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esspho last won the day on September 13 2019

esspho had the most liked content!

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About esspho

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  • Birthday 06/12/1985

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    Urban Planner
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  1. Warowl is making a map and gives a shoutout to mapcore.
  2. Use the sdk`s model Browser. There is also a model Browser Inside Hammer. (nevermind - i misread the op)
  3. I hope they also bring back the mercinaries bonus game.
  4. really nice! Could you show a wireframe?
  5. I just played a match and got stuck on the radiotower between a barrel and a metalbeam - not fun. Also the collapsing stairs are very frustrating.
  6. esspho

    [CS1.6] Cocaine

    Does that give you a powerup of some kind?
  7. Those numbers aren't important at all. Try setting yourself small goals and working off a list.
  8. Oh boy, time is moving fast https://steamcommunity.com/sharedfiles/filedetails/?id=1807037033 This update mainly brings a reworked mid and some changes to the bombsites. Mid A Site B Site The spawn areas also saw some alterations. T Spawn CT Spawn Radar
  9. I teamed up with @Squinky and together we made some progress on this one. The map is still WIP and missing some parts here and there but it has improved quite a bit since the last update. WORKSHOP Any feedback is highly appreciated.
  10. @Squad Thank you for your expert insights. You also gave me lots of inspiration when we talked about the radio tower idea some years ago. I sure will take your kind offer to share your knowledge. @blackdog Excelent! I haven't played these games. Thanks a lot for the hint. So with this kind of reasurance I'm confident to stick with the anchors as bombtargets. I'll try and see if I can make the tower collapse in convincing way. Accentuating the wind should also be a good idea. On other notes there has been another playtest yesterday. Here is the gathered feedback from that and from this thread so far. This should keep me busy for a bit
  11. Try using "\" instead of "/". Also what's going on in the second screenshot?
  12. After a moderator has moved this thread where it belongs, you should post the content of your qc-file.
  13. hey mike, thank you for taking the time to check out the map. It's all great feedback and gives me a lot to think about. I'm a little hesistant to loose the anchors tbh, since thats the one core idea behind the whole setup. Hopefully I can make it more convincing (like actually making the tower tilt or something). Maybe @Squad who actually worked on towers like these in the past can give some advise?
  14. Workshop version a2 https://steamcommunity.com/sharedfiles/filedetails/?id=1807037033 In this update I tryed to adress the feedback from the last playtest which looked like this. Basicly I've cut one of the entrances to B (left bombsite) and added a wall at A (right bombsite). Here is a comparison. I also added basic detail to get some individual areas into the map. CT spawn T spawn Mid Bombsite A Bombsite B T route to A (sweatshop) T route to B (corridor with junk furniture) Radar I'm gonna schedule another playtest soon. If you have any kind of feedback please let me know. Have a nice day.
  15. esspho


    Oh yeah, I remember that anvil. That's a great tutorial series.
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