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TheGuma

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TheGuma last won the day on December 20 2015

TheGuma had the most liked content!

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About TheGuma

  • Rank
    Regular

Profile Information

  • Real Name
    Guma Green
  • Job
    Will host for food
  • Location
    Mons, Belgium

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  1. I really love the graphics! I took some screenshots in 4k ant Max Aliasing settings for anyone interested
  2. This looks amazing!! That's how warehouse themes should be utilized. Great work!
  3. Sometimes, putting up a picture for a comparison helps put things in perspective, so there you go; BeFoRe After Here's the overview of Bombsite A, though very WIP of course! Aaaand Bombsite B, also, fun stuff, that car is actually a func_vehicle from de_jeepathon2k. I usually full compile my map for 6 hours, so when I playtest it to make sure everything is going well I also like to have some fun, such as driving randomly made vehicles around a map. It'd be fun to make a version of Dust2 where you can ride in the streets, which I'll probably do. Don't worry though, the map will not have the car, it's there for me to toy around! I may include it in the playtest if and when I do it, and if people want it to be there.
  4. Some more progress pictures Also, some people complained about the ugly letters on the building, so I've improved it
  5. Some more progress pics (Still gotta fix a lot of lighting issues in this one)
  6. TheGuma

    [WIP] de_pharaoh

    Honestly competition and the quality standards that are being put out right now is what motivates me to work harder, its good that you're not giving up. I visual styles of both maps, and I will definitely play them both.
  7. Just a little scene I've mashed up to practice my map developing skills. I've took some design notes from modern architecture, the contrast was supposed to be between clean and sharp blocky aesthetics and round, lush and green nature. The skybox turned out to look more realistic than I expected in contrast to the scene. Some things are a bit broken, such as the reflection intensity or foliage lighting glitches. I am still working on all my other maps just as I've been before, this is more of a practice for me but if people would be interested I could definitely turn it into a hostage scenario map. Background was also supposed to be aqua/bright blue color but it simply didn't work out, as it made the trees and certain colors look more noisy.
  8. TheGuma

    [GSGO] de_studio [WIP]

    Don't know if you checked, but... It's alright. I've stopped working on it anyway. Good luck on your project! Just wanted to make sure you know there's another thread with the same name
  9. Sounds a lot like cs_assault to me
  10. I agree, it'd be great if you could PM me some reference pictures so I could make it look more authentic! Here's some of the references that I have used
  11. Cooking up something good. Will let you guys know once that weirdo structure is done in the background.
  12. Awesome progress! Looks great. The pole with the ropes looks a little bit out of place, though.
  13. Looks good! The top of the buildings could use some variation on the trims, as well as maybe some satellite dishes on the roof, antennaes? The gaps between buildings should be more visible, not like an actual gap but the length of the buildings, because now it kind of looks like a one big building with just brick variations. Could add some flowers too! Make it more lively Anyways, I know its WIP, just some of my thoughts. And yes, definitely, it can be named whatever you want as long as there's not another map with the same as this on the workshop.
  14. You should prioritize the graphics by making the map design more consistent, not more detailed. Also, work on the texture noise, make sure the fog stays only within the skybox and not the playable areas. Remove the colors that stick out and use them to guide players, perhaps instead of using more colors only have two dominant colors in the map. Currently your map is very yellow, perhaps add red/yellow palette? Have more buildings in red? Or maybe yellow/blue? See what works for you, usually it makes the map stick out more and make it look less "dust2" from the workshop.
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