Jump to content

zombi

Members
  • Content Count

    33
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by zombi

  1. zombi

    WIP in WIP, post your level screenshots!

    Another UE4 scene
  2. zombi

    WIP in WIP, post your level screenshots!

    UE4 is very powerful but I'm noob. This is my simple scene.
  3. zombi

    WIP in WIP, post your level screenshots!

    i have started learning UE4. This is my result after following tutorial.
  4. zombi

    One Choice (csgo walking simulator)

    Hey, I just want to say that I finally finished the project. It's short (5 minutes) walking simulator in CSGO. You can check it out and let me know what you think about it. https://steamcommunity.com/sharedfiles/filedetails/?id=1523314968
  5. zombi

    One Choice (csgo walking simulator)

    Thanks for kind words! I had so many problems with this map. Hope everything is fixed, but because of that I'm done with Source. Also not too much people are interested about maps like that in csgo (only 28 views on workshop lol). I think I'm gonna learn UE4 and try create some single player games.
  6. zombi

    WIP in WIP, post your level screenshots!

    Moon is env_sprite placed inside skybox. Valve did same thing on their coop map.
  7. zombi

    WIP in WIP, post your level screenshots!

    Working on wingman map for reddit contest. In the beginning it was supposed to be a hotel, but I think I must change the theme. Almost done the first playable version. Mainly I want to test myself on the project with a short deadline and limited time for mapping
  8. zombi

    WIP in WIP, post your level screenshots!

    Nope, what game?
  9. zombi

    WIP in WIP, post your level screenshots!

    Wish I can finish this one (walk simulator in CSGO)
  10. zombi

    Level Design Help Files

    Make sure you have detail.vbsp in your game folder. Valve removed it long time ago for no reason. If you don't have, you can download it from TopHattWaffle website - https://www.tophattwaffle.com/downloads/detail-vbsp-pack/
  11. zombi

    [CS:GO] de_tunnel

    Few changes:
  12. zombi

    [CS:GO] de_tunnel

    Hey, after Subzero from FMPone I decided to try again myself with "de_" map. This is what I got. I'm interesting how it works with real players, not bots only. Peace! Workshop link
  13. zombi

    [CS:GO]Endless Hours

    lovely
  14. zombi

    WIP in WIP, post your level screenshots!

    after playing a lot, I came back to my csgo coop map
  15. zombi

    WIP in WIP, post your level screenshots!

    @blackdog it will be a coop map for csgo with tons of bots and simple puzzles
  16. zombi

    WIP in WIP, post your level screenshots!

    working on coop map
  17. zombi

    Random Photo Thread

    Polish autumn
  18. zombi

    [CS:GO]Endless Hours

    Sweet! I can't wait to see more.
  19. zombi

    de_business (dev build)

    With the help of RZL, I have eliminated some basic layout mistakes. Thank you very much again! There is still a lot of work on the layout, but first I want to check current changes, how they look in practice. New overview:
  20. zombi

    de_business (dev build)

    EDIT: Workshop link - http://steamcommunity.com/sharedfiles/filedetails/?id=749721394 Hey! I made first version of my map de_business (yep, name sucks, but I will change it probably). If someone would help me and have some advices for me, I would be appreciate. Also I put one crazy thing on this map - simple elevator on B site. It's very bugged with molotovs and smokes, but I'm curious how it will be affect on gameplay. There is few screenshot from me if someone will be interested how it looks right now, and I'm sorry for my english, I'm bad in writing. Bombsite A(flag changing skin after plant - I'm thinking about something different, but right now I don't have any ideas) Bombsite B Overview
  21. zombi

    de_business (dev build)

    I worked a little on the map, and I hope that now playtesting give more fun than the last time. Few screenshots: Overview Mid Bombsite A Bombsite B Other
  22. zombi

    Re-compiling valve maps

    I think it's fix. If you want work, and make some changes on valve maps, you just need to download the map from workshop, then everything should be fine.
  23. zombi

    Re-compiling valve maps

    Hey mapcore. I have some problems with re-compiling valve maps(Cobble, Dust, Cache - I know it's fmpone map, but still official map on tournaments etc.). In CSGO SDK: So, when I decompiled Cache to .vmf and after some changes compiled to .bsp everything was works. But in game I didn't see all of the blocks that have been marked as "func_detail" in hammer. In the game, these walls didn't exist. I was trying to deselected from this function but still this didn't work. In Source Filmmaker - Launch SDK: Next thing is Filmmaker. I want make small change on Cache for my friend(this change is simply remove of a single door model), who will be use this map in Filmmaker. But when I trying compiling map(step by step as in this guide - http://steamcommunity.com/sharedfiles/filedetails/?id=592178213) after these change I have errors and it's stop compiling. I hope I don't forget about anything but if someone need any information to help me, just write. Thx for you'r time. Peace out!
×