ThunderKeil Posted October 27, 2020 Report Posted October 27, 2020 8 hours ago, That50'sGuy said: So I just learned something very interesting today... There's an unused shader in CS:GO called ParallaxTest which allows for parallax mapping on textures with an alpha channel embedded in the base texture. It's actually super cool! But since it's not done and probably never will be, it's always FullBright. It's a shame really, I'd love to use this. But I guess I'll have to pray that Valve fixes it someday. Imagine the possibilities with something like this. Yup, that - uh - exists. It seems cool at first glance, but at least in my experience I'd say that wanes once you realize this doesn't *really* open possibilities to creating anything you wouldn't have been able to before. Plus it's kind of jank but maybe that's just me Spoiler I think the only game I've played that used parallax mapping extensively - or at least the only one where I noticed it / had it enabled - was far cry 4, and I hated it. It broke my immersion every time because the edges were never worked away properly - so you'd have some (parallax) extruding rock wall surrounded by wooden posts, and the rocks just disappeared / appeared out of the plain vertex borders of the wood as you walked by it. God, I could go on a whole ass rant about far cry 4 in those respects, LoD pop-in, that weird ass fucking pixel filter they put over transitioning LoDs, yech. Maybe it looks good if you're playing from your couch 15 feet from the screen, but god damn that's some unpolished work right there. Still kind of enjoyed it though, ngl. People give open world games too much shit - the trick is not to play all of them. Exploration is fun although I will say I think I enjoyed *real* exploration less in far cry 4 than I did back when I played 3. The world is too big, and you're rarely made to go to the same place many times, so you don't really establish a sense of ''yea i know where I am and how this connects to other places, if that makes sense. Also there's far too many "flying" options, which for the purposes of exploration might as well be a fast-travel point. Then again, I was much younger when I played 3, and I can't deny that must have played a big role in my judgement. I'm kind of super looking forward to replaying skyrim in VR, but I'm also kind of super not because my rose-tinted glasses might slip off and I'll realize todd howard got me again Oh hey while I'm in the screenshot thread anyway; I was playing with $color a bit and realized I'd been making my textures way too dark, so I've adjusted everything and am trying to improve the lighting a bit more DutchCrazyGamer, Mr.Yeah!, AlexM and 7 others 10 Quote
jd40 Posted October 27, 2020 Report Posted October 27, 2020 11 hours ago, ThunderKeil said: Yup, that - uh - exists. It seems cool at first glance, but at least in my experience I'd say that wanes once you realize this doesn't *really* open possibilities to creating anything you wouldn't have been able to before. Plus it's kind of jank but maybe that's just me Reveal hidden contents I think the only game I've played that used parallax mapping extensively - or at least the only one where I noticed it / had it enabled - was far cry 4, and I hated it. It broke my immersion every time because the edges were never worked away properly - so you'd have some (parallax) extruding rock wall surrounded by wooden posts, and the rocks just disappeared / appeared out of the plain vertex borders of the wood as you walked by it. God, I could go on a whole ass rant about far cry 4 in those respects, LoD pop-in, that weird ass fucking pixel filter they put over transitioning LoDs, yech. Maybe it looks good if you're playing from your couch 15 feet from the screen, but god damn that's some unpolished work right there. Still kind of enjoyed it though, ngl. People give open world games too much shit - the trick is not to play all of them. Exploration is fun although I will say I think I enjoyed *real* exploration less in far cry 4 than I did back when I played 3. The world is too big, and you're rarely made to go to the same place many times, so you don't really establish a sense of ''yea i know where I am and how this connects to other places, if that makes sense. Also there's far too many "flying" options, which for the purposes of exploration might as well be a fast-travel point. Then again, I was much younger when I played 3, and I can't deny that must have played a big role in my judgement. I'm kind of super looking forward to replaying skyrim in VR, but I'm also kind of super not because my rose-tinted glasses might slip off and I'll realize todd howard got me again Oh hey while I'm in the screenshot thread anyway; I was playing with $color a bit and realized I'd been making my textures way too dark, so I've adjusted everything and am trying to improve the lighting a bit more I just watched the documentary about hanging the whale skeleton up there and was thinking it would make a sick map and here it is . You really nailed the building - I instantly recognized it. I think a tiny bit of fog would help sell it even more. Maybe some sun ray models too? ThunderKeil, That50'sGuy and DutchCrazyGamer 3 Quote
