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ItzOmega

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ItzOmega last won the day on May 19

ItzOmega had the most liked content!

About ItzOmega

  • Rank
    3D Artist student

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  • Origin
    ItzsOmega
  • Steam
    ItzOmega

Profile Information

  • Real Name
    Pau Casas
  • Location
    Barcelona

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  • Website
    https://www.artstation.com/itzomega

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  1. ItzOmega

    [WIP][CS:GO] Jupiter

    Looks promising!
  2. ItzOmega

    [UE4] Western Recall

    Getting the mood for the Saloon level, more soon!
  3. ItzOmega

    [UE4] Western Recall

    Custom gloves blockout: Flying bot low poly: Female enemy blockout: Basic blockout from the church:
  4. ItzOmega

    The random model thread!

    Laser gun for our VR game
  5. ItzOmega

    [UE4] Western Recall

    Hello! The project is alive and kicking. For now all members of the team have played the game with basic blockout and default enemies, and there has been a lot of feedback for us to consider, from basic scale to general flow from gameplay itself. Some of the main guns are now in developement. We are trying them with a basic blockout while we work on the final ones. Main pistol Laser gun We also just finished all the assets that we are going to use as a resource as we create all the buildings from the town. There are all king of assets, from metallic fans, to electric poles, solar panels or antennas. Character team is also working really hard with the enemies, using all the concepts that we set as reference. We are also preparing a tutorial for custom character import in UE4, that we will share once is finished so it can be usefull to anyone that wants to create a custom mod for the game. For now the project is going great and we are excited as it seems it’s going to have a great result. We will update the project as we game some gameplay video to show and everything that we are woring on right now gets in a good state.
  6. ItzOmega

    [UE4] Western Recall

    @Interfearance Thank you! Yep, keep in mind this is just a blockout and everything will be replaced with all our custom assets. Saloon is going to have more out of a futuristic feeling, with holograms and screens, more or less this kind of ambience (This is going to be our main reference), but also with some "classic" assets and parts:
  7. ItzOmega

    [UE4] Western Recall

    The project is going in the right direction and we already have what we need to start production. For now we just finished the GDD for environment and characters (Which unfortunately I won't be able to share), and we have already done some tests with VR with the basic blockout to see how the gameplay feels. For now we are trying our mod with basic guns and enemies from the main game, so we can already get our hands on how it's going to play. In the final mod scenario, player gloves, guns and enemies will be replaced with our own custom assets. Testing the Saloon level: 2nd Blockout pass for the Saloon level: 2nd blockout pass for the Town level: Some of our concepts for the robots: For the guns, our player will have a set of futuristic pistols, as he comes from the future, but we will also be able to take other guns from the robots that will also be futuristic but with parts from the western universe that robots have tweaked in order to fix their guns. Main pistol concept: The goal now is to start production as soon as we can and create everything we need for the game. The characters team is going to research on rigging and skinning for our custom robots, as we have to use the exact same one as the ones we already have in the game. Level designers will be testing general gameplay and tweaking the level itself to adjust it. Environment team will start creating the main kitbash and all the assets and props for the level, and by the time we get them start developing our final level.
  8. ItzOmega

    [UE4] Western Recall

    Some really early blockout for the Saloon level. Looking for general measures and spaces. As it's going to be a VR game we are making everything a bit bigger than what it should be, so you can get a nice feeling of everything. (Blockout made by: Jordi Oller). What are your thoughts?
  9. ItzOmega

    [UE4] Western Recall

    Thanks for your reply! We will take a look at that Dirty Bomb GDD as it seems a really nice document to take in consideration. For now we are just trying to catch the general aesthetic of the levels, but the goal is to integrate and mix more tech and futuristic things on that. We have many more mood boards but I didn't want to oversaturate the post already. And yes we will also take a look at that map, I remember playing it a long time ago and it might be a good reference!
  10. ItzOmega

    [UE4] Western Recall

    Hello there! We are a group of students from FX Animation, located in Barcelona, and today we are showcasing what is going to be our next project for our Master at FX Animation as Art & 3D design for Videogames. This project will be called: Western Recall, and it will consist in a mod for the VR game Robo Recall. It will have a duration of 2 months, and the goal is to create a fully playable mod for the game. As we are 3D Artist students, what we will try to achieve is an outstanding project in the visual part. Programming and design is also important for us but it is not in what we will focus our efforts. The team is composed of the following people: Project leads (Teachers): -Aitor Rider (3D) ( https://www.artstation.com/aitor_rider_3d ) -Alberto Martinez (Programmer) Lead Environment Artist: -Pau Sanchez ( https://www.artstation.com/bubucela ) Lead Character Artist: -Alex Martinez ( Producers: -Irene Cruz ( https://www.artstation.com/truenaike ) -Elisenda Ferrer ( https://www.artstation.com/elisendafr ) Level designers: -Jordi Oller ( https://www.artstation.com/jordios ) -Marcos Romero ( https://www.artstation.com/maroag ) Community managers: -Pau Casas ( https://www.artstation.com/itzomega ) -Francesc Xavier Gonzalez ( https://www.artstation.com/fitngo ) Characters team: -Nuria Sanahuja ( https://www.artstation.com/nuriasanahuja ) -Elisenda Ferrer ( https://www.artstation.com/elisendafr ) -Martin Cebrian ( https://www.artstation.com/idestined ) -Claudia Vilanova ( https://www.artstation.com/kineko ) -Edgar Provana (https://www.artstation.com/ndredg ) -Alex Martinez ( Enviornment team: -Pau Sanchez ( https://www.artstation.com/bubucela ) -Jordi Oller ( https://www.artstation.com/jordios ) -Marcos Romero ( https://www.artstation.com/maroag ) -Aitor Garcia ( https://www.artstation.com/aitorg ) -Carlos Martinez ( https://www.artstation.com/phyco49 ) -Pau Casas ( https://www.artstation.com/itzomega ) -Irene Cruz ( https://www.artstation.com/truenaike ) -Hao Jin ( https://www.artstation.com/jin_h ) -Francesc Xavier Gonzalez ( https://www.artstation.com/fitngo ) Western recall is going to be created in UE4 using the Robo Recall mod tools that Unreal Engine provides for the developers. This project will be set in a Western Town, where outlaw robots have taken the control of it, and we will have to restore law and order. The aesthetic is going to be mixed with old and futuristic assets. For now we just started with the project looking for some ambientation and creating some moodboards for the scene, guns and characters. Some Environment moodboards: Some characters moodboards: We have also started with the Top Down Layout, to see how big the scene is going to be, how are the buildings going to be distributed, and what is the path that the player is going to take. Town layouts: Saloon layout: For now we know that we are going to do 2 scenes, one in which the player will have to move around the town killing enemies, and the other where the player is going to be inside a Saloon and waves of enemies will try to kill him. What we will try to achieve in this project is to work as much as possible as a Company producing a real Videogame. The ultimate goal is to have a fully playable mod that people will be able to download and play. We as a team think that this is an amazing opportunity to have a great project in our Curriculum and something that we can be proud of. We are going to update the project developement every friday, so any comments or feedback will be appreciated!
  11. ItzOmega

    The random model thread!

    Some face photogrammetry I have done lately. Rendered in Real time on UE4. You can see more here! https://www.artstation.com/artwork/A92kQV
  12. ItzOmega

    WIP in WIP, post your level screenshots!

    In progress
  13. ItzOmega

    The random model thread!

    Some photogrammetry I have been testing lately
  14. ItzOmega

    WIP in WIP, post your level screenshots!

    UE4 Looks great!
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