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Vilham last won the day on May 15 2019

Vilham had the most liked content!


About Vilham

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  • Birthday 07/10/1988

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  • Real Name
    Will Josephy
  • Job
    Level Designer
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  1. ok, mapping time! Unreal 4 modding
  2. Wow, looks fantastic. The theme massively lends itself to clear readability in the environment, the only potential issue I can see from looking (not playing) is being able to read edges.
  3. Most successful indie games aren't being made in unreal. First party/in house tools will always dominate the games market. So it doesn't really matter if Epic has this.: It's not even useful stuff for people who are serious about making a game, asset flips do not sell as they do not stand out. It also is only 1 side of the assets you need to make, so again it isn't useful as it just raises the bar too high for the rest of your assets. Making any project prohibitively expensive to make. Essentially this just allows epic to make money off people who have the mindset of making games is easy and simple, where they buy a bunch of mismatched assets of the store and then fail to make a game / sell any copies.
  4. I never bought it after the reviews, it seems they have lost their magic.
  5. On the topic of languages, I'm moving to France today, so I need to get better at French. Problem is I'm terrible with grammar.
  6. So I had my last week at Splash Damage and my last week for now as a lead, start as a level designer at Arkane next week. Time to get immersed.
  7. Yeah, I never had any performance issues at all.
  8. Haha, no. The combat is very tight timing, ninja gaiden style.
  9. These exclusives have nothing to do with the cut. Its entirely to do with the exclusivity payments. Epic store currently makes a loss for Epic due to those payments from Tim Sweeney's own admission. Which means its a lot of money that epic is handing out for essentially free, there have been multiple accounts of companys saying even if they sold zero copies on the epic store they would be making more than their predicted sales. So even if Valve cuts their take I don't think it would change the situation.
  10. Vilham


    Zastel, valve bought dust off Dave...
  11. Unnecessary in your completely subjective opinion, that probably isn't agreed by a sizable chunk of the 25 million player base it has. What sub menus are you talking about?
  12. The point of the inventory management part of a battle royale still existing is that it provides moments of risk reward, as you are forced to stop and deal with a separate challenge in what could be a dangerous situation.
  13. Been off the project for a while, so not sure about the future or options like that. Honestly an SDK wouldn't work currently because of the way the game organises and recognises its assets. Would need a rework for that. Also DB map setup is very complex and has lots of tribal knowledge around how certain things work.
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