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WIP in WIP, post your level screenshots!


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Posted

Hi guys, I just finish creating my Firs Person controller for UE4.
For the test I made tutorial level for it.
If you have tame, please play this demo and give me feedbak about controller, how it`s feel, any bugs was found? It will be absolutely ideal if you also record a video with the process.
Link to dawnload demo:  https://drive.google.com/file/d/1g8O8YIWH4oP3qxk16Q0HgJ-1dnaYVuxT/view?usp=sharing
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Posted (edited)

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Here's a screenshot from de_rail, now wm_lakestreet. I decided to turn this into a wingman map so I can actually finish it. I cut what I think was the worst area of the map and now I have something that is much more manageable. I encourage everyone who has a defuse map in the works, which they feel overwhelmed by, to consider taking a part of it and turning it into a wingman. I did this for three reasons. Firstly, the complete layout woulld require very good understanding of residential building interiors and I would have to create too many assets for the great number of unique interiors players would walk through. Secondly, wingman maps are much easier to playtest. And thirdly, I have one more defuse layout that's in the works and I decided that if I am to commit to a big project I should chose the more interesting layout so I chose the other map.

It seems as if the more time I spend workinig on a texture, the more satisfied I am with the result ?. How intriguing.

Edited by NikiOo
Posted

Interesting @NikiOo. There’s always time to expand and create the two bomb layout… quite interestingly in an old video 3kliksphillip explained how he created his winter map by basically building wingman maps before wingman was a thing, testing the single bomb sites and then connecting it.

Posted
16 hours ago, blackdog said:

Interesting @NikiOo. There’s always time to expand and create the two bomb layout… quite interestingly in an old video 3kliksphillip explained how he created his winter map by basically building wingman maps before wingman was a thing, testing the single bomb sites and then connecting it.

All of you mortals can't even begin to comprehend this shit. I tackle these monolithic projects all the time. While you're sitting there scratching your head, trying to wrap your mind around the car's engine, I'm out there designing pistons and manifolds. It's like a conveyor belt through my head - problems coming in, solutions coming out. Zero resistance, maximum current. I am the founder of object-oriented level design!

And this? This is just one of the pieces for de_lakestreet. I've already made wm_lakestreet2 and wm_lakestreet3. I didn't share them out of pity. Cause I know many of you will straight up quit mapping when you see how productive I am.

Posted
On 11/13/2021 at 4:34 PM, ThunderKeil said:

Collected all my reference screenshots together for a timelapse

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That final image looks pretty dope with a much better feeling of depth and especially lighting! Do you intend to release this as a competitive/casual map in the future? I assume you actually live near the building to get these reference photo's, or do you manually recreate them? Very curious to see the final result ?

Posted
1 hour ago, JorisCeoen said:

Do you intend to release this as a competitive/casual map in the future?

Not particularly, I'm probably keeping it a deathmatch/variety map as long as I'm working on the project alone. I have thoughts of what else to make of it, but unless I can really nail it down ( which I can't ) I think there's little to be gained branching the project off like that

Quote

I assume you actually live near the building to get these reference photo's, or do you manually recreate them?

Nope, just working off pictures. I'd love to go someday but the past year(s) have been . . suboptimal for international travel.

Posted
15 hours ago, ThunderKeil said:

Nope, just working off pictures. I'd love to go someday but the past year(s) have been . . suboptimal for international travel.

Whenever you are able to go, I suggest you go around the corner and enter from the back entrance. There’s normally massive queues (due to bag checks) at the front as people don’t know there’s another entrance (I guess, or they just want the selfie at the front).

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Posted
2 hours ago, Radu said:

Did a small level for HL2 over the past 5 days. Just a quick exercise where I played with some stealth mechanics. Not inspired by Dishonored at all.

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Holy shit that is amazing! Remind me of DIshonored!

Posted
10 hours ago, will2k said:

Any chance you were inspired here by the water pump quest from Dying Light 2 E3 2019 gameplay trailer?

Nope, it was directly inspired by the valve in Valve's offices. The level's name is Gordon and the Steam Machine. You can make of that what you will ;) 

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