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WIP in WIP, post your level screenshots!


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Posted (edited)

I had ported one of my older maps from CSGO to CS2, to learn and practice the new tools (which i find very easy and intuitive to use, finally PBR!!! and also i love that feature that matches the light environment with the sky). I had ported it simply by opening the old .vmf file. The hammer transforms automatically every brush in a mesh. (the method proposed by valve gives a lot of errors and does not port the map). Anyway i´m in the process of rebuilding it "from the ground up" as they say. 

h2xjGZC.jpg

 

Edited by Serialmapper
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Posted (edited)

Are these grass/flower props some kind of detail props (associated with the ground texture, similar to the detail sprites in S1) or are they manually placed/Asset Spray Tool?

Looks great though. 👍

Edited by Radix
Posted (edited)

They are low poly static props used with the spray tool. 

From what i had seen their impact on the fps is insignificant.(tested on a full server of 38 real players, before and after adding them). During the compilation they are automatically joined into a larger prop depending on the distance and área they are filling.  The map (de_amalia) its on the workshop if you want to inspect it. 

Edited by Serialmapper
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