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WIP in WIP, post your level screenshots!


Marcos

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@Lizard Thanks man, means a lot to me.

Just had an idea to throw in a cheesy aim map to play around with theme setting and ideas. 
Though, I don't know if its just me but can't help it, still feel like the lighting is not completely done, 
like to me it still feels a bit flat as if a bit more of a contrast was missing somehow (feeling it the most in the 3rd picture f.e.). 

Or maybe I just keep staring at it too much and need to take a step back lol. Tbh Ravine has an epic job done to it on a similar weather & time setting

Edited by Rump3L
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3 hours ago, Rump3L said:

@Lizard Thanks man, means a lot to me.

Just had an idea to throw in a cheesy aim map to play around with theme setting and ideas. 
Though, I don't know if its just me but can't help it, still feel like the lighting is not completely done, 
like to me it still feels a bit flat as if a bit more of a contrast was missing somehow (feeling it the most in the 3rd picture f.e.). 

Or maybe I just keep staring at it too much and need to take a step back lol. Tbh Ravine has an epic job done to it on a similar weather & time setting

I think that's just par for the course, night themes naturally have softer lighting than day ones, unless you're sprinkling around big contruction lamps.

Well, that's not entirely true . . I mean if you're doing an urban theme, a night version would have more contrast than a day one, but I think it holds up here. I believe csgo's version of source has had bloom removed (or, it's been removed from the settings, anyway) - which makes it more difficult to insinuate brightness well on anying other than point lights. But again, I'd say the windows here don't appear bright enough to warrant it. For reference though, I'm pretty sure Ravine just has light sprites over all the windows / other light sources.

Also, looks like Ravine has a noticeable amount of moonlight, with much much darker ambient lighting, whereas you seem to be going for an entirely overcast theme. I assumed that was intentional, but if it wasn't, that's definitely a way to get a bit more contrast.

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Just uploaded my map fy_orbiter onto the workshop. You can download it here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2296600013

It's an otherwise very simple fight yard map, but I thought I did a fine job with the garden area:
 

Spoiler


thumb.jpg.932d2146fa457f323ab76eb1782c98a9.jpg

 

I also like these video screens, which I made using VMT proxies and SpaceEngine (TV frame is from de_breach):

Spoiler


20201122134533_1.jpg.8a290351a3ec816a849205cb5779b3d5.jpg

 

And finally, here's (part of) the skybox I used for this map that I exported from SpaceEngine, used on a different map:

Spoiler


20201124131356_1.thumb.jpg.47dd410fa58db5d1ce2335684661598b.jpg

 

If you want to export a good looking skybox from SpaceEngine without a Pro Version:

  1. Set SpaceEngine's resolution to a 2:1 aspect ratio (for this map, I set the resolution to 4000x2000)
  2. Set the projection to cylindrical
  3. Take a screenshot in PNG format
  4. Use a panorama to cubemap converter, such as this one, to convert the PNG screenshot into six separate cubemap files
  5. Rename the cubemap sides to their proper names.

If you used the Panorama to Cubemap tool I linked to, the renaming should be:

  • nx -> bk
  • ny -> dn
  • nz -> lf
  • px -> ft
  • py -> up
  • pz -> rt
Edited by sn0wsh00
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On 11/30/2020 at 4:04 AM, albim75 said:

ar_Dome

Soon to be released

20201128135829_1.jpg

20201128135900_1.jpg

20201128140033_1.jpg

Hey! Maybe it's too late now but here's some feedback for the future. Looking at those screens it seems that the theming is all over the place. There's so much stuff to look at, but nothing gels together. I have no idea what that space is supposed to be. It looks like it's a greenhouse, but also a Florida resort, a tropical forest conservatory, that was abandoned, then some remodeling was done, but then they ran out of funding and abandoned the remodeling efforts too. And then some pipe bursted and flooded the warehouse in the basement 😂

You definitely have the skills to build maps, but for next maps, I'd suggest to work a bit more on the theming. Take a look at every major CS map and you will notice that they usually have one very strong theme, that makes it easy for people to remember them ("the castle map", "the ruins map", "the office map", "the middle eastern map", etc...). Best luck!

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On 12/8/2020 at 9:25 PM, Minos said:

Hey! Maybe it's too late now but here's some feedback for the future. Looking at those screens it seems that the theming is all over the place. There's so much stuff to look at, but nothing gels together. I have no idea what that space is supposed to be. It looks like it's a greenhouse, but also a Florida resort, a tropical forest conservatory, that was abandoned, then some remodeling was done, but then they ran out of funding and abandoned the remodeling efforts too. And then some pipe bursted and flooded the warehouse in the basement 😂

You definitely have the skills to build maps, but for next maps, I'd suggest to work a bit more on the theming. Take a look at every major CS map and you will notice that they usually have one very strong theme, that makes it easy for people to remember them ("the castle map", "the ruins map", "the office map", "the middle eastern map", etc...). Best luck!

Hi Minos and thank you so much for the feedback!!

I agree that the map need a theme...it's really important :D

The background of the development of this map is rich of many changes along the year. At the beginning this was a map for a competition and it was much much less detailed then todays version and had a different theme.

I didn't post the description for the submission in the forum, but basically this is a abandoned aviary (or birdhouse) with a biome inside.

I agree with you that there are too many "Architectural/design" elements inside that don't fit with the theme...unfortunately I enjoined more then expected the creation of these assets 😂

I will follow your suggestions and try to stay focused, so thanks again!!!

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