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maxlevelboi last won the day on April 4 2018

maxlevelboi had the most liked content!

About maxlevelboi

  • Rank
  • Birthday 12/07/1994

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    Max John Folke Forsberg
  • Steam

Profile Information

  • Real Name
    Max Forsberg
  • Employer
    Massive Entertainment
  • Job
    Intermediate Level Designer
  • Location

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  1. maxlevelboi


    The light_env is casting some very harsh shadows causing the level to be hard to read, a slight angle and less contrasting light could really help the level Play with the shadow control entity to get a nice balance of shadows and light
  2. maxlevelboi

    [UE4] Darksiders 3 Art Dump

    I wasn't sold on the game until I saw your post, great stuff!
  3. maxlevelboi


    New workshop page for playtesting: https://steamcommunity.com/sharedfiles/filedetails/?id=1364731910
  4. maxlevelboi


    I made a workshop page, if you have time to check it out and give your opinion I would greatly appreciate it! Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=1351674742 Workshop name if you just want to copy paste it: de_segovia_test Cheers, Max "Steam workshop font" levelboi
  5. maxlevelboi


    Hello, I have been working on the level and here is a update: Also I say farewell to the Orange and grey dev grid textures, may you rest in peace old faithful! Updated version: OLD Version (Keeping it in this post to make sure I keep an archive of the development of this level):
  6. maxlevelboi


    Thank you, me 2 B)
  7. maxlevelboi


    Ahoy, I have started a new de_ project nicknamed "Segovia": Test map on Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1364731910 Currently using Spain as my referenceland If you have criticism/thoughts/ideas please add me on Steam or grab me on Discord :)! Steam: http://steamcommunity.com/id/eatbeavers/ Discord: Maximalt#1790 Latest version: New workshop page for playtesting: https://steamcommunity.com/sharedfiles/filedetails/?id=1364731910 Cheers and thank you for going through this post, Max
  8. maxlevelboi

    Fredric Grapensparr - Level Designer

    I really like the way you have evolved the web page : )! And the levels are hella good as well
  9. maxlevelboi


    Feels very cozy :)!
  10. maxlevelboi

    New to level design and would love some advice

    Make what you want to make and it will be good, Hammer Creation Kit Unreal Engine whatever it is all just tools
  11. maxlevelboi

    Day of Infamy Map, lighting/sky box issue

    I understand that this might be a awkward thing to ask for but could I have the vmf? I will check it when I come home and see if I see anything crazy
  12. maxlevelboi

    Day of Infamy Map, lighting/sky box issue

    I recommend taking the entire compile log through this sites log checker http://www.interlopers.net/errors/ It will give you advice on how to proceed if there is an error in the compile log, it could also be something caused outside of the compile log Since I do not have any screenshots of the error I am unable to make an assessment
  13. maxlevelboi

    Portfolio Building

    If you are thinking about going down the Level Design route I would say that the assets polycount and texturescale matter a lot less then if you would like to go down the Env Art route
  14. maxlevelboi

    Portfolio Building

    Ahoy, I personally hold the Valve games in high regard because they come with games that has everything, a load of assets and functions that you can use How long have you been making levels? Do you have any works out on the web?
  15. Heya, We are opening a studio in Stockholm :)! It is going to be led by Patrick Bach former studio manager at DICE! http://www.rollingstone.com/glixel/news/ubisoft-announces-new-stockholm-studio-w496590