clankill3r Posted January 15, 2016 Report Posted January 15, 2016 Untextued model with a temporary lighting rig of two diffuse bounces of a blue dome and yellow key. Plat, slavikov4, pB. and 9 others 12 Quote
Stollat Posted January 15, 2016 Report Posted January 15, 2016 (edited) Hi!This is my first post as I'm new to the site.Right now I'm working on a CS aim-map, and I would like to make parts of the map diagonal. The entrance to one building for example.I'm having a struggle finding out how to make this due to the fact that the some vertices always get off grid and this might be complicated to "sew together" with the other parts of the map. Right now I'm building the entrance and corridors in 90 degree angles and then rotate the whole building by 45 degrees. However I don't know if this is the best approach.Thanks! Edited January 15, 2016 by Stollat Quote
leplubodeslapin Posted January 15, 2016 Report Posted January 15, 2016 (edited) @clankill3r You are not really supposed to take a screenshot from Google Street View and post it in this topic !Just kidding it looks really great, what engine are you using to get such an accurate lighting ? Some windows pattern are a little bit repetitive, but it's alright. Good job Edited January 15, 2016 by leplubodeslapin Quote
El_Exodus Posted January 15, 2016 Report Posted January 15, 2016 @clankill3r You are not really supposed to take a screenshot from Google Street View and post it in this topic !Just kidding it looks really great, what engine are you using to get such an accurate lighting ? Some windows pattern are a little bit repetitive, but it's alright. Good jobit actually IS a pic Quote
tomm Posted January 15, 2016 Report Posted January 15, 2016 Hi!This is my first post as I'm new to the site.Right now I'm working on a CS aim-map, and I would like to make parts of the map diagonal. The entrance to one building for example.I'm having a struggle finding out how to make this due to the fact that the some vertices always get off grid and this might be complicated to "sew together" with the other parts of the map. Right now I'm building the entrance and corridors in 90 degree angles and then rotate the whole building by 45 degrees. However I don't know if this is the best approach.Thanks!<pics and stuff>heygood approach, however you should probably make those entrances/corridors in a separate vmf and load them up in your original via func_instance and rotate there. This will preserve your geometry all on grid so it's easy to edit. as far as I know it's close to impossible to make 45° angled stuff align perfectly on grid, someone correct me if I'm wrong. Quote
TheGuma Posted January 15, 2016 Report Posted January 15, 2016 Cooking up something good. Will let you guys know once that weirdo structure is done in the background. Vaya, slavikov4, pB. and 2 others 5 Quote
pB. Posted January 15, 2016 Report Posted January 15, 2016 Working on the building for B site on de_vision Utopia, El_Exodus, Lizard and 3 others 6 Quote
Plat Posted January 16, 2016 Report Posted January 16, 2016 Hi!This is my first post as I'm new to the site.Right now I'm working on a CS aim-map, and I would like to make parts of the map diagonal. The entrance to one building for example.I'm having a struggle finding out how to make this due to the fact that the some vertices always get off grid and this might be complicated to "sew together" with the other parts of the map. Right now I'm building the entrance and corridors in 90 degree angles and then rotate the whole building by 45 degrees. However I don't know if this is the best approach.Thanks! Were you making all the brushes in size 1 grid? You should always start with bigger, well rounded gridsizes (eg 32 or 64) for the ground of your level. This should keep your level on the "grid"Anyway, here's some heavy WIP screenshots of de_decay: Quote
slavikov4 Posted January 16, 2016 Report Posted January 16, 2016 Cooking up something good. Will let you guys know once that weirdo structure is done in the background.look good, but architecture is not russian Quote
TheGuma Posted January 16, 2016 Report Posted January 16, 2016 look good, but architecture is not russianI agree, it'd be great if you could PM me some reference pictures so I could make it look more authentic! Here's some of the references that I have used slavikov4 1 Quote
[N]awbie Posted January 16, 2016 Report Posted January 16, 2016 (edited) Reworked top mid to fit with the new bridge Edited January 17, 2016 by [N]awbie OrnateBaboon, hgn, Sprony and 24 others 27 Quote
clankill3r Posted January 17, 2016 Report Posted January 17, 2016 @clankill3r You are not really supposed to take a screenshot from Google Street View and post it in this topic !Just kidding it looks really great, what engine are you using to get such an accurate lighting ? Some windows pattern are a little bit repetitive, but it's alright. Good jobHaha it is a photograph I was just wondering if anyone would notice Quote
Logic Posted January 18, 2016 Report Posted January 18, 2016 (edited) Back to work on working on de_complex! Starting off by widening A-site and adding a larger, more interesting area to the back of A. Terrorists will now have more choices when attacking A.A-site:Back of A-site (T-to-A):The barracks are closed off for now :/ Edited January 18, 2016 by Logic Quote
Stollat Posted January 18, 2016 Report Posted January 18, 2016 Im working on a map where I am having a concrete stair next to a building and I want the stair to be covered by a roof sticking out from the building. However I cant find the term for this and thus cant find any good reference pictures. It's like an concrete/metal awning.Something like this but more industrial looking. Preferably east german/soviet looking Anyone having a clue what I'm talking about? Quote
TheGuma Posted January 18, 2016 Report Posted January 18, 2016 Im working on a map where I am having a concrete stair next to a building and I want the stair to be covered by a roof sticking out from the building. However I cant find the term for this and thus cant find any good reference pictures. It's like an concrete/metal awning.Something like this but more industrial looking. Preferably east german/soviet looking Anyone having a clue what I'm talking about? Sounds a lot like cs_assault to me Quote
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