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Corvus

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Everything posted by Corvus

  1. Early lighting pass
  2. A little side project i've started a day ago. The goal is to recreate one of my favorite levels from the game in VRChat. Here's what i've got so far.
  3. Thanks a lot for the feedback! With the palm leaves i was mostly inspired by the storm in one of the battlefield 5 tropical maps where, it it was mostly an artistic choice. But yeah thanks for mentioning that ill definitely try to tweak it to make it more realistic in the future. Regarding the intensity the wind. Yeah it was kind of an intention to make it look scary and strong :D It can be tweaked from light breeze to the stormy look that i have in the video. I've set up a wind widget, here's the video that shows it off.
  4. Second iteration on the particle system for wind and rain, I've added the water mist particles that can spawn on any surface around the camera and then get blown by wind + individual water molecule particles + the giant mist particles that are spawn at 300m above you. You can see it mostly in the tree canopy. Also the wind now carrying leaves branches and palm leafs. There's also a perlin noise that adds wind gusts to particles. Right now I'm kinda struggling with overdraw and not really sure how to get the look and density that I want without killing the perfomance.
  5. I've improved the foliage density and added some moss cards on rocks, and some other changes to hopefully make the forest look more realistic and foresty.
  6. More HD stills
  7. There's also a playable demo that you can check out here: DEMO This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021. It took about 8 months to complete and was a great learning experience for me.
  8. A final version of the cinematic is done. Im planning to release the environment on January 12th. Probably there's gonna be a playable demo aswell.
  9. Did a draft for a trailer that suppose to show the environment and how the weather can be changed . Not fancy editing and music so far.
  10. Test of the stormy setting. I'm mackling it so you would be able to change the weather and wind speed with the silder
  11. Thanks a lot !
  12. Getting close to finishing the project. Mostly fixing the performance right now. here's some recent screenshots
  13. More progress on the jungle part of the island. Still trying to find the balance with the foliage density. Wanna make it really dense but also very readable. And a video
  14. Started working on the forest part of the island
  15. Thank! Didn't knew about that feature in the engine. I've also been watching that YT channel a long time ago lots of useful info shame he stopped making it. I've played around with it and here's the results.
  16. Another update. I've decided to use the procedural foliage in the ue4. I was hesitant to use it before because it wasn't giving me results that i wanted from it, but now i finally figured out how to get what i want from it and it's a huge time saver in placing all of this foliage. Also I'm now using a Runtime Virtual Texture to blend the rocks and the grass with the landscape and it adds a lot in terms of believability i think.
  17. A little test of the weather rain system.
  18. Making the cliff meshes for the scene. Textures aren't yet final.
  19. Thanks! . About the small foliage it's still not decided if it's gonna be that or just a bunch of grass but i've seen it on the reference
  20. And the video. Still processing though
  21. Haven't been working on the project for about 2 months, wasn't liking the shape of the island and how the things were going , but finally found some courage and time to scrap some of the old stuff and start from scratch. Here's my progress so far. Had to redo the entire island and also some of the foliage.
  22. Thank you!, Yep its till ue4.
  23. Starting to work on the background terrain, before going for the playable one, I'm planning on making multiple small islands that gonna have some old millitary installations and underground bunkers kinda like FarCry 1,3
  24. Decided to come back to this environment. Since it's pretty much 2 years old at this point i wanted to start from scratch. Here's some of the foliage that i've made for the new environment so far.
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