ThunderKeil Posted October 27, 2020 Report Posted October 27, 2020 41 minutes ago, jd40 said: I just watched the documentary about hanging the whale skeleton up there and was thinking it would make a sick map and here it is . You really nailed the building - I instantly recognized it. I think a tiny bit of fog would help sell it even more. Maybe some sun ray models too? Thanks it's been eating up a lot of my time, but the response on here has been very encouraging I've considered doing sun rays, and still am, but for the time being I think the dustmotes are filling their role nicely. They're actually multicoloured at the stained-glass windows, which I personally enjoy particularly. They're missing in the second picture up there because it's a quick compile to check the lighting - and I tend to keep most of the visgroups disabled for those, including the dustmotes and, more noticeably, the dropship Never really thought about fog since it's a midday indoor scene, but I guess it's worth experimenting with - maybe it does add some extra depth Ha, I could talk about it all day - there's a whole bunch of backstory to this project I don't think I've really posted yet, but I think I'll save it for the final release, whenever - if ever - that'll be. Well, there's kind of a clue on my profile, if you're interested in a trail of crumbs That50'sGuy and jd40 2 Quote
Corvus Posted October 29, 2020 Report Posted October 29, 2020 The project that I've been working on from on and off. It started off in Unity but then I've moved it to Unreal. Its pretty close to completion, thinking of a night setting aswell Kokopelli, Vilham, CuervoSp and 22 others 13 12 Quote
Interfearance Posted October 29, 2020 Report Posted October 29, 2020 I believe the last shot would benefit from a more contrasting sky color as things look unbelievably white/bright. Looks pretty luxurious otherwise! That50'sGuy and will2k 2 Quote
AlexM Posted November 3, 2020 Report Posted November 3, 2020 On 10/26/2020 at 4:39 AM, Doxypony said: Hello, Mapcore! This is my map, Return. (de_return) It is the first Counter Strike map i've made in a year and i was hoping i could get feedback about the map here! (before you know, detailing it and all.) One downside tho, this map is only available for Counter Strike Source but i do hope it doesn't ruin it! i mean, if you're a CS:GO player, you're bound to have a copy of CS:S, right?, RIGHT!? That's all, thanks for reading! you can download the map here: https://gamebanana.com/maps/212745 You might consider making a dedicated thread of your map with screenshots to get more traction. Quote
will2k Posted November 5, 2020 Report Posted November 5, 2020 Started tinkering with CryEngine 5.6 Very early WIP Lizard, Radu, Gawshaark and 2 others 5 Quote
soulja_b0i Posted November 9, 2020 Report Posted November 9, 2020 Boys, Im back. Decided to make a CS level in blender and bake out the ray traced lighting. Friendship ended with VRAD, now Cycles is my new friend. This is a screenshot of a proof of concept levels made using this method. Some props are darker because I was testing out texture gamma and color correction but it turns out these textures work just fine without any edits in vtf edit. Will keep yall updated on what Im going to do with this gamer power blackdog, slavikov4 and Gawshaark 3 Quote
will2k Posted November 9, 2020 Report Posted November 9, 2020 Lizard, Serialmapper, cruptor and 7 others 10 Quote
will2k Posted November 10, 2020 Report Posted November 10, 2020 21 hours ago, Radu said: will2k's battle royale when? I'm aiming for a story driven single player experience/exploration...but, BR, why not! Quote
Yanzl Posted November 19, 2020 Report Posted November 19, 2020 Hey guys. The Gap, an exploration game I'm working on, now finally has a Steam store page! Check it out and wishlist here: https://store.steampowered.com/app/1458300/The_Gap/ We also have a new trailer: blackdog, FMPONE, zombi and 10 others 7 6 Quote
Rump3L Posted November 20, 2020 Report Posted November 20, 2020 (edited) Edited November 20, 2020 by Rump3L Teddy Graham, AlexM, jakuza and 18 others 15 6 Quote
Lizard Posted November 22, 2020 Report Posted November 22, 2020 On 11/20/2020 at 4:54 PM, Rump3L said: The lighting looks really awesome! Everything looks super cozy too. Radu and Rump3L 1 1 Quote
Rump3L Posted November 22, 2020 Report Posted November 22, 2020 (edited) @Lizard Thanks man, means a lot to me. Just had an idea to throw in a cheesy aim map to play around with theme setting and ideas. Though, I don't know if its just me but can't help it, still feel like the lighting is not completely done, like to me it still feels a bit flat as if a bit more of a contrast was missing somehow (feeling it the most in the 3rd picture f.e.). Or maybe I just keep staring at it too much and need to take a step back lol. Tbh Ravine has an epic job done to it on a similar weather & time setting Edited November 22, 2020 by Rump3L cruptor 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.