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Radu

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Everything posted by Radu

  1. Yeah, ok, I can probably deal with the massive segmentation of having several launchers and services as long as I can play the games. What is troubling me more lately, and this is something that Ross Scott is also stressing a lot, are the games that require authentication to an online server. With this subscription service that is being pushed and also stadia's streaming, I think this will become even more of an issue in the future. Sure, you can argue that this is an issue even with regular platforms that offer digital copies. If the platform dies, then shieeet. But that's less likely to happen than say a game's servers being shut down. Take for instance the Games for Windows Live. When they shut that down they also killed a lot of games. Some of them were patched to use Steamworks, but others not (Dirt 2). Ross Scott tried last month to push forward the idea that some games being advertised as services are fraud. While he does have some fair points, the argument was partially shut down by various lawyers. However, some pointed out that he could instead try to branch into the duration of granted copyright time. Here's his video: This is one of the lawyers responding with the copyright idea: Ultimately, shitty monetization and segmented as the market might become aside, I'm more concerned about the actual games and being able to play them long after their release.
  2. Yeah, I can respect that it's a good opportunity for you and others to gain experience with a known framework in areas you might not be involved with during your day job. But given the scope of the source material and the fact that numerous hl3 projects have sprung at valve and failed over the years, you're not really making it easier on yourselves at all.
  3. https://i.imgur.com/jYVHEfI.mp4
  4. I think it's pretty stupid to put all that effort into remaking HL2 on UE4. Most people, especially half-life fans, aren't that concerned with the graphics. They just want to see solid gameplay and captivating atmosphere. It's been two years and they've barely scratched the surface. And once they have all the base features they have to add in the additional elements described in Epistle 3 - the Borealis and the teleportation gimmick is gonna be a bitch. The fact that they're stressing this to be a "visual treat" is gonna be their downfall I'd say. If I were to compare it to something, then it would be Black Mesa. That mod was in development for 7-8 years? before an official release and even then it was missing the XEN chapters which are to this day still in development. So you're looking at 15 years of development time. Super long time with a lot of potential for things to go wrong. Sure, you can argue that the project will endure as has the community for so long, but there's still the question if their efforts would have been better used to work with the existing content and just upgrade the Source engine to Titanfall 2 standards. At least then they could have cut down on the visuals and aimed for a release if things were getting difficult. Also, I think it's going to become more common in the next years to see smaller spin offs based on bigger titles.
  5. Also, people get really sensitive when something is depicted in their backyard rather than some far away place.
  6. Fuck, that greybox is lit!
  7. Is it gonna be different? Yep. Will it fit with CS:GO? Well...
  8. When he grows up he will finish de_highlands
  9. They do have depth, so I'm gonna have to cut the building faces. I know the ones that can be pasted over are more convenient, but I'm not a fan of those. I find the depth, even as subtle as it is, to add more to the scene than just something pasted over. Also, I thought them out so that the environment artist can save time when modelling them. If you look at the large windows and single door frames, you'll notice that they are pretty much the same size and share the same shape - because they are and do. Even the other variants, it's just a matter of swapping out the bottom part or adding some detail on top. Probably can optimise the numbers of material files as well. I teamed up with someone who's going to handle a part of the props, including the windows/doors. I don't think he's on mapcore (yet).
  10. I blocked out some windows and door frames in hammer:
  11. Seems like gaming subscriptions are gonna be the next thing going into 2020, with Microsoft and both Ubisoft announcing their models. There's also Stadia that comes into play with the ability to stream play games. I know EA and Humble Bundle had a subscription model prior to this, but I'm not sure how popular that was. I wonder if Valve is going to play ball or just continue to sit quietly in their corner. What do you guys think? https://www.telegraph.co.uk/gaming/features/want-5-billion-players-ubisofts-alain-corre-next-gen-gaming/ https://www.theguardian.com/games/2019/jun/13/e3-2019-the-future-of-video-games-is-complicated
  12. I need this in my life. RIP AND TEAR
  13. Schedule a playtest on mapcore and get some proper feedback from people! Looking at the overview, it seems pretty clean and fluid, but I find the CT spawn with that long pathway behind them towards B a bit awkward. Also, there are two mids?
  14. They are making a new Terminator film and are using these game appearances as advertising duh he's also making an appearance in some fighting game that I can't remember the name of
  15. Hey @[HP] check this out Also, proper gameplay video:
  16. Radu

    A Game of Thrones

    Like I said before, I'm pretty satisfied with the conclusion. My main complaints are in regards to how they got to that conclusion. People were let down because it was an extremely good show with clever writing and often surprising moments. That's why the last season was so disappointing. Some of the writing was mediocre at best.
  17. Keep it up, @NikiOo you've come a long way since the last contest!
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