2d-chris Posted January 27, 2016 Report Posted January 27, 2016 hehe you guys make me smile everytime I post something here So yeah it is kind of emberassing how long it has been since I started this.Way back the source engine could not handle all the brushwork and i did not know anything about modeling yet so I shelved it.picked it back up a couple of times throughout the years, eventually converted all of the bsp brushwork to models and put it in unity, which was cool but no fun without a game around it.Now I'm finally finishing this for ut4, still fixing up some bugs that crept in over the years but it will be ready for testing soon Excited for this one! Quote
Vorontsov Posted January 28, 2016 Report Posted January 28, 2016 So... this is finally happeningDamn this makes valve time pale in comparison Squad, TheOnlyDoubleF and Logic 3 Quote
Logic Posted January 29, 2016 Report Posted January 29, 2016 I know it's really not much, but I just wanted feedback on the layout of the CS map I'm working on. I just feel like it needs a bit more.. something.My biggest fear with this layout is the long sight-lines, especially around the outer areas of the map. I'd try to make a majority of them shorter and only keep 1-2 really long sight-lines in the map slavikov4 1 Quote
slavikov4 Posted January 29, 2016 Report Posted January 29, 2016 cs_darkwalls (very old name) rebot)) cs_ ... Vilham, Gale, will2k and 19 others 22 Quote
slavikov4 Posted January 29, 2016 Report Posted January 29, 2016 looks good! congrats.thank you! Quote
ElectroSheep Posted January 29, 2016 Report Posted January 29, 2016 I think it's sad to have all the window at the same height. Need variation between the different buildings. Radix and jackophant 2 Quote
slavikov4 Posted January 29, 2016 Report Posted January 29, 2016 I think it's sad to have all the window at the same height. Need variation between the different buildings.so conceived I think it's sad to have all the window at the same height. Need variation between the different buildings. Quote
K Posted February 1, 2016 Report Posted February 1, 2016 Hi everyone, i'm new here! Something that i'm working for csgoIt's a hostage rescue map "cs_leika"Hope you like Ct Spawn:Some foliage models by Thomas 'Hessi' Hess (cypress and ivy models) Vorontsov, TheOnlyDoubleF, RaVaGe and 38 others 41 Quote
SirK Posted February 1, 2016 Report Posted February 1, 2016 I quit - nuff said xD DasLlama and K 2 Quote
RivFader Posted February 1, 2016 Report Posted February 1, 2016 Wow, this looks stunning. I hope you plan on playtesting this here, can't wait to walk around on that beauty. K 1 Quote
voyager Posted February 1, 2016 Report Posted February 1, 2016 Wow, it's gorgeous! How many brushwork in this map? Or it's mostly models? K 1 Quote
Vorontsov Posted February 1, 2016 Report Posted February 1, 2016 Hah where the hell did this beast come from?! Quote
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