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WIP in WIP, post your level screenshots!


Marcos

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For those of you who have played the Bounty of Blood DLC from Borderlands 3, you might remember that the telezappers will distort your screen every time you look at them. Well, with the help of trigger_look, trigger_multiple, logic_timer and logic_relay entities, I (sort of) recreated this effect in CS:GO:

You can download this map/demo here.

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Really looking forward to actually getting all this stuff into the engine with full normalmapped materials, particles and env-FX, and proper shadow-casting lights, etc. and coming back with some lovely 4K shots.  For now, these are some low-res shots straight from DarkRadiant cam-view, using only the diffuse textures:-

deepmap'22_1.jpgdeepmap'22_2.jpgdeepmap'22_3.jpgdeepmap'22_4.jpgdeepmap'22_5.jpgdeepmap'22_6.jpg

 

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On 4/26/2022 at 12:29 AM, blackdog said:

@LDAsh72 wow what’s that intended for/what engine you working with?

 The environment gives me og MGS/Splinter Cell vibes …

Just an indie project and not even settled on an engine yet.  Most likely it will all end up in Unreal when we reach certain milestone.

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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