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esspho

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esspho last won the day on November 10 2021

esspho had the most liked content!

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About esspho

  • Birthday 06/12/1985

Profile Information

  • Real Name
    Stefan
  • Job
    Urban Planner
  • Location
    Germany

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  1. The lightmap player space tool texture is meant for marking your playable areas (where lightmaps should be of the highest quality). Enclosing your whole map with it is propably not a good idea.
  2. I kinda like that image. But you're propably right by not using it directly. I'd say it depends on how prominent you use it in the end. If it's a small detail hidden away somewhere, go for it. You can always exchange it later on. Also nice work on the map. I quite like it.
  3. Congratulations to all finalists! Awesome work all around!
  4. We’ve updated our map just in time for the end of stage 2. Although there’s still a lot to do, we are very happy with what we have accomplished so far - which is a solid base for a fun and unique map. The recent matches on the mapcore faceit hub echoed this in our view and we’d like to thank everyone for playing and giving feedback.
  5. We are hard at work to shape up the map for the nearing end of phase 2. Since we haven't posted our progress for a while, here are some before and after work-in-progress images: T-Spawn before after CT-Spawn before after Mid before after A-Site before after B-Site before after Beached will be playable again on the Mapcore Faceit Hub during the next days. Any feedback is welcome here or on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3302965335
  6. This is a really nice looking blockout. Cool reference, too. I like the mood.
  7. Alcatraz - quite an adventure. Looks nice! Can you show us the minimap?
  8. Are there 4 buyzones in this map?
  9. This looks nice but I'm a little confused. Does this space exist underneath the city?
  10. I would go for 2 because of the cleaner and therefore more readable shape.
  11. Crude will be playable on the Mapcore Faceit Hubs from May 31st until June 7th. Any feedback we get will help us to refine the map.
  12. To get Feedback, post some more Screenshots and a Radar Image. Also some more Info about your ideas would be nice.
  13. Thank you. These are all screenshots.
  14. Looks interesting. I would suggest posting a workshop link, so people can check out your map.
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