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Radu

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Everything posted by Radu

  1. The Matrix is one of my favorite films. I even like the sequels, but I am not optimistic about this one at all. Hopefully it turns out mind numbingly great, but I have my doubts.
  2. I had been following that guy for months prior to Borderlands 3's reveal. It's a bit concerning just how much info he was able to extract from his sources. When I saw the trailer, all the details, the characters, the villains, the locations etc were just as he said. It's not a simple case of sharing a one time leak occurrence either. I'm not entirely sure, but from some of his videos he made it sound like he was in direct contact with some of the people that leaked the information. While he wasn't directly responsible for the said leaks, he did share a lot of info that was not approved by 2K and Gearbox way ahead of their announcement. And there is also the question of would the leaks have continued if he hadn't been talking to whomever to try to scoup more info? It's understandable that the companies would take action against him and the people responsible for the leaks. I'm sorry, but I don't see him as being a victim in this scenario.
  3. Can I have your part of the 9 million? Thanks
  4. What are some indies that you're nostalgic for?
  5. I started playing RiME last night. Didn't get too far, but the atmosphere is spot on Studio Ghibli style. I love it! Last indie I played prior to this was Supraland. I got it as a birthday gift from @Lizard. It's an fps puzzle inspired by Portal and Metrovania games. Really thought provoking and hilarious. I ended up buying it for Lizard's birthday a month later because I enjoyed it so much Before that there was DUSK, which in my book is one of the best fps out there. I don't know how you could call yourself a diehard fps fan without having played this. This one caught my eye because.. well, how many games have the core mechanic of lying your way through it? Way back, last year, again, birthday gift from Lizard, FAR: Lone Sails. Definitely recommend this one as well. It's quite a short, about 2 hours, but packed with a lot of feelings. I don't think this needs an introduction at this point. Also, the ending is "good" despite what some people say. They just didn't get it. Umm I know there are still zombie fans out there. If you're looking for a bit of strategy and comedy, check out Zombie Night Terror. For more hardcore horror fans, Darkwood is an incredible atmospheric survival top down game. And one indie that I've bought but haven't managed to sit down and play, The Light Keeps Us Safe. Shieet, I didn't realise but I've played quite a handful of indies over the last three years.
  6. Radu

    [FC5] Jungle Raid

    Album with an overview of the changes: https://imgur.com/a/hpZmy04 Most notable changes include reworking the camps, two of which have been almost been remade from scratch. I've added more fluid cover inside the camps as well as along the roads and the rice fields. There's a more clearer line of sight towards the camps and enemy patrols have been restricted just for the main road. And you can now find additional weapons placed around the map. Unless you guys notice anything else, I think I'm quite done with this. Ideally, I'd like to add some climbing ropes and maybe a zipline here and there. But I'll be looking to write the documentation and do a clearer presentation via greybox with properly marked enemies, patrols, items etc quick example: Camps + road cover:
  7. That was a pretty cool interview to listen to. I'm a bit excited for the next Alan Wake now, but I guess Control will have to do 17 more days, come on Remedy!
  8. See you back in another 4 weeks?
  9. Since everyone is talking about anime lately here, have some kenshiro for maximum satisfaction
  10. You should read this and revise your layout after newfound knowledge:
  11. Radu

