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Vilham last won the day on May 11 2020
Vilham had the most liked content!
About Vilham
- Currently Viewing Topic: What are you playing now?
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Rank
Veteran
- Birthday 07/10/1988
Profile Information
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Real Name
Will Josephy
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Job
Level Designer
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Location
Lyon
Profile Fields
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Website
http://willjosephy.com
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Monorail
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I think the best way I can describe its gameplay loops is non blocky minecraft.
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If you have a uncovered hole above your fire it will go out if it rains. You need to have a sideways gap at the top.
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COD 1 Chateau vibes are strong, was one of my favorite TDM maps.
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Games I played this year no idea when they came out: Deep rock galactica Control Factorio Ori 2
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Bought it a while back, still need to install and play but yeah, ive heard its very fun.
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Ah cool, didn't know it was being marketed and sold on toasters
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I'm with Dux, how dare the guy who paid for the game expect it to work.... Bad take Dux.
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Just wait a couple months for patches.
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What a shame.
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Say hi to Matt Lowe and other Ex Splashers
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Sounds awesome, the dream. Can you send me some of your riches please so I can do this.,
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Looks incredible, day 1 purchase. Look at that thing anyone on here who thinks that doesn't look GOOD needs their eyes examined and their IQ tested.
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The Half-Life 3 thread of closure and memorium
Vilham replied to Beck's topic in Gaming / Game Development
Yeah that's true, maybe I'm assuming the kind of people they hire though. If they are good hires for the kind of roles they have then accountability shouldn't be an issue. If you are highly motivated you can be accountable to yourself. -
The Half-Life 3 thread of closure and memorium
Vilham replied to Beck's topic in Gaming / Game Development
I can understand that being the case for some people. But that isn't the kind of studio Valve runs, people work in very small pods or just entirely independently there from my understanding. The issue of motivating yourself in their case is always true, so I have to assume that is factored into their normal productivity. Working from home doesn't change much where they work slower because they can't collaborate or communicate if that is minimal to start with. Its especially odd that their productivity drop is higher than studios that do rely on collaborative environments and teamwork more.