Geno Posted July 4, 2021 Report Posted July 4, 2021 Have been working at a snail's pace on this. Discarded 2 different layouts. 3rd time's a charm. Playtested it a few times (Thanks to tophattwaffle's discord) and now doing the first art pass.@squeezitand I have been working on this for 2 years now, on and off. Hoping to get it completed soon. Will update when we make a bit of more progress with the details. maxlevelboi, will2k, esspho and 12 others 15 Quote
StormCatcher.77 Posted July 9, 2021 Report Posted July 9, 2021 Map "The Crusher" for project "Doom 2 - Hell Unleashed" in collab with MikeyScoots. Doom 2, GZDoom, OTEX Spoiler Minos, Mr.Yeah!, Donskioni and 4 others 7 Quote
Jim F Kennedy Posted July 11, 2021 Report Posted July 11, 2021 (edited) Currently working on a Danger Zone map in a Warner Bros/Universal-style themepark. 'Experimenting' with verticality in a mostly-flat map. Edited July 12, 2021 by JimFKennedy maxlevelboi, Freaky_Banana, zombi and 4 others 7 Quote
will2k Posted July 15, 2021 Report Posted July 15, 2021 2 hours ago, blackdog said: Dat holiday feeling @will2k Mediterranean coast ftw Quote
blackdog Posted July 15, 2021 Report Posted July 15, 2021 (edited) 3 hours ago, will2k said: Mediterranean coast ftw Is it made in Dying Light… 2? Edited July 15, 2021 by blackdog Quote
will2k Posted July 15, 2021 Report Posted July 15, 2021 5 hours ago, blackdog said: Is it made in Dying Light… 2? CryEngine blackdog 1 Quote
blackdog Posted July 15, 2021 Report Posted July 15, 2021 1 hour ago, will2k said: CryEngine You given a try to Lumberyard? Seen it’s becoming open source? Quote
will2k Posted July 16, 2021 Report Posted July 16, 2021 12 hours ago, blackdog said: You given a try to Lumberyard? Seen it’s becoming open source? Lumberyard is just a customized fork of Cryengine. Cryengine is actively developed, updated and maintained; they also switched to revenue-sharing where Crytek takes only 5% of revenues generated by each game built with CryEngine, only after revenues have passed $5,000. And Lumberyard is owned by Amazon, another good reason to avoid it. Quote
ThunderKeil Posted July 16, 2021 Report Posted July 16, 2021 14 hours ago, blackdog said: You given a try to Lumberyard? Seen it’s becoming open source? the only thing I've seen about lumberyard is that amazon forced its developers to use it & that cost them years of development time because literally not one person liked it was not compelled to look into it more deeply Quote
blackdog Posted July 16, 2021 Report Posted July 16, 2021 (edited) 3 hours ago, will2k said: Lumberyard is just a customized fork of Cryengine. Cryengine is actively developed, updated and maintained; they also switched to revenue-sharing where Crytek takes only 5% of revenues generated by each game built with CryEngine, only after revenues have passed $5,000. And Lumberyard is owned by Amazon, another good reason to avoid it. 1 hour ago, ThunderKeil said: the only thing I've seen about lumberyard is that amazon forced its developers to use it & that cost them years of development time because literally not one person liked it was not compelled to look into it more deeply Like I said, Lumberyard is just going open source and was actively developed until now, and I guess community will do further. Of course I trust Crytek more than anyone else with a tech coming from there, but they haven’t managed to release updates as people expected or promised. Wouldn’t think revenue was important @will2k, thought you were just playing with a scene not a proper game. Anyway was just interested to know since it’s the same underlying tech. @ThunderKeil not sure about Amazon Studios, I know there are a couple articles detailing the problems, I think I read one and most of the blame was on poor management, atm I don’t remember particular things on the tech, although I can imagine that when you try to use one engine for every type of game, you’ll struggle. Also devs get used to things so it’s imaginable that they would rather use UE or Unity. I think there was a similar problem in EA when they started using Frostbite for everything (NFS the Run was the first notable non-BF game using the engine if I’m not mistaken) and the toolset wasn’t mature yet. Edited July 16, 2021 by blackdog Quote
ThunderKeil Posted July 16, 2021 Report Posted July 16, 2021 idk my dude, I think this is the sole piece of information I have formed my perspective off ( it's p long but the chapters are tagged if you only wanna hear the bit about lumberyard ) Quote
ThunderKeil Posted August 8, 2021 Report Posted August 8, 2021 (edited) Finally got around to detailing the front entrance, textures still need some work but I'm real happy w how it's turning out Edited August 9, 2021 by ThunderKeil Geno, Vaya, Radu and 14 others 16 1 Quote
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