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ItzOmega

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About ItzOmega

  • Rank
    Regular

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    ItzOmega

Profile Information

  • Real Name
    Pau Casas
  • Location
    Barcelona

Recent Profile Visitors

283 profile views
  1. The random model thread!

    My first "complex" model. Created Using 3DsMax + Substance Painter with Photoshop and Bitmap2Material.
  2. WIP in WIP, post your level screenshots!

    It looks really nice. What game engine is that?
  3. [CS:GO] De_Grind

    Woah
  4. Thank you @Eric_Chocholacek I already took a look at that website when creating my first CS:GO map (You have the link at the first post), and it helped me a lot. As some people already mentioned, I will try to practise as much as I can and take a look at as much videos as I am able to. Thanks for the answer!
  5. The random model thread!

    REALLY early WIP
  6. WIP in WIP, post your level screenshots!

    My first Unity project. Models made using 3Ds Max, textures created with photoshop and Unity used as the game engine. This level is intended to be for a mobile game, so everything is in "low" quality for that purpose. https://imgur.com/a/Mt3ED
  7. Thanks @Psyrius! Will look forward to this content and get as much experience as possible. Thank you for taking your time to answer.
  8. Thank you @blackdog I appreciate your answer! I will take a look at those links and get more info on this forum. Thx
  9. Hello guys! I'm a guy from Spain and I have recently finished my carrer on Audiovisual Communication, but i have always wanted to work on the videogames industry, so I decided to take a master abur Art & 3D design for videogames, in a school in Barcelona called FX ANIMATION. The thing is that I am studing to become a 3D artist, but I have a lot of interest on the Level design world, so I would like to hear from you guys some tips/ comments on what I should do to become a Level designer, as long as a 3D artist too. I heard that you become that by working on a company and getting experience, but as I have seen that some of you already work on that I want to hear your opinion and what you think. I have already done a map for CS:GO (https://steamcommunity.com/sharedfiles/filedetails/?id=908405993), which was what insipred me to study this. Also during this master I'm gonna be studing 3Ds Max, Unity, Photoshop and ZBrush this year, and Unreal Engine, rigging and facial expression the next one. What do you think? What I should do to gain more experience on 3D and also on Level design? Any idea will help me a lot. Thanks in advance!!
  10. WIP in WIP, post your level screenshots!

    Looks promising!!
  11. The random model thread!

    My first 3Ds Max model
  12. Looks really nice!
  13. [CS:GO] SDK bugs and errors

    Same problem here! I was working on a new map and suddently that message appeared.
  14. [CS:GO] Paster

    Hey guys, I just updated my map, hoping it's one of the last updates. It is not as good as the new FMPONE one, but still trying, congrats on you! Vents have been changed for a bigger room, with just one small part connecting mid to A site. Also a new box has been added next to the door for T's to hold mid from A side. And last but not least, stairs from Sniper on CT's heaven on B have been changed for a ladder and the wall has dropped a little bit so you can't see any feet when approaching. Finally a big crate has also been added on CT to cut down these long sights that you could see between A factory and B entrance. Hope you guys like the new update! You can visit my map here: http://steamcommunity.com/sharedfiles/filedetails/?id=908405993
  15. Video: From Abstract Layouts to Specifics - Bauer Design Solutions

    Nice videos! They are really great as a starting point
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