    [FC5] Jungle Raid

    Thanks for the feedback @MikeGon really appreciate it! What you're saying definitely makes sense and is in line with what some other people have mentioned to me. I think the biggest issue was that I got distracted by the editor tools and didn't pay attention to some elements of the level as much as I should have or didn't completely plan them 100% from the beginning. That being said, I'll be updating the level later today and throughout next week. Hopefully I can address most of the issues and finalise it.
  12. Hmm that got me interested to look at Bethesda's past 10 years: 2019: Wolfenstein: Younblood - Jul 26, 2019 (73 metascore/2.3 user score) - Developer: MachineGames and Arkane Studios Rage 2 - May 13, 2019 (73 metascore/5.2 user score) - Developer: Avalanche Studios and id Software In late 2018, Bethesda announced and released its first-ever massive, multiplayer online game, Fallout 76, a prequel to the Fallout series. Upon its initial release, it was given mixed to negative reviews for its poor quality and was embroiled in several other controversies, including problems with tie-in products and a data breach. 2018: Fallout 76 - Nov 14, 2018 (52 metascore/2.8 user score) - Developer: Bethesda Softworks 2017: Wolfenstein II: The New Colossus - Oct 27, 2017 (86 metascore/6.7 user score) - Developer: MachineGames The Evil Within 2 - Oct 12, 2017 (80 metascore/8.9 user score) - Developer: Tango Gameworks Dishonored: Death of the Outsider - Sep 14, 2017 (81 metascore/6.7 user score) - Developer: Arkane Studios Prey - May 5, 2017 (82 metascore/8.1 user score) - Developer: Arkane Studios The Elder Scrolls: Legends - Mar 20, 2017 (80 metascore/5.7 user score) - Developer: Dire Wolf Digital and Sparkypants Studios In the mid-2010s, Bethesda began to experiment with new kinds of games, releasing Fallout Shelter, its first mobile, free-to-play game in the summer of 2015. A year later, it released a reboot of id Software's Doom, after several years of development as a failed attempt to produce a sequel to Doom 3. 2016: Dishonored 2 - Nov 10, 2016 (86 metascore/6.8 user score) - Developer: Arkane Studios DOOM - May 13, 2016 (85 metascore/8.4 user score) - Developer: id Software 2015: Fallout 4 - Nov 9, 2015 (84 metascore/5.5 user score) - Developer: Bethesda Game Studios Wolfenstein: The Old Blood - May 5, 2015 (76 metascore/7.7 user score) - Developer: MachineGames In the early 2010s, Bethesda Softworks published games such as Dishonored, Wolfenstein: The New Order, and The Evil Within. 2014: The Evil Within - Oct 13, 2014 (68 metascore/6.2 user score) - Developer: Tango Gameworks Wolfenstein: The New Order - May 19, 2014 (81 metascore/8.2 user score) - Developer: MachineGames The Elder Scrolls Online - Apr 4, 2014 (71 metascore/5.8 user score) - Developer: ZeniMax Online Studios Between 2009 and 2012, the company expanded publishing operations, with games from independent third party developers such as Rebellion Developments's Rogue Warrior, Artificial Mind and Movement's Wet, Splash Damage's Brink, and inXile's Hunted: The Demon's Forge. 2012: Dishonored - Oct 8, 2012 (91 metascore/8.4 user score) - Developer: Arkane Studios 2011: The Elder Scrolls: Skyrim - November 11, 2011 (94 metascore/8.2 user score) - Developer: Bethesda Game Studios Rage - Oct 3, 2011 (79 metascore/5.3 user score) - Developer: id Software Hunted: The Demon's Forge - May 30, 2011 (61 metascore/6.6 user score) - Developer: inXile Entertainment Brink - May 9, 2011 (70 metascore/6 user score) - Developer: Splash Damage Between 2007 and 2010, Bethesda raised US$450 million in new capital from Providence Equity Partners to fund expansion efforts. In February 2008, the company opened a European publishing arm in London, named ZeniMax Europe, to distribute titles throughout UK/EMEA territories under the Bethesda Softworks brand. This was followed in by opening publishing offices in Tokyo, Frankfurt, Paris, Eindhoven, Hong Kong, Sydney and Moscow in 2008, 2010, 2012, 2013 and 2018 respectively. 2010: Fallout: New Vegas - Oct 19, 2010 (84 metascore/8.7 user score) - Developer: Obsidian Enterntainment On June 24, 2009, ZeniMax Media acquired id Software, whose titles, including Rage, would be published by Bethesda Softworks. 2008: Fallout 3 - Oct 28, 2008 (91 metascore/7.8 user score) - Developer: Bethesda Game Studios sources: metacritic.com and wikipedia.org
  13. Radu

    [FC5] Jungle Raid

    I pushed a small update based on recent input from people: - enabled wingsuit - disabled one shot kills - added temple ruins landmark - added weapon pickups - small tweaks here and there Still have plenty feedback to go through.
  14. Radu

    [FC5] Jungle Raid

    Thanks for the feedback @blackdog I think you have a point with the weapon variety and wingsuit. I wanted to place different weapons in the map to reward exploration, but never got around to do it. The wingsuit is still in the game, I was just unsure about it and disabled it. The rest, however, I think is more of a complaint to how I play. And in all fairness, it is pretty boring. I think the one shot kill modifier doesn't help either. But it was important to put the map out there and hear what people thought. I'll see what I can do to add some flavour and record a more interesting video.
  15. Radu

    [FC5] Jungle Raid

    Posted a video walkthrough of it just now: removed it as it is no longer up to date
  16. Radu

    [FC5] Jungle Raid

    Jungle Raid is a bounty hunt map designed for Far Cry 5: Arcade. The objective is to locate and eliminate three rogue military targets within the rice fields of Vietnam. Download: https://far-cry-arcade.ubi.com/en-gb/pc/map/5d3de82633e0392e78a1f344
  17. Any of you guys bought this? Looking at the first wave of impressions on metacritic, it doesn't seem promising: https://www.metacritic.com/game/pc/wolfenstein-youngblood or Steam: https://store.steampowered.com/app/1056960/Wolfenstein_Youngblood/#app_reviews_hash
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