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WIP in WIP, post your level screenshots!

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Been a long time since I've been able to sit down and do some environment work. I'm starting a new project to make a plugin for unreal that can be used to show environment art portfolios or vizualization. I will make a thread about the project when there's more to show. 

Anyways this is a perfect excuse for me to make a scene I can use to test the project. Here's what I got so far. 

HighresScreenshot0001z2.thumb.png.51fd04

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At first, i dont wanna make this as a WIP, previously just wanna learn how to make complex giometry, instead blocky room/space. But after i finish it like in 8 hours (actually more than 8 hours), i think i can make it atleast as an aim map, especially since this map has already have proper cover. 

The problem is i still cant make a dome on top of the building, i give up. :shake: 

I make this building based on Jakarta History Museum as a reference to learn. If you guys have a suggestion/critic, i appreciate it.

 

Inside the game

2016-03-19_00094.jpg

 

In Hammer

Untitled2.png

 

Reference (http://themuseums.info/museum-fatahillah/)

museum-fatahilah_0.jpg

Edited by Furiosa

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1 hour ago, Furiosa said:

At first, i dont wanna make this as a WIP, previously just wanna learn how to make complex giometry, instead blocky room/space. But after i finish it like in 8 hours (is this normal or just because im really new?), i think i can make it atleast as an aim map, especially since this map has already have proper cover. 

The problem is i still cant make a dome on top of the building, i give up. :shake: 

I make this building based on Jakarta History Museum as a reference to learn. If you guys have a suggestion/critic, i appreciate it.

[pics]

Reference (http://themuseums.info/museum-fatahillah/)

 

You can make simple domes with displacements. Just make a cube the size where your dome would just fit in. Make sure to make it a cube (all sides equal) and not a rectangle.

Turn all sides into displacements, hit the subdivide button and clip off the bottom half of the sphere. You should now have a dome :)

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30 minutes ago, Squad said:

You can make simple domes with displacements. Just make a cube the size where your dome would just fit in. Make sure to make it a cube (all sides equal) and not a rectangle.

Turn all sides into displacements, hit the subdivide button and clip off the bottom half of the sphere. You should now have a dome :)

Thanks for the suggestion about dome, Squad. i'll try to use it.

And... can't wait to see your next map. :)

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On 18/03/2016 at 2:50 PM, FMPONE said:

for TF2? Rocket jumping around this area would suck balls :(

It's just an area for a detailling contest, so it's ok :P

Edited by RaVaGe

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This is my second map for cs:go. It's got two bomb sites, and is medium-sized. It's supposed to be a warehouse for export or import goods. The map is called Export. It's not finished yet, but i'm pretty far. What do you guys think?

Spoiler

20160319000843_1.jpg20160319000856_1.jpg20160319000910_1.jpg20160319000931_1.jpg20160319001022_1.jpg20160319001040_1.jpg20160319000819_1.jpg

 

Edited by ruup20
Put images into spoiler

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21 hours ago, ruup20 said:

This is my second map for cs:go. It's got two bomb sites, and is medium-sized. It's supposed to be a warehouse for export or import goods. The map is called Export. It's not finished yet, but i'm pretty far. What do you guys think?

  Reveal hidden contents

20160319000843_1.jpg20160319000856_1.jpg20160319000910_1.jpg20160319000931_1.jpg20160319001022_1.jpg20160319001040_1.jpg20160319000819_1.jpg

 

I think you should stick to like 1 color of containers. Because now it looks like a color pallet :P Also work a bit on lighting, it looks a bit flat. Some places are too bright while others are just plain dark. Fiddle around a bit with the ambient light from your light_environment.

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On 2016-03-19 at 4:59 PM, ruup20 said:

This is my second map for cs:go. It's got two bomb sites, and is medium-sized. It's supposed to be a warehouse for export or import goods. The map is called Export. It's not finished yet, but i'm pretty far. What do you guys think?

  Reveal hidden contents

20160319000843_1.jpg20160319000856_1.jpg20160319000910_1.jpg20160319000931_1.jpg20160319001022_1.jpg20160319001040_1.jpg20160319000819_1.jpg

 

The map is very grey. The colored containers has too much contrast compared to everything else and sticks out like a sore thumb. Look into adding some colored textures to the rest of the map and maybe add a brighter light_environment.

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