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Everything posted by Lizard

  1. No we don't need to. When we plan our next sprint we plan it for 6 hour work day so it leaves 2 hours of meetings, editor loading times, calls, and mandatory breaks each hour. But on home office is a bit different. When we have a boring meeting I know I could spend some time in the editor and it leaves me with a feeling that I need to compensate that later.
  2. Wise words dux... wise words. thanks for the answer!
  3. I worded my question in a wrong way You dont feel bad about draggin out your 8 hours of work with all the small breaks in between work burst? Don't you have a feeling that you work whole day? Thats what bothers me the most when doing breaks mid day for example and I'm trying to find a way to not feel guilty about it.
  4. How do you cope with a "not yet done with my 8 hours" feel? Does it bother you at all? Or there is some clever way to trick my brain?
  5. It's a rollercoaster for me... Some days I can wake up super early and work for 8 hours straight without getting distracted and some days its 12 hours of constant struggle to keep my hands on the editor... My brain is kinda hard wired to learn while at home so some days I'm constantly trying to find something interesting to watch/listen while working. Then hour later I realise I paid zero attention to it... It's also tiring to think in this way - "Ok If I wake up at 8am I will be done at 4pm" but then something happens and I need to leave the house for hour or so and my work time expands and I get anxious that even tho I wake up early to do my job I will be done with it late in the evening... Some people work in late hours and have free time in the morning. I tried that but getting messages, meetings and supporting people with information while you should have fun and rest is not really that fun for me. I think the entire HO situation looks a bit different if you work in smaller/ indie company where you don't necessarily need support from leads/ game designers/ producers and you can manage your schedule more freely. Also having a small flat took a big toll on me. Studio apartment - you sleep in front of your pc, you wake up in front of your pc, you eat near your pc, you have fun in front of it ... Some days I would wake up, do my job for 8 hours and then... switch to my PC and work on csgo map for another 8 hours. Everything in a single room in the same place... Really killed my productivity at some point. I love that I don't need to spend an hour a day in traffic and in some cases just leave my apartment and do whatever but it comes with a price. Overall, I still prefer to work from home but it would be cool to get back into office for some time to meet coworkers etc.
  6. Jesus... Thats cozy looking house Congratz!
  7. Lizard

    [CSGO] Paradise

    This looks really awesome man! Good job. Gives me dead island vibes
  8. Might sound stupid but ... Did you run vvis?
  9. Lizard


    Thanks! It looks off because it was adapted for gameplay purposes and it wasnt supposed to be a working real life quarry. It is a video game and some fantasy won't hurt anyone
  10. Lizard


    Thanks! We tried to escape "underground research facility" scheme with this one. And like you said I think it really fits the overall theme of the map. Sure it does. Far Cry 5 is a part of our reference folder
  11. Lizard


    Hello guys. New update. For the last month I was working on map terrain, bunch of smaller generic structures and underground areas. Terrain is almost done. Only one terrain patch that is still work in progress because Jakuza had some cool ideas for it Should be done next week. Right now I'm working on mine shafts that leads to bigger and more open underground chambers. Also some generic buildings to scatter across the map. Cheers!
  12. Well Im speaking tools not entire approach to addons vs mods.
  13. There are literally zero issues with the tools. You really need to try hard to get any sort of issues there
  14. Could you add mine? Techland - Level Designer
  15. LOL. Lets not trash this thread with someone being sad because they dont know how to run the tools. If you need help with that go to help section of the forum.
  16. Do you realise how much time it takes to learn new tools, workflow and to develop something interesting?
  17. I think you are the first person I heard had problems with launching the tools. It's pretty straightforward. You open authoring tools and you either check or un-check the box about vr mode.
  18. What do you mean you can't open them properly? What did you expect from a singleplayer VR game? To have playerbase around 50k players 4 months after release? lmao
  19. Is that your mancave or your living room?
  20. Been planning to attatch my base station to the walls for a year now because setting them up is the only thing that keeps me from playing more often. I dont think they look too invasive when attatched to walls.
  21. Blackdog got everything wrong here
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