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Radu

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Everything posted by Radu

  1. https://www.pcgamer.com/riot-games-just-announced-a-new-competitive-first-person-shooter/
  2. Well, well, well, one month later and Starbreeze has split into two companies - New Starbreeze Publishing AB and New Starbreeze Studios AB. They also published their plans for upcoming years as well as their sales expectations. Oh boi.. so they're going hard on with Payday: Crime War for mobile and Payday 3 "In light of the ongoing reconstruction work, Starbreeze AB (publ) provides an estimate of the business’s future cash flows from operations. The company estimates that these cash flows will be positive, based on expected new publishing agreements in 2020 and an expected release of PAYDAY 3 in 2022–2023. The cash flows in the graph above are based on the following expected events: Release of PAYDAY 3 estimated to take place in 2022–2023 Publishing agreement for PAYDAY 3 concluded* during the first half of 2020 and an initial payment instalment is received, after which the continued development of the product is financed by the publishing partner Publishing agreement for PAYDAY: Crime War concluded* during the first half of 2020 and an initial payment instalment is received, after which the continued development of the product is financed by the publishing partner" * In conjunction with the signing of these publishing agreements, the possibility of payment to the creditors is created in the ongoing reconstruction work. The payment to the creditors is estimated to be able to amount to approximately SEK 40 million. https://www.starbreeze.com/2019/10/starbreeze-provides-estimate-of-future-cash-flows/
  3. Radu

    DE_CACHE (new version)

    Alright, some of those observations are on point, but who cares? There are more important things to handle than some micro details. Tell me how many times during a tournament players stop in the middle of a match to check the blurry signage on some barrel "Oh no, guys, it's the wrong language, it doesn't fit with the theme, we have to stop the tournament!"
  4. Radu

    DE_CACHE (new version)

    Really cool to have followed up with the evolution of this map over the years. Brings up that old question, when is a map really done? Btw, I like the new look. It does feel a bit too much visually in some areas, less consistent/subtle than the previous version, but it's alright. Kinda reminds me of the environments from The Last of Us with the overgrown vegetation.
  5. But I have to admit, it is getting tiresome to see this kind of shit happen so often. It feels like every other week or so there's some new drama revolving something in the games industry. And I have to ask, how do the other non-gaming companies and organizations manage? Do they simply have better PR people? Is this something to do specifically with this industry? Maybe it's because I don't really follow with other stuff as closely. Also, people being surprised that big corporations are more interested in money and statistics more than anything else.. But maybe this proof of the prevalent bad leadership we have in general. Honestly, that Hearthstone player probably didn't even realize that he would provoke Blizzard to take some sort of action. I think he thought it was going to be something cute and would earn him some good faith from HK fans. Did Blizzard react accordingly? I don't think so. If you look at every other sports event, players usually get a warning when they do something that isn't approved like a fault, swearing, etc But at the same time, Blizzard did have to do something because it didn't want to create the impression that it's taking a political stance to what's happening in HK. Ironically, they did end up making a political statement and a bloody bad one too. This is why I'm asking, how do other companies manage these situations? It honestly feels like the people handling these decisions are either incompetent or don't care about the public perception. Also have to ask, is this really gonna damage them? Look at EA and what a bad image it's gotten over the years, yet it seems to be doing quite fine.
  6. While we're all waiting impatiently for this hellish offering from id..
  7. Get outta the street, you fucking bum! You gave up on life, didn't ya?!
  8. Love that film, but this would have to be my favorite scene from it:
  9. God damn, my heart skipped a beat. Thought for a second it's gonna be an announcement that they're making another terrible blockbuster film.
  10. People like Seaside. It's not a coincidence that it was previously featured in three operations. As to why it is so liked? Well, I guess that's something for us to analyze. Personally, I think the happy theme and fast paced layout play a key role. Sure, visually, it looks dated as hell, but the theme is there.. and it ticks all the boxes: it's exotic - almost like a vacation spot, it's sunny and it has water. While the layout isn't competitive, it stands out from the map pool for being faster paced. And I don't mean by much, like 2-3 seconds faster on all timings (don't ask how I know this). Layout structure is also simple, but there's enough room for some creative play. Compared to other maps, the connectors and some site areas are bit more elaborate - which also create some awkward angles that I don't think are considered competitively viable, but are actually fun? The map is a weird balance between fun and competitive I'd say. Also, it helps a bit that it was there at the inception of the game to establish itself.
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