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KOLARI

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Everything posted by KOLARI

  1. Found out I had two light_environments in the map, thats probably causing the lighting bug.
  2. Im using expert and final compile settings. What is this "appearance" you are talking about? Also HDR is set to -1 -1 -1 1. Couple of compiles back I hadnt got any lighting errors but this happened now randomly, I hardly even edited anything in the map... Also setting compile settings to normal and unchecking HDR didnt fix the problem.
  3. So I get this weird lighting bug on my map. anyone know how to fix it ?
  4. I am modeling a tree in blender and want to get double sided planes, does anyone know how to do that? nvm. found out you have to add nocull 1 to vmt file.
  5. I will, thanks for informing me. Made some progress already.
  6. Working on an aim map again. This time to actually finish it.
  7. The problem I have is that I have two props close to each other and the other one is causing some lighting problems to another one. I tried to use info_lighting to set the origin of other prop to another place but it still acts as if it were on its original place. Any help or does it just not work the way I think it does?
  8. Sorry I don't have the files anymore. I remember using color correction though to get that lighting so you might give it a try.
  9. Second attempt at car modeling.
  10. I am using blender. What does relax modifier do? Edit. Actually some pinches you have marked are supposed to be shapes of the car.
  11. Can you point places which need need work / are pinching, I see some obvious ones but not that many.
  12. First time car modeling. Some bumps there but cant bother with it anymore.
  13. Some unfinished shite. Last one actually finished but that is the only picture of the map and I dont think I have the files anywhere anymore. Also alot more unfinished stuff somewhere laying around
  14. KOLARI

    I curse Gaben

    Sorry for doublepost but I guess this feature is not on Vista Home premium? Would be happy to recover models and textures I had made.
  15. KOLARI

    I curse Gaben

    Yes I have tried every one of those fixes already and many more. Reinstalling steam didn't fix the error either. There are literally hundreds of threads about this error since 2014 and nothing has been done about it... I haven't even done any changes to my computer until I suddenly begin to get it. I guess it's my own stupidity not to backup the files but I had no idea that when I uninstall steam, it would delete all the games/tools too :/ Anyways, lesson learned.
  16. KOLARI

    I curse Gaben

    Thanks. It seems to contain some autosaves. Hopefully they are not too old.
  17. KOLARI

    I curse Gaben

    I have been getting alot of vac authentication errors on CSGO and it has been pissing me off. Tried all the fixes I could find with no help. And if this is not enough, I tried to reinstall Steam without knowing it would delete all my games with it... And guess what? I lost all my vmf files for my maps. Fucking great. Is there any chance to get them back. Is there like some backup folder for hammer vmf files or something?
  18. Try doing final compile. I recall having similiar problems with water if I did fast or default compile. Press F9, press expert and choose "final compile -both -final (slow!)" on drop list.
  19. Thanks for the help, got everything lighting properly I think. TheGumas trick got rid of most of the lighting bugs.
  20. Some progress on my aim map. Going to start texturing the temple soon. Anyone know how you can fix lighting bug on my temple door model? It appears black although it is light grey at the moment. I have few other of these kind of lighting problems so if someone knows what is causing them and how to fix them, please help me.
  21. Scrapped all my other maps and made something new. Going to just make aim map and try to finish the map this time. It's also my first ever finished model (roofs) .
  22. I would like Niller's spot on tuesday 15.04. if it's okay.
  23. Left 4 Dead 2 seems to be free in Steam store
  24. Thanks a lot for your response Sigma, very helpful. Now I think that I can try to finish my first model with no worries One more thing though. Should I also remove unnecessary edges that get created after I have applied mirror/symmetry modifier to my model if I used one?
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