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Marcos

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4d2.jpg.805927d25ac76b5e0aafe50566aec3e4.jpg

Question: how can I fully disable runtime shadowcasting on static props? (csgo)

In order to get adequate (sun)lighting, some roofs have been set not to cast shadows - this worked fine when the roofs/ceilings were func_brushes, but now that I'm replacing some with static props, I'm noticing that although the compiler lets light through, in-game it seems to be ignoring the tag & overlaying real-time shadows anyway

[edit] disabling shadowdepth fixed it

Edited by ThunderKeil
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  • 2 weeks later...
12 hours ago, blackdog said:

You given a try to Lumberyard? Seen it’s becoming open source?

Lumberyard is just a customized fork of Cryengine.

Cryengine is actively developed, updated and maintained; they also switched to revenue-sharing where Crytek takes only 5% of revenues generated by each game built with CryEngine, only after revenues have passed $5,000.

And Lumberyard is owned by Amazon, another good reason to avoid it.

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14 hours ago, blackdog said:

You given a try to Lumberyard? Seen it’s becoming open source?

the only thing I've seen about lumberyard is that amazon forced its developers to use it & that cost them years of development time because literally not one person liked it

was not compelled to look into it more deeply

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