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maxlevelboi

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maxlevelboi last won the day on April 4 2018

maxlevelboi had the most liked content!

About maxlevelboi

  • Rank
    Regular
  • Birthday 12/07/1994

Online IDs

  • Skype
    Max John Folke Forsberg
  • Steam
    http://steamcommunity.com/id/eatbeavers/

Profile Information

  • Real Name
    Max Forsberg
  • Employer
    Massive Entertainment
  • Job
    Intermediate Level Designer
  • Location
    Sweden

Recent Profile Visitors

2,120 profile views
  1. The light_env is casting some very harsh shadows causing the level to be hard to read, a slight angle and less contrasting light could really help the level Play with the shadow control entity to get a nice balance of shadows and light
  2. I wasn't sold on the game until I saw your post, great stuff!
  3. maxlevelboi

    de_segovia

    New workshop page for playtesting: https://steamcommunity.com/sharedfiles/filedetails/?id=1364731910
  4. maxlevelboi

    de_segovia

    I made a workshop page, if you have time to check it out and give your opinion I would greatly appreciate it! Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=1351674742 Workshop name if you just want to copy paste it: de_segovia_test Cheers, Max "Steam workshop font" levelboi
  5. maxlevelboi

    de_segovia

    Hello, I have been working on the level and here is a update: Also I say farewell to the Orange and grey dev grid textures, may you rest in peace old faithful! Updated version: OLD Version (Keeping it in this post to make sure I keep an archive of the development of this level):
  6. maxlevelboi

    de_segovia

    Thank you, me 2 B)
  7. maxlevelboi

    de_segovia

    Ahoy, I have started a new de_ project nicknamed "Segovia": Test map on Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1364731910 Currently using Spain as my referenceland If you have criticism/thoughts/ideas please add me on Steam or grab me on Discord :)! Steam: http://steamcommunity.com/id/eatbeavers/ Discord: Maximalt#1790 Latest version: New workshop page for playtesting: https://steamcommunity.com/sharedfiles/filedetails/?id=1364731910 Cheers and thank you for going through this post, Max
  8. I really like the way you have evolved the web page : )! And the levels are hella good as well
  9. maxlevelboi

    de_taos

    Feels very cozy :)!
  10. Make what you want to make and it will be good, Hammer Creation Kit Unreal Engine whatever it is all just tools
  11. I understand that this might be a awkward thing to ask for but could I have the vmf? I will check it when I come home and see if I see anything crazy
  12. I recommend taking the entire compile log through this sites log checker http://www.interlopers.net/errors/ It will give you advice on how to proceed if there is an error in the compile log, it could also be something caused outside of the compile log Since I do not have any screenshots of the error I am unable to make an assessment
  13. If you are thinking about going down the Level Design route I would say that the assets polycount and texturescale matter a lot less then if you would like to go down the Env Art route
  14. Ahoy, I personally hold the Valve games in high regard because they come with games that has everything, a load of assets and functions that you can use How long have you been making levels? Do you have any works out on the web?
  15. Heya, We are opening a studio in Stockholm :)! It is going to be led by Patrick Bach former studio manager at DICE! http://www.rollingstone.com/glixel/news/ubisoft-announces-new-stockholm-studio-w496590
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