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WIP in WIP, post your level screenshots!

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On 10/27/2020 at 11:07 PM, jd40 said:

I just watched the documentary about hanging the whale skeleton up there and was thinking it would make a sick map and here it is 😃. You really nailed the building - I instantly recognized it. I think a tiny bit of fog would help sell it even more. Maybe some sun ray models too?

Finally got around to testing this out a bit, looks nice ( from some angles )

20210216064801_1.jpg.d5178c895a4371ab2d986795fa278201.jpg

 

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On 2/16/2021 at 6:25 AM, ThunderKeil said:

Finally got around to testing this out a bit, looks nice ( from some angles )

20210216064801_1.jpg.d5178c895a4371ab2d986795fa278201.jpg

 

hope you'll consider turning this into a 'proper'  CSGO map. could be game viable with the right gameplay.

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3 hours ago, Vaya said:

hope you'll consider turning this into a 'proper'  CSGO map. could be game viable with the right gameplay.

I've experimented with a number of concepts, but to be quite honest I'm not convinced it could work very well as such. I mean, I'm no whiz in competitive design - but I'm not really sure how you would go about turning it into a compelling layout. There's only one real pathway between the first and second floor, and most areas are dead ends or loop in on themselves - unless I start cracking walls to add new pathways ( and yea, I suppose I could - but I'm not really sure how to go about it ) I don't really see it working well in CS other than just a deathmatch map.

As for "game viability" - if by that you mean the prospect of it being added into the official map pool - I'm very much flattered, but the fact of the matter is;

Spoiler

I kind of sort of don't have authorship rights over any of the images used to create the hundred-some custom textures, so unless I or someone in my stead goes and collects a complete new set of pictures there's no chance whatsoever of that being a possibility ( to be quite frank I'm not even sure of my position as-is but I prefer not to dwell on it )

That aside - in terms of gameplay possibilities I'm mostly looking at turning it into a scavenge/survival map for l4d2 right now. Just dirty the place up a bit, hide some jerrycans & plop a big london citybus out front . . . well, that's the idea - I've never worked with the left for dead sdk before so who knows how long it'll take me to figure out all the zombie stuff but oh well

Anyone who's got any good ideas or would like to collab on it is still totally welcome, of course, though if the past 6 or so months is to be an indication I'd say that interest has been - well - none, as of yet.

Spoiler

or maybe it's just that I offhandedly mentioned it in my project post instead of making a thread announcing I'm looking for someone to collab with - but you know tomato potato idk I'm not good at advertising myself

 

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On 2/27/2021 at 11:28 PM, zombi said:

I'm learning editor for black ops 3 and I making simple house to practice. Still need tons of details, but slowly brush work and textures are finished.

 

409v0qN.jpg

Oh wow, they have an editor in the PC version!? I always thought that they kept these games locked down with a chastity belt.

Are people playing custom content? How does it work. (In terms of finding and using it).

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1 hour ago, blackdog said:

Oh wow, they have an editor in the PC version!? I always thought that they kept these games locked down with a chastity belt.

Are people playing custom content? How does it work. (In terms of finding and using it).

They shared with WAW and BO3 mod tools. Yeah people still playing and making new stuff for BO3, like for example exporting stuff (or recreating) from black ops cold war or making new perks, mechanics, remastering old maps etc. People love custom maps (community is super helpful) and by looking at numbers seems like steam workshop for bo3 is more popular than for csgo.

If you have black ops 3 on steam you can just download mod tools. Editor is very similar to source, but they doing some things differently, for example in black ops is a lot of scripting for simple things (adding events, music, making buyable doors), when in csgo you just assign functions to elements like door, buttons, triggers etc.

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Hello everyone!
It`s my first work in UE 4 for environmental scene :)

I would like to know your opinion on this work. I also ask you to give tips that can help me do better in the future.
Please do not scroll past, yourfeedb 
ack is very important.

Arstation page work

vladislav-lisnevsky-temple-02.png

vladislav-lisnevsky-temple-04.png

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On 2/15/2021 at 10:25 PM, ThunderKeil said:

Finally got around to testing this out a bit, looks nice ( from some angles )

20210216064801_1.jpg.d5178c895a4371ab2d986795fa278201.jpg

 

This looks amazing!!! I am working on a map inspired by the idea of a cathedral with adjacent cloisters and a pipe organ bombsite... Seeing what you have accomplished here has given me a reality check in terms of seeing how beautiful something can be. I got a long ways to go!!!

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