Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by FMPONE


    Counter-Strike: Global Offensive

    It took me a minute to figure out what you’re saying but I actually really like this idea in theory. You get a minute to plan your tactics but the negative aspects of RNG that I find really tedious are dealt with (not being able to plan anything). Even if you only get one minute to plan your attack, that’s at least skill based compared to being dropped totally blind. I also really like that the map would still have a ton of variety like it does now, if everything was static you would lose that variety over time. Your idea is far superior to mine in that respect. Currently, everything is totally random, which means you get a nice sense of looting/discovery from time to time, so maybe not everything needs to be shown before you spawn. So, a really good suggestion IMO. HOWEVER... there is a reason we have the version we have now. I’m guessing that if they ever showed players any kind of weaponry on the map, all the players would drop there, creating a really bad approximation of competitive CS. So, probably after testing they realized it had to be fully RNG in order to be fair, and fun. But if we know anything about fully RNG, it’s that this is the opposite of competitive. So even though I had a lot of fun brainstorming competitive Danger Zone on Twitter, I actually think this will remain a casual game mode into the future. My guess is that the devs are fine with that, because classic CS is competitive enough, and it doesn’t need a rival mode, and a good casual mode is something CS has needed for a long time. Part of me still wants to see it played competitively though... As for mapping for the game mode, don’t currently know if it’s possible. It would be cool though

    Counter-Strike: Global Offensive

    Even if numbers dwindled quickly they have a bunch of content ready to go, we’ve already heard of a map enclave and I think survival island. They’ll be good for 2019 I’m sure I agree the mode needs some tweaks and suggested on twitter making a non-random loot map for a try at a competitive version. But tbh the fact that they’ve been developing all of this content (a ton of work) and the fact that it resulted in a nice player gain, you can rest assured they’ll keep improving it.

    CS:GO - Bug: All ambient_generics have stopped working!

    This is cool and unexpected on top of the other cool and unexpected good stuff lately.

    Mapcore FACEIT Hubs

    Hey guys, so not sure everyone is aware of this, but our Mapcore FACEIT hubs have been out-of-control successful. We're currently testing the CS:GO Contest Finalists. Here's how YOU can join! 1. Register at FACEIT.com 2. Join our HUBs NA: https://www.faceit.com/en/inv/V7NHmTG EU: https://www.faceit.com/en/inv/AeDqw2Z Current numbers (day 2):
  5. Expected. Next step will be Valve being bought out by Microsoft sometime in the next 3-5 years.
  6. Not sure some of those Valve releases really count as notable first party releases (Alien Swarm [im a big valve fan and I never heard of it until years after the fact]/The Lab [15 minute game]). But anyway my point is Nintendo’s commitment to first-party stuff has actually earned them a lot of criticism from the games press over the years. People felt like they weren’t being open enough to more mature releases, or just non-first party exclusives such as what Sony or Microsoft do by pursuing big partnerships with someone like Hideo Kojima or Bungie, etc. Despite the criticism it seems to have served them very well however, through the good times and the bad, they’ve weathered every storm (GameCube, Wii U), only to bounce back stronger. I think it’s because people know their next console will feature a blockbuster set of Mario/Zelda/Pokémon games and that ultimately it will be worth the purchase. Even Sony or Microsoft has struggled to create stuff people care about so reliably and dependably. Steam has Dota 2/CS/TF2, but it’s a very thin first party list compared to the console scene and especially compared to Nintendo’s first party offerings, which are always timely and almost always critically acclaimed. So yes, I love Valve games, they have the quality IP, but the lessons from Nintendo should extend beyond just hardware innovation. It’s also about how Nintendo makes the most of their IP by thrilling their player base and fans combining innovative hardware with new installments of their biggest franchises every time. You just don’t see Nintendo letting their biggest franchises sleep for 10 years at a time.
  7. I put this together given Gabe Newell's open admiration of Nintendo, I think the differences between Valve and Nintendo are really obvious both in terms of quantity of successful IP and also how Nintendo treats their IP much better in terms of frequent, timely releases

    Prodeus (Doom-like)

    It looks like a really fun game, but I’m gonna be honest, the screen door effect hurts my eyes

