Serialmapper Posted May 16, 2021 Report Posted May 16, 2021 Testing the new assets on my de_island remake Mr.Yeah!, will2k, Lizard and 4 others 7 Quote
LiVl Posted May 17, 2021 Report Posted May 17, 2021 Quick test environment scene with HL:A content import in UE4.26 ARTSTATION LINK Quote
AKRNG Posted May 21, 2021 Report Posted May 21, 2021 I've been working on this wingman map taking place in the backstage of a museum (I was inspired by the images of the Louvres-Lens) and got a bit carried away with some parts of the map. The point of the map is basically that the terrorists want to enter the museum's reserve through armored windows located in a conference room in the basement (where I'm putting offices, a security room etc) thus getting access to invaluable art pieces. That last screenshot is technically out of bound (the view from under the corridor in the third screen), but it looks really cool in my opinion so I wanted to share it. slavikov4, Freaky_Banana, AlexM and 1 other 4 Quote
zombi Posted May 25, 2021 Report Posted May 25, 2021 I forgot to share my newest Black Ops 3 zombie map. I don't want to make separate topic for this so I will share it here. Feedback is welcome of course Workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=2492013245 Freaky_Banana, blackdog, will2k and 2 others 5 Quote
blackdog Posted May 27, 2021 Report Posted May 27, 2021 On 5/25/2021 at 11:22 PM, zombi said: I forgot to share my newest Black Ops 3 zombie map. I don't want to make separate topic for this so I will share it here. Feedback is welcome of course Workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=2492013245 I like that it’s bright, I recently got COD WW2 and tried briefly the zombies (alone) and it’s just so goddamn dark… I also not sure if these experiences are still viable for one player like the original (before WW2 I played WAW a few months ago)… I just want some dumb shooting gallery to practice/get the stress out Radu 1 Quote
zombi Posted May 29, 2021 Report Posted May 29, 2021 On 5/27/2021 at 1:03 PM, blackdog said: I like that it’s bright, I recently got COD WW2 and tried briefly the zombies (alone) and it’s just so goddamn dark… I also not sure if these experiences are still viable for one player like the original (before WW2 I played WAW a few months ago)… I just want some dumb shooting gallery to practice/get the stress out I enjoyed WW2 back in days, but compaerd to newest COD CW, it's definitely more stresful and less relaxing (only COD where they implemented jumpscares). I wanted to make dark and scary map, but because I have mostly open spaces I decided to make it as relaxive as possible, because it will be hard to fill it with artificial lights. Quote
AlexM Posted June 6, 2021 Report Posted June 6, 2021 (edited) Scene I made so I could do some real-world(ish) render batching method tests. Everything is built from a modular set of about 8 or so pieces. Edited June 6, 2021 by AlexM FMPONE, maxlevelboi, Squad and 7 others 10 Quote
HoMaRt Posted June 9, 2021 Report Posted June 9, 2021 (edited) Latest scene I'm working on in UE4 -Fully Dynamic lighting- Islands and Christopher Columbus Edited June 9, 2021 by HoMaRt ItzOmega, zombi, LiVl and 6 others 9 Quote
will2k Posted June 17, 2021 Report Posted June 17, 2021 Slowly resuming work on my projects after a LONG hiatus AlexM, +Rusty+, maxlevelboi and 8 others 11 Quote
DCIM Posted June 25, 2021 Report Posted June 25, 2021 (edited) Question: how can I fully disable runtime shadowcasting on static props? (csgo) In order to get adequate (sun)lighting, some roofs have been set not to cast shadows - this worked fine when the roofs/ceilings were func_brushes, but now that I'm replacing some with static props, I'm noticing that although the compiler lets light through, in-game it seems to be ignoring the tag & overlaying real-time shadows anyway [edit] disabling shadowdepth fixed it Edited June 26, 2021 by ThunderKeil AlexM, Minos, Geno and 1 other 4 Quote
Geno Posted July 4, 2021 Report Posted July 4, 2021 Have been working at a snail's pace on this. Discarded 2 different layouts. 3rd time's a charm. Playtested it a few times (Thanks to tophattwaffle's discord) and now doing the first art pass.@squeezitand I have been working on this for 2 years now, on and off. Hoping to get it completed soon. Will update when we make a bit of more progress with the details. Anduriel, AlexM, Donskioni and 12 others 15 Quote
StormCatcher.77 Posted July 9, 2021 Report Posted July 9, 2021 Map "The Crusher" for project "Doom 2 - Hell Unleashed" in collab with MikeyScoots. Doom 2, GZDoom, OTEX Spoiler will2k, Geno, Donskioni and 3 others 6 Quote
Jim F Kennedy Posted July 11, 2021 Report Posted July 11, 2021 (edited) Currently working on a Danger Zone map in a Warner Bros/Universal-style themepark. 'Experimenting' with verticality in a mostly-flat map. Edited July 12, 2021 by JimFKennedy Donskioni, zombi, will2k and 4 others 7 Quote
will2k Posted July 14, 2021 Report Posted July 14, 2021 zombi, Mr.Yeah!, blackdog and 6 others 8 1 Quote
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