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esspho

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Everything posted by esspho

  1. I finally got the confirmation mail for my index yesterday. Since I'm also looking for a new apartment atm, I would be really interested in any recommodations regarding play splace. How big is your VR space? Does anyone have less than 2 x 3 m (6.5 x 10 feet)? on topic: i've heard good things about boneworks and job simulator.
  2. too late i'll be back in about 8 weeks, i guess
  3. esspho

    Corona Virus

    If you have some spare processing power in your beefy gaming rigs you can help running simulations on COVID-19 proteins in this Stanford University project: https://foldingathome.org/2020/03/15/coronavirus-what-were-doing-and-how-you-can-help-in-simple-terms/
  4. Congratulations to the top 4! I totally thought, Mustang would rank higher though.
  5. esspho

    Hammer export to DXF

    The DXF export works like it did in the past. Is your geometry far from the origin maybe? In my experience it works best if you copy just the brushes you need into an empty file and export from there. That's not helpful at all.
  6. I've tried it and it works like this: - copy de_laferte.bsp from csgo/maps/workshop/738146050 to csgo/maps - create your de_laferte.kv in csgo/maps - load the map via console (the new one, not the workshop version)
  7. Do you get an error message?
  8. You can play Cleanup in the current Mapcore Wingman Hub https://steamcommunity.com/groups/mapcorehub In the meantime a skybox update and some minor tweaks are in the works.
  9. Thank you very much for your feedback, everybody. The current version of the map has been put togehter in a total rush. I'll keep the layout (which i like very much) and try to rework most of the areas.
  10. the workshop map propably has it own kv file allready in place. You are generating a kv with the same filename as the other. In that case the game just picks the first one (the one packed into the bsp). A possible workaround could be to change the filename of the bsp and your kv file accordingly.
  11. Well, I'm not overly proud to enter the map in this rather rough state but I'm doing it anyway. It was fun working on Anchor so far and I'll be happy to bring it more to life in future updates. Workshop Link (may need a little time for steam approval): https://steamcommunity.com/sharedfiles/filedetails/?id=1807037033 Congrats to all that made it to the finish line. I'm excited to try out all of your awesome maps.
  12. Warowl is making a map and gives a shoutout to mapcore.
  13. Use the sdk`s model Browser. There is also a model Browser Inside Hammer. (nevermind - i misread the op)
  14. I hope they also bring back the mercinaries bonus game.
  15. I just played a match and got stuck on the radiotower between a barrel and a metalbeam - not fun. Also the collapsing stairs are very frustrating.
  16. esspho

    [CS1.6] Cocaine

    Does that give you a powerup of some kind?
  17. Those numbers aren't important at all. Try setting yourself small goals and working off a list.
  18. Oh boy, time is moving fast https://steamcommunity.com/sharedfiles/filedetails/?id=1807037033 This update mainly brings a reworked mid and some changes to the bombsites. Mid A Site B Site The spawn areas also saw some alterations. T Spawn CT Spawn Radar
  19. I teamed up with @Squinky and together we made some progress on this one. The map is still WIP and missing some parts here and there but it has improved quite a bit since the last update. WORKSHOP Any feedback is highly appreciated.
  20. @Squad Thank you for your expert insights. You also gave me lots of inspiration when we talked about the radio tower idea some years ago. I sure will take your kind offer to share your knowledge. @blackdog Excelent! I haven't played these games. Thanks a lot for the hint. So with this kind of reasurance I'm confident to stick with the anchors as bombtargets. I'll try and see if I can make the tower collapse in convincing way. Accentuating the wind should also be a good idea. On other notes there has been another playtest yesterday. Here is the gathered feedback from that and from this thread so far. This should keep me busy for a bit
  21. Try using "\" instead of "/". Also what's going on in the second screenshot?
  22. After a moderator has moved this thread where it belongs, you should post the content of your qc-file.
  23. hey mike, thank you for taking the time to check out the map. It's all great feedback and gives me a lot to think about. I'm a little hesistant to loose the anchors tbh, since thats the one core idea behind the whole setup. Hopefully I can make it more convincing (like actually making the tower tilt or something). Maybe @Squad who actually worked on towers like these in the past can give some advise?
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