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ItzOmega last won the day on May 9

ItzOmega had the most liked content!

About ItzOmega

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    3D Artist student

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    Pau Casas
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  1. ItzOmega

    The random model thread!

    WIP. Looks too much grey for me Ideas?
  2. ItzOmega

    Futuristic Suburb (Unity)

    Exactly, each area was created by a different team and some of them didn't quite sync up with the rest, that's why I try to focus only on my part as much as I can. The aim of the video is to showcase all the different areas as a 3D artist point of view, and also to show some actual footage of it, instead of just photos. Also I spent a lot of time putting colliders, lighting, putting decals and creating usables and animations for the doors, elevator and fans, and that's something I also wanted to show. For the rest, the enemy player is just a thing to show actual "gameplay" of it, and not just a character walking around, so it has no real purpose. For the rest, I will try to light up everything a little bit as I see it really may be too dark. Thanks for your comment!
  3. ItzOmega

    Futuristic Suburb (Unity)

    We were looking fot that but maybe got too much of it. Thanks for the feedback anyway.
  4. ItzOmega

    Futuristic Suburb (Unity)

    Hello Mapcore! This is the final project I have made in my first year from my master as a 3D Artist. The project is based in a distopic futuristic city with a big gap between rich and poor, and mafias fight for the control of it. The whole project has been created by the entire class, with me and Pau Sanchez creating the Outdoor part of the scene (Floor, low level, first level, tunnel and roof). The aim was to work all the class in one big project, with our teacher being the lead artist of it. In all this work I was responsible of creating the kitbash for the floor, first level and roof (From our part of the scene), and also creating some props and one big car. I also created the main character with a pistol, that has a basic rigging and skinning and is able to move around the whole scene interacting with doors, elevators and enemy players. We used vertex paint for texturing the entire floor, tunnel and low level, and Substance Painter for the rest of the parts. Breakdown Floor kitbash First level kitbash Roof kitbash Floor asphalt (Created with Substance Designer) Car asset Main bridge. Create by: Hao Jin and Jordi Oller Tunnel. Created by: Hao Jin and Jordi Oller Area 2. Created by: Irene Cruz and Jordi Montfort Aside from the 3D artist result, which was our main focus, it is also a playable project, with colliders and usables, and also players that are able to move around the whole scene. You can also spread love around Artstation https://www.artstation.com/itzomega and help me grow as a 3D Artist Thank you for your time!
  5. ItzOmega

    The random model thread!

  6. ItzOmega

    WIP in WIP, post your level screenshots!

    Still wip! Screenshot form Unity Still don't know what name should I call my demo
  7. ItzOmega

    WIP in WIP, post your level screenshots!

    Still WIP! Looking great, will post more as process continues Blockout555.mp4
  8. ItzOmega

    WIP in WIP, post your level screenshots!

    Kind of! Inspired in Dead space games
  9. ItzOmega

    WIP in WIP, post your level screenshots!

  10. ItzOmega

    [UE4] Forerunner beacon

    It looks really good!
  11. ItzOmega

    The random model thread!

  12. ItzOmega

    The random model thread!

    Sooo I have made the CS:GO bomb in honor to this amazing game! It took me one day to do everything. Hope you like it. You can find more photos on my Artstation: https://www.artstation.com/artwork/RxZAD
  13. ItzOmega

    The random model thread!

    More on my Artstation: https://www.artstation.com/artwork/BNXe8 Still learning! Any critics are welcome.
  14. ItzOmega

    WIP in WIP, post your level screenshots!

    Woah @Vorontsov
  15. ItzOmega

    WIP in WIP, post your level screenshots!

    My first Unity scene. We only had two weeks for doing everything, so I guess the result could be better but I'm happy with the time given. Kitbash in wireframe: General feeling: Final result: