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StormCatcher.77

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Everything posted by StormCatcher.77

  1. This is Doom 2 (GZDoom) with sprites from Doom 64 and textures from OTEX. I plan to take a look at the Quake mapping scene in coming years when I'll done all my Doom maps.
  2. Map for Deadtech project (Doom 2, GZDoom):
  3. Oh, god, really wrong thread... Thanks.
  4. Shots of "Coma Moonlight". My map for Refracted Reality CP (Doom 2, GZDoom):
  5. You have a great site, not overloaded with details. It was interesting to look at the samples of your design. From year to year I promise myself to start exploring the mapping for HL2 and Portal, but I’m always busy with other projects. Your works is very inspiring to finally do something ...
  6. @Minos Thanks! I'm do not using lightmaps in GZDoom yet.Can't find time to see how to work with that. Here only classical dynamic lighting... Sorry for late posting.
  7. Screenshots of my GZDoom map for Verse Hopper project on DW:
  8. I recently start a map in the project "The Joy of Mapping 5 - Winter Weekend" First shots (GZDoom):
  9. Stylish and concise. I think this is a good example of a portfolio that anyone can take note of. Unfortunately, I'm not part of the CS:GO community, but even visually, your works looks awesome.
  10. Snapshots of just completed areas of the map for Serious Sam - TSE, which I'm currently working on. This is the initial location.
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