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About ItzOmega

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    Pau Casas
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  1. Nice videos! They are really great as a starting point
  2. New update guys! I think it will be almost the last one. I have made a lot of changes on A side, mostly on be bomb zone itself, and added more cover. Also on B side I added some glasses on the squeaky room to throw somekes and flashes to the bombsite. Light has also been improved and now its doesn't shine you when you are inside and look outside, or when you are looking down and then look up quickly. Album: Overview:
  3. Looks nice so far!
  4. New update! -Overview updated and improved -Fixed (Hopefully) all the trims and places where you could boost and get an unfair advantage to the enemy. -Added more light to B bombsite as it was a bit dark. -Added a smaller crate next to mid's vent so that you can get to the bigger blue crate. -Fixed places where you could get out of the map -Fixed small texture and detail problems -Added more detail -Removed small concrete wall on A bombsite For now I think I won't make more changes to the map as I feel it could be better, but it's good enough being my first map ever. I consider this project as a way to get an introduction to the level design world and I hope to make more and better maps in the future. There are still some things to change and improve and I will try to make a final version soon with a good compile and something I can be proud of. I just want to say thank you for all who helped and playtested my map, and for all the feedback and comments recieved! Workshop link: This is the new overview, which has been improved: And the new album with the images from this new version:
  5. Yes! I'm so happy to see it and to get a stronger community every day, thank you for all!
  6. 1: 37 If you want to test the map on the website it will be hosted with the other nine maps of the video during all this week, so have fun! I hope to get as much feedback as possible and post a huge update later on.
  7. Hey man your overview of the map is not correctly placed. Remember when taking the screenshot of the overview that you game screen must be 1280x1024 (Apsect ratio 4:3) and must be windowed. Also you have to use the command cl_overviewmarker 1024 so that the image will be 1024x1024 when cropped. This is a video from TopHATTwaffle that explains that perfect (About 6:50 minute): You can also put the numbers on the text file for the radar for bombsite A and B, CT and T spawn, so that the icons will appear on the radar when the map is loading. I would recommend you, as also happened to me, to lower the saturation for the Nuke crates, as they look too bright right now. For the rest I think it's a very good map! Keep working.
  8. @NikiOo When I change the skybox a bit more larger to make some places different and more open then it turns all the map black. If I keep the map as it is now the light is ok but if I change some skybox brush then it turns all black.
  9. As I am updating my map, when I compile it now all the textures appear to be black (Which none of the previous happened to me). If I compile on Full compile- HDR Only it appears like this: And if I compile on Fast it appears like this: The map in the previous versions looked like this: If anyone knows how to fix it please give me a hand. Thank you!
  10. It looks nice so far!
  11. New update! Based on playtest and feedback. Mostly I have changed bombiste A for CT's, as now they can go to the bombiste faster and rotations times between A and B are faster too. Also added changes to mid, removing the security cabine so that now is less easy to defend for CT's. Some small bugs and problems have also been fixed as well as some general improvements and more detail. Workshop link: Overview: Album: Album showing these changes to A bombsite: Feedback is welcome!
  12. Thanks for the feedback @NikiOo! I really appreciate it. Will try to make the changes you suggested and improve the map overall.
  13. New update! Added a lot of small changes, as well as a lot of textures. I think layout is finished, now it's time to complete texturing and add all the detail on the map. Remember it's my first map, so son't expect too much Comment on what you think, any feedback is welcome! Workshop: Overview: Album:
  14. Update soon bois! (I hope). Still WIP, trying to improve!
  15. Yes! I will do once the layout and main structures are ok. For now as it's still a WIP I don't want to spend much time in something that may change a lot. Yeah for now I'm working with general buildings and structures, once the general design is good I will start detailing all the map