Jump to content

WIP in WIP, post your level screenshots!


Recommended Posts

Posted

I've been working on this wingman map taking place in the backstage of a museum (I was inspired by the images of the Louvres-Lens) and got a bit carried away with some parts of the map.

The point of the map is basically that the terrorists want to enter the museum's reserve through armored windows located in a conference room in the basement (where I'm putting offices, a security room etc) thus getting access to invaluable art pieces.

 

That last screenshot is technically out of bound (the view from under the corridor in the third screen), but it looks really cool in my opinion so I wanted to share it.

20210521040809_1.jpg

20210521040802_1.jpg

20210521040959_1.jpg

20210521040945_1.jpg

Posted
On 5/25/2021 at 11:22 PM, zombi said:

I forgot to share my newest Black Ops 3 zombie map. I don't want to make separate topic for this so I will share it here. Feedback is welcome of course

Workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=2492013245

 

4Uk2xHA.jpg

I like that it’s bright, I recently got COD WW2 and tried briefly the zombies (alone) and it’s just so goddamn dark… I also not sure if these experiences are still viable for one player like the original (before WW2 I played WAW a few months ago)… I just want some dumb shooting gallery to practice/get the stress out :D

Posted
On 5/27/2021 at 1:03 PM, blackdog said:

I like that it’s bright, I recently got COD WW2 and tried briefly the zombies (alone) and it’s just so goddamn dark… I also not sure if these experiences are still viable for one player like the original (before WW2 I played WAW a few months ago)… I just want some dumb shooting gallery to practice/get the stress out :D

I enjoyed WW2 back in days, but compaerd to newest COD CW, it's definitely more stresful and less relaxing (only COD where they implemented jumpscares). I wanted to make dark and scary map, but because I have mostly open spaces I decided to make it as relaxive as possible, because it will be hard to fill it with artificial lights.

  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

4d2.jpg.805927d25ac76b5e0aafe50566aec3e4.jpg

Question: how can I fully disable runtime shadowcasting on static props? (csgo)

In order to get adequate (sun)lighting, some roofs have been set not to cast shadows - this worked fine when the roofs/ceilings were func_brushes, but now that I'm replacing some with static props, I'm noticing that although the compiler lets light through, in-game it seems to be ignoring the tag & overlaying real-time shadows anyway

[edit] disabling shadowdepth fixed it

Edited by ThunderKeil
  • 2 weeks later...
Posted

Have been working at a snail's pace on this. Discarded 2 different layouts. 3rd time's a charm. Playtested it a few times (Thanks to tophattwaffle's discord) and now doing the first art pass.
@squeezitand I have been working on this for 2 years now, on and off. Hoping to get it completed soon. :)
Will update when we make a bit of more progress with the details.

 20210704195549_1.jpg.152457f45b058bcabe38a0bd95639b68.jpg

20210704195703_1.jpg.001bf80d51f3519e0ca850d35f3f3760.jpg

20210704195822_1.jpg.6afd5921fe557d397f8e7b006d0a6f22.jpg

20210704200009_1.jpg.f981b3154fc8061d839a82f97edc9aad.jpg

20210704195513_1.jpg.1ff47c32cd0b347bbe86ca2128bd4f97.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...