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About Zarsky

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  1. Thanks for the input folks! We'll look into all possible solutions, and more suggestions are always welcome. Let me give you a few examples of how Neural networks will change animation tools: Remedy has also been busy developing new solutions: There's also plenty more in other areas, which I'll post later. As you can see, at this very early stage, Deep learning can already do some pretty impressive stuff. Research in this department is rapidly growing and I've seen big game companies hiring bunch of researchers to make use of that potential.
  2. Hi there fellow Mapcorians! We got a small group with some in depth knowledge in Deep learning AI, and we're thinking of ways to use it to smooth out any possible bumps in the development pipeline. As many of you here have a long history of industry experience, I'm hoping get your opinion on which parts of the game development pipeline you feel is the most cumbersome or could be called a major bottleneck? It can be from any discipline for example: audio, animation, texturing, modelling etc. Machine learning is rapidly evolving and will definitely become a integral part of the future tool set. I look forward to hearing you thoughts on the matter. Thank you in advance!
  3. Looks really cool! Just started playing DL, but sadly on the wrong platform. :/ Looking forward to see more of your progress none the less.
  4. Shadow of the Colossus

    I'll be enjoying this on my new ps4 pro for sure.
  5. Deus Ex: Mankind Divided

    That means nothing to me.
  6. Deus Ex: Mankind Divided

    Sucks so badly. I just hope that Bethesda won't follow suite and structure Arkane towards something similar. I guess in the future my only anticipated AAA games will come from Sony's first party studios.
  7. This sounds like the kind of good news I'd like to here after the whole lootbox mess. http://www.gameinformer.com/b/features/archive/2017/12/14/take-two-announces-new-publishing-label-private-division.aspx
  8. I only care if the game is good or not. Won't allow one dev to deny a great experience from me. Firewatch was a solid game, so I'll look forward to experiencing this too.
  9. Looks so weird and cool at the same time! Can't wait!
  10. Witchfire - The Astronauts

    More information about the game in their newest blog post: http://www.theastronauts.com/2017/12/new-game-witchfire/ Excited to see more. Apparently it's still far from done.
  11. It's been awhile since the last skateboarding game, so I find it exciting to see the small indie studio called Crea-ture Studios make Session. They recently launched a Kickstarter-campaign which seems to be funded very soon. They also have a PC-demo available right now. (You'll find it on the Kickstarter page) Anyone care for skateboarding games?
  12. So I have some spare keys...

    Thanks for the goo Bastion! Also...Spec Ops, been meaning to play this gem, much appreciated El_Exodus!
  13. Looks like with the GOTY-edition there's a good time to jump on board. No revenue to Square-Enix.
  14. Battlefront 2

    I believe the devs are those wonderful people that work their asses of to create all the beautiful art should have none of that shit. Suits make the calls on those ugly stains that come prepacked with these AAA-games. Sucks that voting with the wallet, which is the only way to grab the execs attention, also hurts the devs. :/
  15. Wolfenstein 2: The New Colossus

    Damn, that's some sweet rig action. Imo this kind of tech should be standard already. Good animation stands out, always.