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RAD

Members
  • Content count

    32
  • Joined

  • Last visited

About RAD

  • Rank
    Regular
  • Birthday May 30

Online IDs

  • Steam
    steamcommunity.com/id/the-rad/
  • Twitter URL
    twitter.com/ognjenradovic01

Profile Information

  • Real Name
    Ognjen Radović
  • Job
    Enviroment Artist
  • Location
    Belgrade,Serbia

Profile Fields

  • Website
    ognjenradovic.artstation.com

Recent Profile Visitors

618 profile views
  1. RAD

    Mapcore FACEIT Hubs

    I want this to be a thing where map pool is changed every week, we would get some cool feedback and actually get to play our maps, but I don't think it will happen.
  2. RAD

    [PRE-RELEASE] Geothermal

    This is looking really nice, good job! I am really interested about skybox terrain how did you make it?
  3. RAD

    [WIP] de_biome

    Wait you can reskin player model without breaking it?
  4. RAD

    [WIP] de_biome

    It was reskinned. Tutorial.
  5. RAD

    Level Design Help Files

    Maybe try to copy values from the original one?
  6. RAD

    CS_Apollo

    Those look so good, it would be cool if you can play with them.
  7. Do you mean 10th January 2018, by the way, it was a good decision and now I may have time to enter.
  8. RAD

    Tangerine

    It is broken for everyone, including myself.
  9. RAD

    What I'm Working On, 2014-Forever

    @FMPONE Since you are good with Face IT you should try to talk with them and ask them if they can add it to their map pool when you release it.
  10. RAD

    Brewery

    It is still in the greybox, so you might get a feeling that it is depressing he will probably add much more colors when he starts detailing.
  11. RAD

    What I'm Working On, 2014-Forever

    FMPONE ruining everyone's motivation since 2012.
  12. RAD

    What I'm Working On, 2014-Forever

    Aurora makes it perfect, I love the design, outside areas are vibrant, but some inside areas arent which will make for "depressing environment", also too much "stain/wear" on some props especially on that box that you used multiple times in the level.Some inside areas are bit dark, would be happy if you brightened it a bit. Mid has visually too much going on especially on the sides (rockets sticking out) I would simplify it, also the valve on A bomb site might cause all problems. Overall you have pushed Source Engine limitations again, and I think this is your greatest project ever, hope we will see it on Major soon.
  13. RAD

    Aerospace (Alpha)

    Yeah but even with them, it's really hard to locate your enemy plus 3 layers on top of each other makes it impossible.
  14. RAD

    [WIP] De_Glace

    How do you make those heatmaps?
  15. RAD

    Cypress

    Map is looking great,detailed,polished and everything ,but it doesnt feel like a real place ,many buildings are architecturally wrong. I have seen wrong use of some textures and props,you need a story for your map,and strong theme,you can mix old and new but not this way. Too many props,remove most of them,reasons optimization and gameplay. If someone asked me where is your map taking place,is it nuclear facility,factory i wouldnt be able to tell from screenshots. Overall you have a talent,did a great job in some parts but you need to rethink some things.
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