Jump to content

Jim F Kennedy

Members
  • Posts

    41
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Jim F Kennedy

  1. Hey thats almost what it takes to finish a fuckin Yakuza game.
  2. probably one of, if not the best Maniac Cage movie ive seen
  3. Come on baby show me that sweet sweet developer commentary
  4. Released another update w/ many fixes, improvements, yadayada, this will be the last greybox version until the full release on Christmas Day. In the meantime here are some more progress screenshots. 19/12 Even more screenshots.
  5. Oh don't worry, the walls are definitely being changed, just finishing up with models before doing all the texturing. The lighting is also getting an 'adjustment' at the moment, hopefully this will improve visibility
  6. Another update, this time its lighting, as well as other improvements and changes.
  7. You'll be fine, just make sure your PC is about 20km away from your house if you plan to compile, that way you won't get caught in the blast radius.
  8. Done and dusted, changes will come in the next update. Edit: updato
  9. 'Nightclub' is an Arms Race/Deathmatch map I've been working on for the last week. Available now as alpha preview. Hoping to fully release by Christmas Eve. Currently 'Nightclub' features music, using 'Vortal Combat' from HL2 EP2 as a temp track. However it might be changed or removed later on. (In case you're actually wondering 'what happened to the "Inmate" map?', the files fucked up so I gave up instantly lol)
  10. Been working on a deathmatch/arms race map for CSGO for the last 4 days, will hopefully have a release by Christmas. Since its a nightclub, I thought of chucking in some music, so for now it plays Vortal Combat.
  11. really does feel like a return to form with this theme, hope the mode lives up to the hype. Edit: it didn't. get fucked.
  12. Rambo with no Stallone? was ist das fuer eine unsinn?
  13. ngl that door looks like a block of chocolate
  14. These 'differences' are still to be integrated, but they are just small changes to functions like tablet blockers and hostage zones.
  15. Yeah the shots were specifically to show parts that were finished, there is a 'raised central area' but its not really worth showing yet.
  16. Working on a Danger Zone map in the South Australian Riverland, still finishing off buildings/monuments/decorations along with general polish, but progress is coming along very well. Riverland is designed to play differently from other Danger Zone maps, with a couple of changes that'll spice up how the mode is played.
  17. Jim F Kennedy

    Battery

    Battery has finally released! After 6 gruelling months of laziness and occasionally doing stuff. (though I should've said this like a couple of days ago) https://steamcommunity.com/sharedfiles/filedetails/?id=2542050335
  18. Currently working on a Danger Zone map in a Warner Bros/Universal-style themepark. 'Experimenting' with verticality in a mostly-flat map.
  19. Jim F Kennedy

    Battery

    Well fuck, i'll get on those right away. Edit: lol fixed.
  20. Jim F Kennedy

    Battery

    So after sitting on my ass for the last few months, I've finally got a version of Battery worth releasing. Will show something soon...
  21. Jim F Kennedy

    Battery

    Back with an update for this month, as the map is getting close to release. One of the big changes to the map was moving to the Wingman mode, and decreasing the maps size, there we're a few reasons why I did this (but the main one is I fucking hated Bombsite A) The centre 'Chimney House' is nearly finished, just finalising the look of it, and you'll also notice some new interiors. Alongside these changes is just a few model changes, improvements to some displacements, reflections and performance, as well as improved blend modulate effects. Aiming for a June release, or somewhere around that. Oh shit almost forgot, ice... lots of ice... just look into the ocean, or around the docks.
  22. Jim F Kennedy

    Battery

    Did some significant improvements to Middle/Bombsite B, because I didn't like the original look. Added more cover to Middle because a few people said it should. I also reduced the amount of props because it didn't look as good. The 3D skybox I originally added was quite boring, it was literally just black mountains. This update improves that. There was also a bunch of FPS increases all across the board thanks to actually optimising the map properly.
  23. Jim F Kennedy

    Battery

    finally found something that worked for the weird shaped blockout https://steamcommunity.com/sharedfiles/filedetails/?id=2401850892
  24. Jim F Kennedy

    Battery

    Little update again... Replaced thick as fuck walls with sheet metal, still need to brighten up this area though. Moved the car, because stairs are for people? (And they're clipped now :D) After careful consideration... wall, with arrow.
×
×
  • Create New...