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esspho

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esspho last won the day on March 24

esspho had the most liked content!

About esspho

  • Rank
    Regular
  • Birthday 06/12/1985

Profile Information

  • Real Name
    Stefan
  • Job
    Urban Planner
  • Location
    Germany

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5,158 profile views
  1. I'd say you did a good job on the overall atmosphere so far. One thing that I don't like is that clipping brush in mid. It' feels rather unintentional to not be able to boost up there. Better make the base brush higher or remove the clip. Also the big building near CTspawn with all the stairs doesn't feel good. The corridors feel narrow and mazelike. Anyways, keep it up!
  2. esspho

    Furnace

    Our first slot on the mapcore hubs is over and we've got a lot of feedback regarding various areas around the map. Right now, we are working on an update which will be playable on the hubs on march 30. Here are some sliders that show our progress so far. (Please let me know if there is a better way to embed those on the forums). https://imgsli.com/NDU1ODc https://imgsli.com/NDU1ODk https://imgsli.com/NDU1OTA https://imgsli.com/NDU1OTE https://imgsli.com/NDU1OTI https://imgsli.com/NDU1OTM https://imgsli.com/NDU1OTU https://imgsli.com/NDU1O
  3. esspho

    Furnace

    We released another small update and tweaked some things just in time for our slot on the mapcore faceit hubs. A big thank-you to all the playtesters! The feedback from last week's match made us change the connector in a way that hopefully gives CTs a stronger position against rushing Ts. We added a pillar to the upper canal area for more cover. We also went wild with walltags to help with communication and feedback. Thanks for reading. Have a nice day.
  4. esspho

    Furnace

    We' ve updated the workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=2326921664 This time our main focus has been the canal area once again. We've tried to simplify more and improve the overall map flow. Also Ts should have a little more room for setups at the round start. Also B site got some more cover. Playtests showed that Ts used to have a hard time getting onto the spot. Now there is more safe space where they can't be seen directly by CTs watching from the window. The puddle of water below has been enlarged to make for easier dro
  5. esspho

    Furnace

    Update time! https://steamcommunity.com/sharedfiles/filedetails/?id=2326921664 We've had another playtest and changed some things around acordingly. Thanks again for all the feedback we got in the past weeks! The big change this time is the area leading from the canal to the A site. We needed to separate the paths and do some trimming. We also thought a freight yard might fit this part of the map. The canal also saw some changes. There is a bit more cover now and there will propably be more of it in future versions. For the connector we are tr
  6. esspho

    Furnace

    There is a new playtest version of Furnace on the workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=2326921664 We've mostly been working in feedback from our last test match. Thanks to everybody involved! Also thanks to @Roald for taking the time and giving some indepth advice. Here are some screens from the current map version: The Tspawn has slightly been altered - the garage on the right provides a faster and simpler path to the canal area. This shifts timings towards Bombsite A somewhat. The canal itself has been detailed a
  7. esspho

    Furnace

    We've had a first playtest and got some valuable feedback from that. With that in mind we are fleshing out the individual areas some more. Hopefully we'll have a map update soon.
  8. This is pretty cool! If I had to pick out anything, I'd say the lighting looks a little flat (maybe due to the fog) and texture alignment needs some love (like the brick walls in the garage). Other than that I like it a lot!
  9. esspho

    Furnace

    You can check out an early version of Furnace on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2326921664 Any feedback is well appreciated! We'll be doing some playtesting in the next days and weeks as well. Here are some WIPs: The central canal divides the map's residential and industrial parts. CTs spawn below bombsite A - an electric arc furnace. The Terrorist's plan B is to bomb the nearby gas silos located by the canal. For now we went with a layered radar. We're prop
  10. I finally got the confirmation mail for my index yesterday. Since I'm also looking for a new apartment atm, I would be really interested in any recommodations regarding play splace. How big is your VR space? Does anyone have less than 2 x 3 m (6.5 x 10 feet)? on topic: i've heard good things about boneworks and job simulator.
  11. too late i'll be back in about 8 weeks, i guess
  12. esspho

    Corona Virus

    If you have some spare processing power in your beefy gaming rigs you can help running simulations on COVID-19 proteins in this Stanford University project: https://foldingathome.org/2020/03/15/coronavirus-what-were-doing-and-how-you-can-help-in-simple-terms/
  13. Congratulations to the top 4! I totally thought, Mustang would rank higher though.
  14. esspho

    Hammer export to DXF

    The DXF export works like it did in the past. Is your geometry far from the origin maybe? In my experience it works best if you copy just the brushes you need into an empty file and export from there. That's not helpful at all.
  15. I've tried it and it works like this: - copy de_laferte.bsp from csgo/maps/workshop/738146050 to csgo/maps - create your de_laferte.kv in csgo/maps - load the map via console (the new one, not the workshop version)
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