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Everything posted by Radu

  1. Would be cool if you could make it a side quest given by some kid in the camp: to gather materials for a proper fence around it. Could be one of those small details that gives the place some humanity.
  2. [DOI] El Guettar

    17th of February, 2018 Update: Alpha version available on workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1304752352 Old post: Well, here we are. After months of fiddling around I finally have a playable greybox version of my Day of Infamy level, El Guettar. So far, this is proving to be the most elaborate level that I've worked on. It's pushed me to organize better, learn basic modelling and really improve as a level designer. The following months will probably be just as challenging, but I'm thrilled to see the end result! Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1100005574
  3. 2017: Mapcore's Year in Review

    (New logo by Yanzl) I'm sure that by now most of us have our sleeves rolled up and are ready to tackle yet another year, but before we move forward let's take a moment to look back at what 2017 meant for our community. It was a time of immense growth for both professionals and amateurs alike. A time when everyone seemed to have surpassed their former selves. And without slowing down, some have even managed to land their first job in the industry. I don't know what this new year holds, what challenges to overcome will arise, but I know for certain that I'm excited to see everyone become even greater! 2017: Mapcore's Year in Review Overwatch - Oasis by Phillip K, Bram Eulaers, Helder Pinto and others Dishonored 2: Death of the Outsider - Curator level by electrosheep, kikette and others Payday 2 - Brooklyn Bank level by General Vivi Sniper Elite 4 - Regilino Viaduct by Beck Shaw and others Counter-Strike: Global Offensive - Offtime by Squad Team Fortress 2 - Shoreleave Art pass, props and sound by Freyja Wolfenstein II: The New Colossus - Farmhouse Modeled, textured and composed by BJA Half-Life 2: Downfall by marnamai Counter-Strike: Global Offensive - Studio by ZelZStorm, TanookiSuit3 and Hollandje Portal 2 - Refraction by Stract Counter Strike: Global Offensive - Breach by Yanzl and Puddy Counter-Strike: Global Offensive - Berth by grapen Counter-Strike: Global Offensive - Kaizen by Andre Valera and Jakuza Counter-Strike: Global Offensive - Asylum by Libertines Half-Life 2: Episode 2 - FusionVille: The Shadow over Ravensmouth by Klems Unreal Engine 4 scene by Dario Pinto Counter-Strike: Global Offensive - Grind by The Horse Strangler, `RZL and MaanMan Counter-Strike: Global Offensive - Aurelia remake by Serialmapper Counter-Strike: Global Offensive - Tangerine by Harry Poster Counter-Strike: Global Offensive - Abbey by Lizard and TheWhaleMan Counter-Strike: Global Offensive - Apollo by Vaya, CrTech, Vorontsov, JSadones Counter-Strike: Global Offensive - Sirius by El Exodus Unreal Engine 4 scene by Corvus Counter-Strike: Global Offensive - Subzero by FMPONE Counter-Strike: Global Offensive - Biome by jd40
  4. Now that's what I call extreme sports. Though, it's a bit weird to have that football field right next a secured camp. You'd think they would add some similar fencing just in case.
  5. [DOI] El Guettar

    I haven't really worked too much on optimizing it. There's just some basic stuff in place, like func_details, simplified nodraw skeleton under the buildings and a hint brush that cuts over the buildings across the level. I opened up some of the spaces during the last update and worked a bit sloppy to get it out faster; noticed 10-20 drops in frames in some places. I think the starting area suffers the most right now since it's the most open. If you have any suggestions on that, feel free to drop me a message. It's a tricky situation since there are a lot of tree tops and I thought it would be weird to close the skybox and have a massive tree just pop up after the player turns a corner. Regarding the first area, I know you told me to include nodraw brushes under the displacement hills back when I sent you the concept for the layout.. it's just that the hills are not high enough and fps drops to lowest when the player is at the top of the hill and looking towards the town (70-80 fps). It will probably improve once I have some better hints in place, but I don't know if it will make that much of a difference. I've considered removing some of the bush models and replacing them with detail sprites OR start cutting some trees.
  6. [DOI] El Guettar

    Updated the map today. Important changes include the addition of a flank route in the first area, rebalancing of middle area and mandatory desert camo for german troops. Next update will address the final area.
  7. What movie is this?

    I had a Good Time watching that film @'RZL Well, this should be an easy one.
  8. That's one train I'm not getting onto this time. Happened one too many times.
  9. 2017: Mapcore's Year in Review

    You better finish that remake. It's looking pretty promising! Yeah, I like the vibes of Tangerine as well. It's really rough around the corners, but with some more TLC it could turn out as something special. That is, if @Harry Poster wants to keep working on it. A lot of promising maps from the contest, some that didn't make it to the list. I hope their respective creators manage to take them to the next level.
  10. Dirty Bomb

    Played some matches on Castle today. Man, the atmosphere completely sells it. Gameplay feels tighter than on other maps, but so far I'm liking it. Edit* Just played on this. Even though it's been a while, I still remember that bit in the map. Never really had an issue with it, but I checked out your post on the official forums and I can see why you guys remade it.
  11. Dirty Bomb

    Snap! I gotta check that one out.
  12. Dirty Bomb

    Kinda makes me want to get back to this game. Is that castle map out or due to be released soon?
  13. [CS:GO] Terraza

    So I blocked out a wingman map while waiting for feedback on El Guettar. It's set in Southern Spain and is inspired by Sergio Leone's spaghetti westerns. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1308751373
  14. [CS:GO] Terraza

    @SotaPoika The mode was added officially just after the last operation, so it's still open to interpretation. I think it's a great opportunity to try different concepts since nothing is yet set in stone. There's been some talk about it on Discord, but everyone has their own ideas on how it should play. I encourage you to check out more maps on the workshop. FMPONE has also put out an interesting level for the mode.
  15. [CS:GO] Terraza

    Unless you personally get people to try it, no. But since it only requires 4 people, it's a lot easier to schedule. I've had a few runs with some friends and asked people from our forums. Edit* @blackdog I hosted a local server.
  16. Sniper Elite 4

    That ginger is starring right into my soul
  17. [CS:GO] Terraza

    Quick update: - Moved bombsite from terrace to inside the main building. - Opened up main building ceiling. - Removed 2 crates from terrace. - Updated nav file. - Updated overview image.
  18. [DOI] El Guettar

    Hey, guys, the alpha is out! It's still rough around the edges, but it's playable and you can get a pretty good idea of the overall theme. Give it a try if you want: http://steamcommunity.com/sharedfiles/filedetails/?id=1304752352
  19. I'll never get over this series. God damn..
  20. What movie is this?

    Yep, your turn.
  21. [WIP] De_Glace

    I like that you're persistent, but I think this theme is way over your current abilities. You've been at it for so long and I still can't see it nearing completion any time soon. I know it's a learning process and some projects take more time than others, though you should consider putting this one on the shelf for later. I recommend you build a map using some of the existing theme and assets from cs:go.
  22. Metro: Exodus

    More details about the game have been revealed in this gameinformer article: http://www.gameinformer.com/b/features/archive/2018/02/07/10-bold-changes-exodus-is-making-to-metro.aspx? Some of those things sound pretty good on paper and I hope they play out well. Definitely feel like they're going for something closer to S.T.A.L.K.E.R's world design this time around, just more enclosed.
  23. What movie is this?

    Okay, it's time for a new one:
  24. Van Allen belts - a concentrated region of radiation that surrounds Earth.
  25. Still waiting to hear about the main booster. It probably tipped though