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Everything posted by Serialmapper

  1. Serialmapper

    Random Photo Thread

    My first timelapse . One foto each 10 seconds on a time interval of 50 minutes.
  2. @Ringel from your repeated posts where you are raising more or less the same theme i understand that you feel frustrated that your work, ideas and effort are not recognized at least on a scale that it will make you satisfied. If you aspire to work in the game industry don't limit yourself to a narrow niche like csgo. But if you don't, my advice is to take a break. You won't be young forever and it's not worth the trouble consuming yourself with virtual problems.(no vale la pena amigo). Not all the hobbyists will be great level designers and artists. And by the way, these are professions that require study not just enthusiasm and talent. I have spoken!
  3. "feedback" :"empty áreas, empty buildings"...(in other words:make it look like pubg, far cry 4/5). Well, the source engine it is stretched to its límits anyway in the case of dz maps s-o i don't see a reason to add more detail.
  4. Reading your anterior posts made me curious and i had binged all the season 1 of baby Yoda. Too bad that season 2 will start only în october.
  5. I must admit, i had much more fun with FC3. No character is so charmingly evil like Vaas. FC5 feels like an imitation, like a failed attempt.
  6. Give me a break man, i was on the toilet
  7. I tested Valorant and my impression is that of a weird CS:GO with superheroes on a cartoonish setting. The maps feel at times a bit claustrophobic. I think that there isn't any map editor because the game's producers know that the players will bring dust2 and other classic CS:GO maps and it will foock up their game. Anyway i had never been a fan of cartoonish games with superheroes so i might be biased.
  8. I had updated the map on the steamworkshop.
  9. I made a better texture for the exterior that doesn't look so cartoonish. It imitates the red granite.
  10. On a second look you are being right. Indeed the texture its not aligned properly, and it does need a trim over there. However i am feeling s-o lazy these days that i am not going to correct it very soon As for those exterior bricks, i had tried to imitate the Red granite but obviously i kinda failed. I will search a better texture.
  11. I made a zoo map with the custom resources. It may be downloaded from HERE. Contains a vmf and a bsp from that everything can be extracted with VIDE.
  12. Serialmapper

    de_rose [remake]

    This map it's a remake of an older version. Here you may access it SteamWorkshop , also you may find it here at good old Gamebanana Although it seems a little bit infantile to me here it's the map's story: The uncontrolled urban development and illegal expropriations trigger a violent reaction of the local residents. The CT are there to defend construction corporation's interests. The maps it's designed with large public server in mind for casual play but it can be played in the competitive mode if necessary. It has details but not too many according to the today's standards, i want good performance at high player load after all. Doesn't have soundscapes because during the playtime i never hear them and they serve no purpose in this regard. Doesn't have nav with callouts either because the callouts available in csgo don't fit very well the map's pathways. But who knows on a future update maybe i will add them. It has some custom props made by me in 3dsmax (student edition), custom materials and sprites, many of them from textures.com.
  13. Usually when uploading maps to workshop, the game wants to include în your bsp the nav file, and probable other files too. If nav its missing or if it is already included în the bsp could give errors. Other than that i never encountered other causes. There might be other but i do not know them.
  14. Bomb its blocked by clip default, weapons by invisible, grenade by clipgrenade. But all are blocking the player so...
  15. I see this type of mapping contests as a way of making your level designer and artist skills recognized. And of course a big plus to your CV especially if you want to enter the gaming industry. The fact the one's map is selected for a while în the game, it is just a side effect.
  16. I was wondering, what is the oldest thread on this forum? In 2003 i made my first e-mail, i did not even knew what a forum is. . This is like a time capsule.
  17. I'm still waiting for the holodeck.
  18. Serialmapper

    Random Photo Thread

    Fuerteventura island this morning
  19. It is amaizing how people are developing all kind of theories from arbitrary things. At the time that it was created there were no such kind of theories. 4,5,7squares,triangles,or whatever. It was about what the players are prefering, about what a map could offer to make them come again and play it.
  20. Maybe a minigame with a gameplay similar of CS:GO's fy_maps. When? i don't really know how fast i wil learn scripting and all the staff related to all the components that make a game.
  21. The sandbox it's free and has a lot of free assets
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