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Plat last won the day on March 20 2016
Plat had the most liked content!
About Plat
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Rank
Regular
Profile Information
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Location
Sarnia, Ontario
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1,501 profile views
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think im finally happy with this aim map.
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Operation Whiteout? Loved that map. Kinda looks like a cross between that map and Overwatch's Volskaya Industries.
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Never thought I'd see the day that I'd have a mapper of your caliber comment on my map, let alone compliment it Thank you!!!
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Hey guys! Popping in with something a lil different. I made a map designed for a custom awp only gamemode, for an awp only server I play on. Its based of an old map, awp_iceworld, but obviously with some sizeable facelifts. AWP_ARCTICBASE! [Workshop link] Comes with a multileveled radar and a custom gamemode. And now for screenshots!
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A custom map for a custom, awp only gamemode: awp_arcticbase Obviously a very heavy wip
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Just got around to implementing your fix, and the issue is still there. Really, really confused. Still clueless as to what the problem is. Still only persists in ct spawn.
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What was the problem with the 3d skybox?
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If you think it'll help. Here it is.
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No leaks in the level. Nothing in the compiler, no pointfile. Nothing. Still clueless.
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Anyone? Still having this issue.
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Plat changed their profile photo
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I was recently working on a map for a custom gamemode, aim_awp_bungalow_remake, when I came across this WEIRD bug. I can look at one spot of the wall, and it'll be perfectly fine, but look left or right a bit and the skybox acts as if there isn't a skybox texture. This only happens along the ct side wall which wouldnt be a problem IF the map wasn't mirrored, meaning t spawn was built the same way. Ive tried applying a texture behind the displacement wall, putting the map in an entirely new vmf, and making sure my level is sealed. I just cannot for the life of me figure out whats going on here. Need help.
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Huzzah! Thank you very much! I didn't know all commands worked. I thought it was only the ones listed on the developer wiki. I'm excited to get this project started now:) Cheers!
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Thanks for the commands! Now I just need to figure out how to activate them. They don't seem to be functional in the custom gamemode file.
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As the title says. I'm looking to make a scoutsknivez map but want to make sure I can edit everything required to make a functional scoutsknivez gamemode from within my map. Im able to change gravity, maxspeed/maxvelocity, airaccel/accel, spawned weapons, but I cant find anything about perhaps making the scout 100% accurate while in the air. Thanks!
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Make sure you have a light_environment in the level. Also, it might be worth moving the whole map into another .vmf file and trying to recompile that. It may fix the "black blotches" issue. I had something similar before. Heres a link to the thread I posted a while ago when I was having the same issue as you, might be of use: