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Posts
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esspho last won the day on November 10 2021
esspho had the most liked content!
About esspho
- Birthday 06/12/1985
Profile Information
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Real Name
Stefan
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Job
Urban Planner
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Location
Germany
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esspho reacted to a post in a topic:
[TF2] Castelbottino
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esspho reacted to a post in a topic:
Any of the old guard still around? D:
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esspho reacted to a post in a topic:
Any of the old guard still around? D:
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[CS2] Graphical issue, with Guns, Players Models and Various effects
esspho replied to CptDobey's topic in Level Design
The lightmap player space tool texture is meant for marking your playable areas (where lightmaps should be of the highest quality). Enclosing your whole map with it is propably not a good idea. -
esspho reacted to a post in a topic:
Big Adventures Contest TOP 10 FINALISTS
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esspho reacted to a post in a topic:
POLYSTRIKE
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Big Adventures Contest WINNERS
esspho replied to Rebze's topic in Counter-Strike 2 Big Adventure Contest
Congrats! -
esspho reacted to a post in a topic:
Big Adventures Contest WINNERS
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I kinda like that image. But you're propably right by not using it directly. I'd say it depends on how prominent you use it in the end. If it's a small detail hidden away somewhere, go for it. You can always exchange it later on. Also nice work on the map. I quite like it.
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esspho reacted to a post in a topic:
[CS:GO] Cargo 2 - Wingman
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Big Adventures Contest TOP 10 FINALISTS
esspho replied to Rebze's topic in Counter-Strike 2 Big Adventure Contest
Congratulations to all finalists! Awesome work all around! -
Freaky_Banana reacted to a post in a topic:
Beached
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We’ve updated our map just in time for the end of stage 2. Although there’s still a lot to do, we are very happy with what we have accomplished so far - which is a solid base for a fun and unique map. The recent matches on the mapcore faceit hub echoed this in our view and we’d like to thank everyone for playing and giving feedback.
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Freaky_Banana reacted to a post in a topic:
Beached
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leplubodeslapin reacted to a post in a topic:
Beached
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We are hard at work to shape up the map for the nearing end of phase 2. Since we haven't posted our progress for a while, here are some before and after work-in-progress images: T-Spawn before after CT-Spawn before after Mid before after A-Site before after B-Site before after Beached will be playable again on the Mapcore Faceit Hub during the next days. Any feedback is welcome here or on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3302965335
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This is a really nice looking blockout. Cool reference, too. I like the mood.
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Alcatraz - quite an adventure. Looks nice! Can you show us the minimap?
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Are there 4 buyzones in this map?
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This looks nice but I'm a little confused. Does this space exist underneath the city?
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I would go for 2 because of the cleaner and therefore more readable shape.
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To get Feedback, post some more Screenshots and a Radar Image. Also some more Info about your ideas would be nice.
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Looks interesting. I would suggest posting a workshop link, so people can check out your map.
