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AKRNG

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  1. I've been working on this wingman map taking place in the backstage of a museum (I was inspired by the images of the Louvres-Lens) and got a bit carried away with some parts of the map. The point of the map is basically that the terrorists want to enter the museum's reserve through armored windows located in a conference room in the basement (where I'm putting offices, a security room etc) thus getting access to invaluable art pieces. That last screenshot is technically out of bound (the view from under the corridor in the third screen), but it looks really cool in my opinion so I wanted to share it.
  2. Thank you and sorry if that's the case, I did not find the thread!
  3. Making a 1v1 map exclusively with @Yanzl's assets from Breach, because they're so cool
  4. Hi, I want my main building to be rotated in comparison to the ground floor. I'm using the vertex tool to do so because I want to stay on the grid. The issue happens when I want to add a brush and align it with my wall, because, depending on where Im intending to place it, that specific part of the wall is not necessary going to be on the grid. To limit this, Ive actually rotated the outside part of my map, because its an accessory to the main part of the map, which is the building itself. I'm not sure I'm being perfectly clear so I'll add a pic. How is this kind of rotating of a whole part of a map done by good mappers? Should I just rotate what I want to rotate when the whole map is done? Thanks in advance
  5. Starting my first ever map, don't really know where I'm going with this, well see
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