2d-chris

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2d-chris last won the day on April 21 2016

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About 2d-chris

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    Veteran
  • Birthday 01/21/1985

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  • Real Name
    Chris Kay
  • Employer
    Epic Games
  • Job
    Senior Level Designer
  • Location
    Cary, NC

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  1. Most people won't upgrade a tv for hdr, rec 2020 is a long way off being widely accepted, many movies aren't even shooting with rec 2020 (or even 4k! they actually shoot a lot at 2.7k and upsample for a 4k master) unless you're talking about the simulated hdr stuff (OLED, lots of trickery in the signal etc). It's all a load of tosh if you ask me, since we stream at crappy bitrates and quality anyway. Maybe in 5-10 years 4k and rec 2020 will be a standard. Sure, games can output what ever they want, but it's a tall ask for people to buy a new TV or monitor for "10 bit color blah blah" when even resolution won't entice the majority, which is considerably easier to understand what you get. Substantial visual tech improvements are not going anywhere for a long time. Interestingly enough, most movies only shoot 4K and higher because they require a lot of VFX work (rotoscoping), and can adjust the frame in edit without losing quality, not because resolution is all that matters for the final output. Games obviously have the trouble of running real time, and the distance the average gamer sit from my monitors/tv never justifies more resolution at this point in time, we all know fps is more important.
  2. It'd be wise to play everyone for a few rounds and pick your top 4 or something to get better at, but I didn't do that, pretty much went for Lucio/Torb right away, at the very least try to play at least one tank and healer to fill in gaps. I play 5 or so heroes most of the time, and then when I start to get bored I play/study a new one
  3. this is what I look forward to the most from E3 - didn't disappoint!
  4. I often sit on my ult device with my shield in front and popping my defensive buff, just ride it out. Like a mother hen protecting her egg :> I often try to lay it backing near a wall too if I can, so it reduces the angles it can be shot from, i often use my orb to pull genji's or other heros who try to dive it. Even then sometimes it just get's picked off and that's the end of it.
  5. Even post nerf? damn, I play her a lot, and i rarely get gold dmg anymore but I have at a few times. She's really fun for sure, my pretty much go-to tank because I can't play any other well and I assume it;s because she feels more aggressive, i get too trigger happy with rein and then punished :P. One game where I pretty much had a dedicated Mercy i was unstoppable, but not in a bad way, I was at the CP for 3 mins or so just mowing shit down, but never got to the point where I wiped so we won the point instantly, it was really sick, we did cap in the end of course.
  6. The game gets better and better I must say, kind of reminds me of Inquisition, after the first planet it starts quite overwhelming and the pacing soon drops off a bit, but once you get your head around the journal and optimizing your tasks for each area it flows quite nicely. Ignoring the technical issues I'm confident in saying I prefer it to Mass Effect 3. Must admit, some of the best times I've had with it so far are the emails from various team members, really well written. I'll probably type up something more substantial once I've completed it a few times, it is after all my favorite single player IP. Oh and the soundtrack is actually better than I thought, the Spotify album is just a bit weak and missing some of the better tracks, typical.
  7. Coming to PC is a good thing, might actually give it shot this time.
  8. Actually really excited for that, enjoyed the first one, it's actually the only game of it's type I could enjoy, might of been the setting, was just cool. Oh and she was a photographer, that's probably a part of it
  9. Yeah perhaps, worth seeing if changing the floor tiles to something else would improve it, they feel a bit like kitchen floor tiles to me. Even wood might work better. Concrete can be awesome, I remember Novaria in Mass Effect had a kick ass commercial industrial concrete style. I guess this all depends how far down the arty direction you want to go. One thing is for sure, concrete rocks in the right hands. If your goal is to have it not look well maintained, the plants needs to be dead or getting close to it, any well maintained plants go against the feeling of neglect. Opening up a few of the ceiling tiles and having some cables dropping out is a classic way to make it look a bit messed up. Could also try cracking a floor tile or two nearer the walls, or even remove one and have a replacement put in that doesn't match the color perfectly. An out of order vending machine comes to mind also. The devils in the details, but they matter if your trying to tell a story in a small scene like this.
  10. I really like the concrete walls, might want to experiment with adding more for a more unified interior design.
  11. I like the Zigzags, not easy to do!
  12. I'm enjoying it a lot, just picked it up though, I waited for some patches and I'm glad I did.
  13. Great photos all, took this a while back, it's a lake near where I live.
  14. A bunch of mine will be because of a cool cinematography trick, like these Next, I particularly love the transition from once scene to another, where the camera follows the luggage into the sorting room at the end, it completes the first scene (people are writing names on the luggage, very powerful conclusion of one story into another. Next, at 1:44 + the shot the Nazgul's walking through the door from the side, with the man terrified is incredible! If you needed convincing they are terrifying, that shot cements it. Finally, using light and music to tell the story, in Close Encounters
  15. My gowd, I've literally played ME1 12 or 13 times ....safe to say I like it, a lot ...