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Everything posted by hoistenize
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watching Yanzl do the things he does with substance designer on his stream was enough to persuade me to buy this software so far I've used it to make a few textures for de_sydney, and some other textures just for learning that's just one image, open the spoiler for a few more
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i learned to model in a few months, and i think its allowed me more creative freedom than ive ever had screenshot from de_sydney, a wingman man made my T-R3x3r and i im in charge of the art, and honestly i have taken a while to get the map to the point that it is at (8 months so far), but i am speeding up steadily
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spent some time learning how to make custom models for a CSGO wingman map. I was left with some pretty cool final products
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Finished work on a remake of an old map, which itself is a remake of my very first map. I think I've improved quite a lot since the beginning. http://steamcommunity.com/sharedfiles/filedetails/?id=1286056480 Original V1:
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Really good stuff It's kinda weird, but I noticed the tower you have is very similar to one I made It's a tower somewhere in Morocco, I forget exactly where Maybe we used similar references, or maybe it's just a generic tower design
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That was a mistake from the old version of the map, I never noticed it was still there. It's pretty primitive, but we're working on that area in a newer version, so hopefully no more playerclip displacements Also, I noticed that the water is black for you, why is that? some people have had that problem during the playtest, but not everyone.
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i remade an old map of mine i also just wanted some practice this is playable, but im uploading it to the workshop later
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I made a small scene that's an oil refinery in the background
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Ok, I removed a lot of corners, made B easier for terrorists, and removed an extra path in T spawn. I also added a radar!
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the overview that i posted had a lot of the slopes full black, so I need a new one... I'm mostly going to work on simplifying the layout I guess. in game the only verticality-intensive areas are ct spawn and A's connector
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another update. made the entire map bigger overall, had some scaling problems. New overview
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changed middle, made the sightline smaller
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Most of my most recent maps that are actually playable are deathmatch and arms race maps, so I thought I'd try something new. This is my new DE map, butz. obviously not a final name Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=729960720
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looks really nice I cant wait to see it finished!
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finally finished detailing this map I can definitely say that this is my best work so far workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=676144533 open this spoiler for new screens
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I have been waiting so long for something about this map, it looks great!
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the name doesn't contribute at all. I'll probably change it to something relevant. I tried to achieve an industrial theme, but I gave it a kinda run-down look.
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any progressionizations? I really want to see where this map is headed
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I am working on a deathmatch only map, just because I don't feel like making a good layout. dm_debt is the name, feedback appreciated.
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the outdoor lighting looks a bit off. maybe it should be a bit brighter?
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I really like the direction this is headed. those rocks are really nice.
