-
Posts
121 -
Joined
-
Last visited
-
Days Won
2
maxlevelboi last won the day on July 10 2021
maxlevelboi had the most liked content!
About maxlevelboi
- Birthday 12/07/1994
Online IDs
-
Steam
http://steamcommunity.com/id/eatbeavers/
Profile Information
-
Real Name
Max Forsberg
-
Employer
The Game Assembly
-
Job
Level Design Teacher
-
Location
Sweden
Recent Profile Visitors
3,029 profile views
-
maxlevelboi reacted to a post in a topic: Prime [Wingman]
-
maxlevelboi reacted to a post in a topic: WIP in WIP, post your level screenshots!
-
maxlevelboi reacted to a post in a topic: WIP in WIP, post your level screenshots!
-
maxlevelboi reacted to a post in a topic: WIP in WIP, post your level screenshots!
-
maxlevelboi reacted to a post in a topic: WIP in WIP, post your level screenshots!
-
maxlevelboi reacted to a post in a topic: WIP in WIP, post your level screenshots!
-
maxlevelboi reacted to a post in a topic: WIP in WIP, post your level screenshots!
-
Published on the Ol Workshop Please test it if you have time https://steamcommunity.com/sharedfiles/filedetails/?id=2546873652
-
maxlevelboi reacted to a post in a topic: de_island (remake)
-
Literal walk-trough of the level
-
Freaky_Banana reacted to a post in a topic: Aqueduct
-
Ahoy, I am working on Aqueduct again The major changes: * The bombsites are connected to the supports of the Aqueduct, bringing the Aqueduct to the foreground instead of the background * Altering the map overall to detach it from the "This is a plain Dust2 copy" that it was branded as before * Actually using references this time The old release: https://steamcommunity.com/sharedfiles/filedetails/?id=600728667 Thank you for taking the time to read the post!
-
Interfearance reacted to a post in a topic: de_segovia
-
Interfearance reacted to a post in a topic: DE_PAVEMENT
-
The light_env is casting some very harsh shadows causing the level to be hard to read, a slight angle and less contrasting light could really help the level Play with the shadow control entity to get a nice balance of shadows and light
-
The Horse Strangler reacted to a post in a topic: [UE4] Darksiders 3 Art Dump
-
I wasn't sold on the game until I saw your post, great stuff!
-
raigeki reacted to a post in a topic: de_segovia
-
raigeki reacted to a post in a topic: de_segovia
-
Fnugz reacted to a post in a topic: de_segovia
-
grapen reacted to a post in a topic: de_segovia
-
New workshop page for playtesting: https://steamcommunity.com/sharedfiles/filedetails/?id=1364731910
-
I made a workshop page, if you have time to check it out and give your opinion I would greatly appreciate it! Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=1351674742 Workshop name if you just want to copy paste it: de_segovia_test Cheers, Max "Steam workshop font" levelboi
-
Hello, I have been working on the level and here is a update: Also I say farewell to the Orange and grey dev grid textures, may you rest in peace old faithful! Updated version: OLD Version (Keeping it in this post to make sure I keep an archive of the development of this level):
-
Thank you, me 2 B)
-
Ahoy, I have started a new de_ project nicknamed "Segovia": Test map on Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1364731910 Currently using Spain as my referenceland If you have criticism/thoughts/ideas please add me on Steam or grab me on Discord :)! Steam: http://steamcommunity.com/id/eatbeavers/ Discord: Maximalt#1790 Latest version: New workshop page for playtesting: https://steamcommunity.com/sharedfiles/filedetails/?id=1364731910 Cheers and thank you for going through this post, Max
-
I really like the way you have evolved the web page : )! And the levels are hella good as well
-
New to level design and would love some advice
maxlevelboi replied to Falconeyi's topic in Students and Beginners
Make what you want to make and it will be good, Hammer Creation Kit Unreal Engine whatever it is all just tools -
I understand that this might be a awkward thing to ask for but could I have the vmf? I will check it when I come home and see if I see anything crazy
-
I recommend taking the entire compile log through this sites log checker http://www.interlopers.net/errors/ It will give you advice on how to proceed if there is an error in the compile log, it could also be something caused outside of the compile log Since I do not have any screenshots of the error I am unable to make an assessment