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esspho

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esspho last won the day on September 13 2019

esspho had the most liked content!

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About esspho

  • Rank
    Regular
  • Birthday 06/12/1985

Profile Information

  • Real Name
    Stefan
  • Job
    Urban Planner
  • Location
    Germany

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  1. esspho

    Furnace

    There is a new playtest version of Furnace on the workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=2326921664 We've mostly been working in feedback from our last test match. Thanks to everybody involved! Also thanks to @Roald for taking the time and giving some indepth advice. Here are some screens from the current map version: The Tspawn has slightly been altered - the garage on the right provides a faster and simpler path to the canal area. This shifts timings towards Bombsite A somewhat. The canal itself has been detailed a little more and got some cover in the process. The "Long B" has been fleshed out a little more - it now revolves around a derelict shack that should provide better cover for Ts. Bombsite B got some touches of color and the aforementioned half-open silo (not accessible). A sloped wall has been added beneath the heaven to hopefully limit weird vertical sightlines. CTspawn / Bombsite A has gotten the same sloped wall treatment. Also the lower part of the furnace has been detailed a little more. Top-Level Radar Bottom-Level Radar Radar comparison old / new
  2. esspho

    Furnace

    We've had a first playtest and got some valuable feedback from that. With that in mind we are fleshing out the individual areas some more. Hopefully we'll have a map update soon.
  3. This is pretty cool! If I had to pick out anything, I'd say the lighting looks a little flat (maybe due to the fog) and texture alignment needs some love (like the brick walls in the garage). Other than that I like it a lot!
  4. esspho

    Furnace

    You can check out an early version of Furnace on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2326921664 Any feedback is well appreciated! We'll be doing some playtesting in the next days and weeks as well. Here are some WIPs: The central canal divides the map's residential and industrial parts. CTs spawn below bombsite A - an electric arc furnace. The Terrorist's plan B is to bomb the nearby gas silos located by the canal. For now we went with a layered radar. We're propably going to try an overlayed version in the future. Top level radar Bottom level radar
  5. I finally got the confirmation mail for my index yesterday. Since I'm also looking for a new apartment atm, I would be really interested in any recommodations regarding play splace. How big is your VR space? Does anyone have less than 2 x 3 m (6.5 x 10 feet)? on topic: i've heard good things about boneworks and job simulator.
  6. too late i'll be back in about 8 weeks, i guess
  7. esspho

    Corona Virus

    If you have some spare processing power in your beefy gaming rigs you can help running simulations on COVID-19 proteins in this Stanford University project: https://foldingathome.org/2020/03/15/coronavirus-what-were-doing-and-how-you-can-help-in-simple-terms/
  8. Congratulations to the top 4! I totally thought, Mustang would rank higher though.
  9. esspho

    Hammer export to DXF

    The DXF export works like it did in the past. Is your geometry far from the origin maybe? In my experience it works best if you copy just the brushes you need into an empty file and export from there. That's not helpful at all.
  10. I've tried it and it works like this: - copy de_laferte.bsp from csgo/maps/workshop/738146050 to csgo/maps - create your de_laferte.kv in csgo/maps - load the map via console (the new one, not the workshop version)
  11. Do you get an error message?
  12. You can play Cleanup in the current Mapcore Wingman Hub https://steamcommunity.com/groups/mapcorehub In the meantime a skybox update and some minor tweaks are in the works.
  13. Thank you very much for your feedback, everybody. The current version of the map has been put togehter in a total rush. I'll keep the layout (which i like very much) and try to rework most of the areas.
  14. the workshop map propably has it own kv file allready in place. You are generating a kv with the same filename as the other. In that case the game just picks the first one (the one packed into the bsp). A possible workaround could be to change the filename of the bsp and your kv file accordingly.
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