Whoa that's really cool! So you are able to get at the skeleton instances because Elden Ring uses standard RTTI? I've never seen a game engine use the standard RTTI stuff. It's always been some custom solution (usually involving libclang IIRC).
I finally gave it a try as I'm on vacation. My wife said to me "wow that game looks sharp as hell!"
I was playing it on a 9 year old 970gtx desktop. On the other hand I have a fancy LG C2/HDR and ps5. I guess the smaller screen made it pop more.
Neat! I'm def gonna give this a try. The voxel smoke grenade tech is pretty cool. I love how they made an engine-specific solution to a gameplay element.
The Street Fighter 6 demo is out. It's single player and I generally only play fighting games against another human but unlike SFV this looks promising!
Oh interesting. I'll look into HGiG
So the funny thing was I was playing Elden ring and thinking it looks really good with HDR. Then I realized HDR was off
After turning it on it REALLY looked good. Everyone noticed a profound difference.