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Rad

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Everything posted by Rad

  1. Rad

    Mapcore FACEIT Hubs

    I want this to be a thing where map pool is changed every week, we would get some cool feedback and actually get to play our maps, but I don't think it will happen.
  2. Rad

    [PRE-RELEASE] Geothermal

    This is looking really nice, good job! I am really interested about skybox terrain how did you make it?
  3. Rad

    [WIP] de_biome

    Wait you can reskin player model without breaking it?
  4. Rad

    [WIP] de_biome

    It was reskinned. Tutorial.
  5. Rad

    Level Design Help Files

    Maybe try to copy values from the original one?
  6. Rad

    CS_Apollo

    Those look so good, it would be cool if you can play with them.
  7. Do you mean 10th January 2018, by the way, it was a good decision and now I may have time to enter.
  8. Rad

    Tangerine

    It is broken for everyone, including myself.
  9. Rad

    What I'm Working On

    @FMPONE Since you are good with Face IT you should try to talk with them and ask them if they can add it to their map pool when you release it.
  10. Rad

    Brewery

    It is still in the greybox, so you might get a feeling that it is depressing he will probably add much more colors when he starts detailing.
  11. Rad

    What I'm Working On

    FMPONE ruining everyone's motivation since 2012.
  12. Rad

    What I'm Working On

    Aurora makes it perfect, I love the design, outside areas are vibrant, but some inside areas arent which will make for "depressing environment", also too much "stain/wear" on some props especially on that box that you used multiple times in the level.Some inside areas are bit dark, would be happy if you brightened it a bit. Mid has visually too much going on especially on the sides (rockets sticking out) I would simplify it, also the valve on A bomb site might cause all problems. Overall you have pushed Source Engine limitations again, and I think this is your greatest project ever, hope we will see it on Major soon.
  13. Rad

    Aerospace (Alpha)

    Yeah but even with them, it's really hard to locate your enemy plus 3 layers on top of each other makes it impossible.
  14. Rad

    [WIP] De_Glace

    How do you make those heatmaps?
  15. Rad

    Cypress

    Map is looking great,detailed,polished and everything ,but it doesnt feel like a real place ,many buildings are architecturally wrong. I have seen wrong use of some textures and props,you need a story for your map,and strong theme,you can mix old and new but not this way. Too many props,remove most of them,reasons optimization and gameplay. If someone asked me where is your map taking place,is it nuclear facility,factory i wouldnt be able to tell from screenshots. Overall you have a talent,did a great job in some parts but you need to rethink some things.
  16. Rad

    The random model thread!

    What is the best software for CS:GO modelling i havent worked much in 3D modelling softwares so i am quite begginer?
  17. Rad

    Monthly challenge

    There are always some mapping contests going on,but i like some of your ideas ask moderators.
  18. Hope it will live to its name,make it as good as you can it might be a candidate for Active Duty Pool since people will demand it because cs_Agency is probably most popular community map.
  19. Rad

    [CS:GO] de_glace (WIP)

    The thing i hate when your map doesnt get in operation is that you will play couple matches while playtesting and it will be dead for a lifetime.
  20. Rad

    [CS:GO] de_glace (WIP)

    and https://steamcommunity.com/sharedfiles/filedetails/?id=891673053&searchtext=Outpost These are two beside Subzero that i know about,maybe make it tropical theme like Seaside,it could fit your idea
  21. Rad

    [CS:GO] Riverside

    @madsenfk Oh nice, i can see into future thats cool.
  22. Rad

    [CSGO] de_ruby

    Tulip was one of my favorite Community maps and this map brings me back same feeling, I liked design of it and since Ruby is not that different i think it will be great. Make sure it has that Mediterranean feel to it with vibrante colors.
  23. You should consider chainging map name before its too late,i have seen leaks of Valve made map called de_tvstation, has a lot of potential make it as good as Ramis and it is sure going to get into Operation.
  24. It looks almost the same comparing to that BO2 map,i would like to see it ingame so hard but i am mad beacause Valve doesnt add Arms race/Demolition maps to CS:GO. You are taking it to the next level with custom props and animations this is going to improve your skill a lot. Good job you should make more defuse maps that could get into game.
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