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ItzOmega last won the day on May 24

ItzOmega had the most liked content!

About ItzOmega

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  • Real Name
    Pau Casas
  • Employer
    The Game Forger
  • Job
    Environment & Prop Artist (Training)
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  1. I'm creating the blockout for what's going to be my final project. The concept is a lost pirate island from the pacific in which there's an explorer that had a crash with his airplane. Now he is stuck there and has to explore to find the hidden secret. The goal is to create a beautiful pacific beach with some rocks and secret places in one side of the island, and an abandoned pirate town in the other side, full of vegetation and trees. Heavily inspired by Libertaria and At Sea Chapters from Uncharted 4 and AC4 Black Flag.
  2. I'm starting my first training in the Videogames industry next monday and I couldn't be more excited! ^^ It's a small company here in Barcelona called The Game Forger and they create VR and Board games. Basically I'm gonna be helping with the environments and props. Wish me luck!
  3. Yup! Mapcore is a great community
  4. I just finished my 3D art master today! Coudln0t be happier. Now I have to start my 6 months final project. Meanwhile I'm going to build a kick-ass portfolio and I'm going to start looking for some companies ^^ I should also improve my english as I almost understand everything but I need more fluency both verbally and written.
  5. ItzOmega

    [UE4] Western Recall

    Yeah @Klems, we tried to fix it and in the final build it doesn't have as much contrast as in this one. Also everything looks so much better when playing with the Oculus rather than with the screenshots straight from UE4.
  6. ItzOmega

    [UE4] Western Recall

    Thank you @Roald! The things that you are saying are true but we also have to keep in mind that this project is a VR shooter game, not a 3rd person or a FPS one, so when you are playing both levels with the Oculus the feeling that you get is completely different from the still images you have on UE4. For example, if you modify the ground in the level, when you are doing it, it doesn't feel you are modifying much, but once you put on the glasses and start to play it, you are looking are the same but x4 or x5 times more inclined than what it really is, so we have to careful with that (It has to do with something about vision in a VR that gives you a fisheye effect that you don't have in real life). Beside that, we also have to be careful with what is seen in the screen while you play, if you put too much things in the scene the computer is going to slow down so much and you won't have a good experience. Also, as it is a VR shooter and you always have a lot of robots and things coming to you, you don't pay attention to the details and things around the scene like in other games, so that's why we try to keep everything simple and clean. The color palette it is a nice observation, and it is something we could have done better. The problem with this is that we are so many people in this project, and it is not a professional project, more like a class project in our school, so the standards and everything have not been as high as something professional should have, even though it is what we aspire to. We tried to create everything with the same art style, which is a complicated thing to do since almost none of us still don't have experience in the sector, and with the short time given (Just 3 months) we didn't have much opportunities to change things. For now the project is not going to change much more, as we need to deliver this project this next week, and everyone is now busy creating their Artstation posts and Demoreels. We just had 3 months to create everything form scratch, so we consider it could be better but it has been a great project in such a short time. The goal for our school now is to show it at different expos and education fairs, so maybe in the future we will be able to make it better!! I will post final renders and gameplays this next week so for everyone who doesn't have Oculus glasses can see and experience what it feels to play it. If aneone has some question just ask
  7. ItzOmega

    [UE4] Western Recall

    Back again! We have almost finished the project and everything is now being prepared to show all the work we have done. We are going to post breakdown, assets and all the stuff in a few days so that you can see the way we developed this project and what we have achieved in these 3 months that lasted. The game is now fully completed and playable, and we have finished all the robots and tweaks. These are the last robots to show fully texturized The mod is going to be uploaded very soon so that everyone can play and test it.
  8. ItzOmega

