Vilham Posted April 11, 2016 Report Posted April 11, 2016 You part of the team on that? D-day map needs its crossfire on the beach fixed, far too easy to camp left or right bunker and just shoot across under the cliffs, a little more complexity to the length of the cliff rather than a straight line would go a long way to fixing that. Quote
Guest Posted April 11, 2016 Report Posted April 11, 2016 (edited) No, not part of the official team or anything. I agree, an organized german team on "dog red" is pretty hard to break. I'd like maybe the corner of the roof to be blown off one of the bunkers to make throwing grenades into there not such a hassle. Then again, coordinating an attack with an MGer suppressing while the others move up actually catches them off guard most of the time (at least in games where I'm playing with friends or people using mics etc.). Edited April 11, 2016 by nikkoship Quote
TheGuma Posted April 11, 2016 Report Posted April 11, 2016 Just a little scene I've mashed up to practice my map developing skills. I've took some design notes from modern architecture, the contrast was supposed to be between clean and sharp blocky aesthetics and round, lush and green nature. The skybox turned out to look more realistic than I expected in contrast to the scene. Some things are a bit broken, such as the reflection intensity or foliage lighting glitches. I am still working on all my other maps just as I've been before, this is more of a practice for me but if people would be interested I could definitely turn it into a hostage scenario map. Background was also supposed to be aqua/bright blue color but it simply didn't work out, as it made the trees and certain colors look more noisy. OrnateBaboon, Breadbird and AlexM 3 Quote
D3ads Posted April 13, 2016 Report Posted April 13, 2016 On 10/04/2016 at 2:56 AM, CWardee said: Did a pretty big revamp, added some more dirt, cobwebs etc, hoping for these to be the last shots before release Your babies.... give them to me!!!! Quote
Stollat Posted April 16, 2016 Report Posted April 16, 2016 (edited) Greenhouse from the latest project I'm currently working on. Not sure if the roof should be walk-able though. Could be interesting game play-wise but it comes to me as unrealistic. Edit: Made the glass break on touch and since you are pretty vulnerable standing on the roof I decided to make the roof a playable area. Edit: Added some more pictures, taken in game. Edited April 16, 2016 by Stollat apata, OrnateBaboon and CWardee 3 Quote
4qker Posted April 18, 2016 Report Posted April 18, 2016 (edited) My map i'm working on; after the playtest came through and the demo was corrupted, i revamped the map, making drastic changes left and right. I'll be making a new playtest in a few weeks or whenever they find a fix for the corrupted .dem files. http://steamcommunity.com/sharedfiles/filedetails/?id=655252802 Edited April 18, 2016 by 4qker Quote
Corvus Posted April 18, 2016 Report Posted April 18, 2016 (edited) So here's the map the i was working on. Its a recreation of one of the mirror's edge levels. Edited July 2, 2017 by Corvus JSadones, Logic, Klems and 17 others 20 Quote
4qker Posted April 19, 2016 Report Posted April 19, 2016 13 hours ago, Zloykotara said: So here's the map the i was working on. Its a recreation of one of the mirror's edge levels. The Shard, my favourite level <3 <3 hope you finish it up and release it, it looks amazing! are you hyped for MEC? Quote
Corvus Posted April 19, 2016 Report Posted April 19, 2016 2 hours ago, 4qker said: The Shard, my favourite level <3 <3 hope you finish it up and release it, it looks amazing! are you hyped for MEC? Thanks! Yeah, i've already pre-ordered it) Quote
Radu Posted April 20, 2016 Report Posted April 20, 2016 (edited) I like big palms and I cannot lie You other brothers can't deny Edited April 22, 2016 by Radu Vaya, Stollat and Lizard 3 Quote
Vilham Posted April 20, 2016 Report Posted April 20, 2016 My first whitebox for the contest is nearly done, not entirely sure about it tbh, hence why I created a second layout that I think will be better. Still needs pickups and some skill jumps adding. 2d-chris and will2k 2 Quote
hoistenize Posted April 22, 2016 Report Posted April 22, 2016 I am working on a deathmatch only map, just because I don't feel like making a good layout. dm_debt is the name, feedback appreciated. [N]awbie, 2d-chris, SPY_JOHN and 6 others 9 Quote
FMPONE Posted April 22, 2016 Report Posted April 22, 2016 3 hours ago, BreadParticles said: I am working on a deathmatch only map, just because I don't feel like making a good layout. dm_debt is the name, feedback appreciated. Looks gloomy but well done. How does the name contribute to the theme. And what is the theme? Details like that will help make your well constructed brushwork more memorable for people Quote
Lizard Posted April 22, 2016 Report Posted April 22, 2016 (edited) I will post it here aswell Edited April 22, 2016 by LizardPL Joy, will2k, Plat and 10 others 13 Quote
will2k Posted April 22, 2016 Report Posted April 22, 2016 6 minutes ago, LizardPL said: I will post it here aswell Digging the urban architecture Lizard 1 Quote
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