you see where it was going. Story behing this map is also interesting. It was to be based in a world after nuclear war, that has entered the "nuclear-winter" state. So to gather power from sun (as the nuclear power is banned now) people has to build solar farms above the clouds. The whole map is just big flying "drone" that has arms with solar panels attached to it. I found nice skybox that was well fitting the idea( 3d skybox back then was magic to me). The project was scrapped when i hit the brush limit, and also my idea that arms of the station will fall down on round start was undoable for me back then. -
Hello mapcore. I started this map a little time ago. I wanted to create some fast gameplay cs go map. I finished some playable versions and made 2 playtests. But the map is still way before being completed. Here are few screenshots of current version. I set up test server at: 31.186.83.207:28010 (Warsaw, PL) Workshop link : link I'm not pro mapper (yet :D) so opinions are welcome.
-
I just meant winning by quality I also don't think art cooperates with competition.
-
I'm not pro but i think contest should not be about winner but about trying to create quality content.
-
Update: If someone want to play the map test server is now up and running at 31.186.83.207:28010
