This is the final project I have made in my first year from my master as a 3D Artist. The project is based in a distopic futuristic city with a big gap between rich and poor, and mafias fight for the control of it.
The whole project has been created by the entire class, with me and Pau Sanchez creating the Outdoor part of the scene (Floor, low level, first level, tunnel and roof).
The aim was to work all the class in one big project, with our teacher being the lead artist of it.
In all this work I was responsible of creating the kitbash for the floor, first level and roof (From our part of the scene), and also creating some props and one big car.
I also created the main character with a pistol, that has a basic rigging and skinning and is able to move around the whole scene interacting with doors, elevators and enemy players.
We used vertex paint for texturing the entire floor, tunnel and low level, and Substance Painter for the rest of the parts.
First level kitbash
Floor asphalt (Created with Substance Designer)
Main bridge. Create by: Hao Jin and Jordi Oller
Tunnel. Created by: Hao Jin and Jordi Oller
Area 2. Created by: Irene Cruz and Jordi Montfort
Aside from the 3D artist result, which was our main focus, it is also a playable project, with colliders and usables, and also players that are able to move around the whole scene.
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Thank you for your time!