    Half-Life 2: Year Long Alarm

    A cool map/mod! I enjoyed this from a pure Half-Life fan perspective, the goal of Half-Life stuff always being to drive you along a linear path. But that's also where I'd say my biggest critique lies from a gameplay standpoint. The one big thing this map could use more of is narrative beats. When it gives you even a smidge (like the radio call from a friendly NPC) I was definitely hoping to get some juicy narrative moments. The lack of friendly NPCs, an overall "narrative" (what does the title mean? what is the protagonist actually trying to achieve?), and a pretty thin puzzle layer took it down a notch IMO. I felt it got a little repetitive with how you were gating players (using grenades to blow stuff up, taking elevators) and that wasn't a particularly satisfying gameplay beat for me. I would also say the ending is a bit of an anticlimax. Don't want to sound harsh, clearly a lot of work went into this one, and it does what it tries to do fairly well in terms of encouraging players on a linear path using different combat beats and setpieces. But I would say that it didn't dial back the years for Half-Life 2, it felt a bit limited from a big picture perspective with its pure focus on combat and forward momentum. I liked the wood falling onto enemies, the flaming barrels rolling down the sewer, there were some cool moments for sure, but it was hard to care about the journey despite these interesting bumps in the road. There were areas where you tried to do some cool classic Half-Life stuff (showing the G-Man through a window) but it falls a bit flat because the surroundings and build up and mood don't really combine to provide much of a thrill when you get that good moment. There was also a lack of enemy diversity I would say for such a short map, it focuses a lot on killing the same types of enemies over and over. On the plus side, everything that it sets out to do it does pretty well in terms of sound design, visuals, diversity of locales. It's just that there isn't much to hang your hat on in terms of "new" features, story, or stuff that would appeal to someone who isn't already a fan of Half-Life. I know you said this is an older project, but a good hypothetical project might be to design a mod without any combat at all, and then compare that to what you've got here. There would be a lot of room for improvement working more of that style of gameplay into this style of gameplay, because I really feel like you need both (puzzles/combat) and then a nice human layer on top of that with a story and interesting goals for players. Hope this helps!
  10. FMPONE

    [UE4] Darksiders 3 Art Dump

    Looks really cool! The church shots in particular seem to pop quite a bit.
  11. FMPONE

    WIP in WIP, post your level screenshots!

    This is awesome!
  12. FMPONE

    Half-Life 2: Year Long Alarm

    Downloading now, will play tonight. Very excited.
  13. FMPONE

    Fallout 76

    They are so full of shit with their engine. People have been saying it's an outdated buggy mess since Oblivion. It's time to get a new fucking engine already
  14. FMPONE

    Fallout 76

    This seems a bit premature. I can’t picture them walking away from an IP as big as Fallout. Its worth pointing out though that they’ve now struck out on both Wolfenstein AND Fallout sequels. What’s next, fucking up an Elder Scrolls? That would be devastating. Definitely something seems a bit off with their quality control lately...
  15. FMPONE

    What I'm Working On, 2014-Forever

    Hi guys So it's summertime for me. That means, I want to create 3 new maps! I'm creating this thread to keep account of these projects and because it should be a fun journey for all, like the voyage to Mordor to throw my free time into a burning inferno.!!! The screenshots are going to be honest. I've identified that I'm sometimes bad at showing people my in progress work because I want everything to look amazing and perfect and that's not gonna be the way these next few months go down. It's gonna get sloppy up in here. First, DE_SEASON: (a remake) Next is DE_GRACE, an original map: Don't Sue Me Pls: some placeholder art from Dear Esther in there. I also used some neotokyo/Agency stuff that's gonna get replaced. Third is a humble hostage map with only a rough concept in mind atm. Will begin when the other maps complete. Have a good day~
  16. FMPONE

    What I'm Working On, 2014-Forever

    Thanks for pointing these out! Bouncing smoothly off this wall isn’t ideal IMO because sometimes when you peek an angle you want to tuck into it rather than glide off smoothly. Not ideal for every situation but I think it’s better to tuck here than to slide off unintentionally into mid
  17. FMPONE


    Everyone on here has been a bot all along! It’s like the Truman Show
  18. FMPONE

    Black Mesa Source

    It looks so great, can’t wait to play it. New Half-Life content!!
  19. Oooh I love moooooooooods, will have to check this out. Thanks for sharing
  20. FMPONE

    Counter-Strike: Global Offensive

    The nice thing about CS is that if you feel you can make a great map, there are opportunities to prove it relatively often, such as MapCore events
  21. https://docs.google.com/forms/d/1jTVZ4EHrm0eCtF6Fk9Mhlu2_OiFJvJwDuVfuuWb2vJ4/edit?usp=drive_open&ths=true In the hypothetical case of Mapcore running another mapping contest, please vote on some rules for that.
  22. FMPONE

    Hypothetical-Contest Rules Voting

    Exactly. It's so vague as to be meaningless. There might be some gripes here and there about the rules as they stood last time, but they seemed largely fine at the time and also in hindsight.
  23. FMPONE

    Hypothetical-Contest Rules Voting

    A "can't have been playtested" addition to the greybox rule might be viable. It could result in a situation where we do have to disqualify people based on the definition of "playtesting". Another layer of ambiguity to the rules that might not be welcome. Even if we have to accept some imperfections, keeping the rules from the last contest certainly seems like the most simple (and democratically approved) approach at this time.