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RAD

Members
  • Content count

    31
  • Joined

  • Last visited

About RAD

  • Rank
    Regular
  • Birthday May 30

Contact Methods

  • Steam
    steamcommunity.com/id/the-rad/
  • Twitter URL
    twitter.com/ognjenradovic01
  • Website
    ognjenradovic.artstation.com

Profile Information

  • Real Name
    Ognjen Radović
  • Job
    Enviroment Artist
  • Location
    Belgrade,Serbia

Recent Profile Visitors

384 profile views
  1. This is looking really nice, good job! I am really interested about skybox terrain how did you make it?
  2. Wait you can reskin player model without breaking it?
  3. It was reskinned. Tutorial.
  4. Level Design Help Files

    Maybe try to copy values from the original one?
  5. CS_Apollo

    Those look so good, it would be cool if you can play with them.
  6. Do you mean 10th January 2018, by the way, it was a good decision and now I may have time to enter.
  7. Tangerine

    It is broken for everyone, including myself.
  8. What I'm Working On, 2014-Forever

    @FMPONE Since you are good with Face IT you should try to talk with them and ask them if they can add it to their map pool when you release it.
  9. Brewery

    It is still in the greybox, so you might get a feeling that it is depressing he will probably add much more colors when he starts detailing.
  10. What I'm Working On, 2014-Forever

    FMPONE ruining everyone's motivation since 2012.
  11. What I'm Working On, 2014-Forever

    Aurora makes it perfect, I love the design, outside areas are vibrant, but some inside areas arent which will make for "depressing environment", also too much "stain/wear" on some props especially on that box that you used multiple times in the level.Some inside areas are bit dark, would be happy if you brightened it a bit. Mid has visually too much going on especially on the sides (rockets sticking out) I would simplify it, also the valve on A bomb site might cause all problems. Overall you have pushed Source Engine limitations again, and I think this is your greatest project ever, hope we will see it on Major soon.
  12. Aerospace (Alpha)

    Yeah but even with them, it's really hard to locate your enemy plus 3 layers on top of each other makes it impossible.
  13. [WIP] De_Glace

    How do you make those heatmaps?
  14. Cypress

    Map is looking great,detailed,polished and everything ,but it doesnt feel like a real place ,many buildings are architecturally wrong. I have seen wrong use of some textures and props,you need a story for your map,and strong theme,you can mix old and new but not this way. Too many props,remove most of them,reasons optimization and gameplay. If someone asked me where is your map taking place,is it nuclear facility,factory i wouldnt be able to tell from screenshots. Overall you have a talent,did a great job in some parts but you need to rethink some things.
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