    [UE4] Western Recall

    Hello again! Our project is getting close to the final part and most of it is already finished. All our custom robots are implemented and fully functional, and both out of our levels are going to be finished very soon. For now we are testing everything to see if we need to change anything or if something is not working properly. On both levels we still need to do a lot more set dress, but the playable part is finished and the game itself is fully playable from start to end. Some WIP Village level screenshots: On the Saloon level, the 1st dressing pass is completed, and we are now working for a proper lighting, while we test everything is working good. The character team is now working to texturize all the robots in the planned time, so that we they are finished we will only have to import the textures to the editor and will be ready to go. These are the ones left to share with you guys: Male biped Big bot We have just 10 days to finish this project and everyone is working hard to get everything in time. Once it is delivered we don’t know if the school is going to do something with it, but we surely try to get it to the official Robo Recall page, and will also post it online so that anyone who has Oculus can try it.
  9. ItzOmega

    [UE4] Western Recall

    All the main buildings from the Town level are already finished and everything has a much better look now! At this moment we are working on smaller assets to create as many variety for the set dress as possible. We have also finished the main bar from the Saloon level. More soon!
  10. ItzOmega

    [UE4] Western Recall

    On monday we did our first playtest with some people that came to our school! They really liked the game and we had some really good feedback. We have also done a lot of progress in the game. These are some of the most important things: Custom player hands are finished and fully implemented Automatic pistol and Revolver are also texturized Church is also in the final process. In this module we tested most of the main Materials and shaders, so by the time we have all the other buildings and sets created it’s going to be a lot easier to implement everything. We also created a Silo to give more variety to the Town And a team photo so you can see us Robots are still in progress. We will try to show them when we have good renders.
  11. ItzOmega

    [UE4] Western Recall

    This is our first Gameplay test! A lot of things are missing but the gameplay part is already finished and fully playable to playtest.
  12. ItzOmega

    [UE4] Western Recall

    Hello again! As we move forward to the 5th week of the project, we are just 3 weeks ahead for the delivery day. Most of the big work has already been done but we still have a lot to do in these days that we have left. First of all the main levels are already in a good progress and most of the blockout has already been replaced by the final meshes. The Saloon level, as it’s smaller than the main village, has had more improvement and most of the kitbash and main props have already been created, so we are now working on set dressing and smaller props to give to the Level more variety and to make it more beautiful. We are also working on the lighting part to try to give it the ambience we want. For the village level we already have all the main structures and houses with the final mesh, but we are still working with textures and shaders, so that everything that we have created has the same visual style. Also all the enemy waves have already been set and the game is already fully playable. We are trying to get to a same artistic style for all the level, as 8 different people are working on it, and sometimes it is difficult as each one has his own way of working and his own style. Saloon: Some screenshots from the Main village: The church is one of the main buildings that we consider it has the style we are looking for, and it’s what are we going to use as the main reference for the other buildings. For the characters side, all the Robots have already been implemented and are fully functional. The character team is still working on them, as we have the main blockout in the game to test everything. Female biped: Big bot: Flying bot: Speed bot: Bird bot: Custom gloves for the player have also been implemented in the game. We are working on the HP + Bakes, and they will be replaced once the texture part has been completed. And finally for the guns, they have also been implemented in the game and are fully functional. Shotgun, Laser gun and revolver are completed, and we hope to finish the automatic pistol this next week. Revolver: Laser Gun: Shotgun: Automatic pistol: This next week we are going to playtest the game with some people to see how they feel about the whole game, and to change what we need based on the feedback that we recieve. We are also going to work on finishing characters and creating some bigger hero props and some smaller ones for detail and set dress. There’s still a lot to do but we think that we are doing a great job and we expect to have an amazing project by the time we finish it. Have a great day!
  13. ItzOmega

    [WIP][CS:GO] Jupiter

    Looks promising!
  14. ItzOmega

    [UE4] Western Recall

    Getting the mood for the Saloon level, more soon!
  15. ItzOmega

    [UE4] Western Recall

    Custom gloves blockout: Flying bot low poly: Female enemy blockout: Basic blockout from the church:
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